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contedesfees  
#1 Posted : Sunday, May 24, 2020 8:23:47 PM(UTC)
contedesfees

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DAZ Studio takes more than a little getting used to. It is a smorgasbord of palettes, options, layouts, products, parameters, and what naught else. I did not expect it to be so untidy, but untidy it certainly is. My hat is off to its masters and mistresses. And I understand those who decline to switch from Poser. I've spent this afternoon installing assets and thinking no software is so disorganized and bloated. But what's a simple fellow like me to do? Genesis, dForce, and Iray. DS rules. And there ain't nothing I can do about it.


Live long and render
FT_Design  
#2 Posted : Monday, May 25, 2020 4:17:54 AM(UTC)
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You're totally right, its quite chaotic. But actually it can do a lot for a free software. And nowhere else you get this massive stock of assets and high quality characters that just work immediately (poser is dead as far as I understand it ... ).


Start by watching the beginner tutorials on youtube, DAZ has a channel there. In the beginning, I thought exactly like you, but trust me, it's possible to use that productively.


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contedesfees on 5/25/2020(UTC)
contedesfees  
#3 Posted : Monday, May 25, 2020 4:32:41 AM(UTC)
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Thank you, FT_Design. Just ranting about something that I cannot change. It was ever thus. At least, it works. Even basic renders look promising.


Live long and render
succubusart  
#4 Posted : Monday, May 25, 2020 9:06:27 AM(UTC)
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One of the nice things abut DazStudio is the ability to customise the interface so you can get a more 'uncluttered' look. You can also spread it across multiple monitors (if you have them).
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contedesfees on 5/25/2020(UTC)
Zaavaleta  
#5 Posted : Monday, May 25, 2020 9:42:31 AM(UTC)
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Renderosity just sent out an email recruiting beta testers for their next Poser release, so I'd say it's at least on life support for now.


BTW, is anyone else here having stability issues with DS lately? Like memory leaks/crashes with Iray? Or maybe it's just me.


Thunder-3D  
#6 Posted : Monday, May 25, 2020 10:35:37 AM(UTC)
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I've been hearing about all kinds of problems with the latest Studio release but honestly I'm not getting any issues, and I've been putting it through the ringer getting my next product ready for release.


 


I'm running win 10 64 bit with a 1080ti, the only thing I had to do when I upgraded Studio was install the latest nvidia drivers.


contedesfees  
#7 Posted : Monday, May 25, 2020 1:30:57 PM(UTC)
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Originally Posted by: succubusart Go to Quoted Post
One of the nice things abut DazStudio is the ability to customise the interface so you can get a more 'uncluttered' look. You can also spread it across multiple monitors (if you have them).


I look forward to developing such expertise. After a few years, I had learned to organize my Poser libraries just the way I wanted them. I have a virtual drawer for everything, and everything goes in its drawer. For the next little while at least, I'm going to miss that orderliness.

Live long and render
matt  
#8 Posted : Monday, May 25, 2020 3:06:18 PM(UTC)
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I was a Poser user for 16 years, before I switched over to Studio. For me, the biggest obstacle was unlearning what I knew about Poser lighting. Studio does it quite a bit differently. For example, load a spotlight into the scene, and point it at your figure. It automatically turns off the camera headlight, and when you render, assuming you changed nothing else, the scene is very dim. You have to go into the parameters tab and turn the luminosity WAY up. I don't know why DAZ did it that way, but they did. It's the same with any other kind of light. For me, the most important aspect of a scene is the lighting. Take a crappy scene, light it well, and it will look good, even if you have intersections of figures or whatever. Take a perfect scene, and light it poorly...well. I'm sure you know.


As far as the interface goes, I got used to it. I moved a few things around and changed the default render size. The surfaces tab was also a bit of a hurdle for me, since I was used to the materials room in Poser. But after some time playing with it, figuring out just what each parameter did, and taking the time to understand LIE presets, I think I do pretty well with it now. I've exclusively used Studio for four years now, and I doubt I'll ever go back to Poser, unless they do something dramatic. 


contedesfees  
#9 Posted : Monday, May 25, 2020 4:28:40 PM(UTC)
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Originally Posted by: matt Go to Quoted Post


I was a Poser user for 16 years, before I switched over to Studio. For me, the biggest obstacle was unlearning what I knew about Poser lighting. Studio does it quite a bit differently. For example, load a spotlight into the scene, and point it at your figure. It automatically turns off the camera headlight, and when you render, assuming you changed nothing else, the scene is very dim. You have to go into the parameters tab and turn the luminosity WAY up. I don't know why DAZ did it that way, but they did. It's the same with any other kind of light. For me, the most important aspect of a scene is the lighting. Take a crappy scene, light it well, and it will look good, even if you have intersections of figures or whatever. Take a perfect scene, and light it poorly...well. I'm sure you know.


As far as the interface goes, I got used to it. I moved a few things around and changed the default render size. The surfaces tab was also a bit of a hurdle for me, since I was used to the materials room in Poser. But after some time playing with it, figuring out just what each parameter did, and taking the time to understand LIE presets, I think I do pretty well with it now. I've exclusively used Studio for four years now, and I doubt I'll ever go back to Poser, unless they do something dramatic.


Thanks for yours, Matt. You're right. Lights and Materials are the core of good renders. Get them right and even an ordinary scene becomes something to look at. But I am feeling a sense of loss. I liked Poser and its novice-friendly interface; and I bought a department store of assets for it. I wanted to learn the Materials Room in and out and, although I never liked the Lights, I was willing to live with them. In fact, I made a point of buying quite a few of Fabiana's wonderful (strictly Poser) light sets. It won't be easy to put Poser away, especially when a simple render in DS takes 30 minutes. I am working up to installing my Poser assets in DS and beginning working with them. I'm hoping that in four to six months, I'll feel as comfortable with DS as I came to feel with Poser. But enough about me. Live long and render.
(L'Homme and La Femme got married. That was dramatic! Now they're on their honeymoon. Wake up, dammit, wake up!)

Edited by user Monday, May 25, 2020 5:12:42 PM(UTC)  | Reason: Not specified

Live long and render
rbug02  
#10 Posted : Monday, May 25, 2020 4:50:12 PM(UTC)
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Well you all will be glad to hear that Daz has now released what they call  Daz Central, which is supposed to help with the clutter problem as well as a few others. I have not installed it as of yet. I started also with Poser and got frustrated to all get out, before finding the original Daz Studio and have been there ever since. In fact on one of my drives I have just about every Daz release ever. Some of the clutter I have noticed is not Daz's doing it is the way that content creators organize it.  Some will put one of their items in one folder, then the next release will end up in another folder. And Support folders can get really bloated.


So with that all said and done, anyone here tried out DAZ CENTRAL yet?


I'm here for the donuts.....
Where are they??
contedesfees  
#11 Posted : Monday, May 25, 2020 5:10:51 PM(UTC)
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Originally Posted by: rbug02 Go to Quoted Post


Well you all will be glad to hear that Daz has now released what they call  Daz Central, which is supposed to help with the clutter problem as well as a few others.


To be sure, it looks promising.


Live long and render
Hellboy  
#12 Posted : Monday, May 25, 2020 10:01:28 PM(UTC)
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Window : Workspace /Style has different interface styles. Just pick the one you like and keep deleting or adding tabs as needed. In no time you will have your desired interface. I use City Limits Lite for  layout with Darkside style myself.


I like DAZ Central a lot, definitely a good way to install and keep track of products, but I use Connect since I like to install things as needed from DAZ Studio without having to open something else.


UserPostedImage
DAZ STUDIO USER SINCE 2006
BrotherHades  
#13 Posted : Tuesday, May 26, 2020 2:31:08 AM(UTC)
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Originally Posted by: contedesfees Go to Quoted Post


I look forward to developing such expertise. After a few years, I had learned to organize my Poser libraries just the way I wanted them. I have a virtual drawer for everything, and everything goes in its drawer. For the next little while at least, I'm going to miss that orderliness.



 


One of the nice things about Daz Studio is you have more freedom in how you arrange the content. If you want you can put figures, props, hair, poses all under the same Parent folder, You don't have to adhere to the Poser structure of cr2 having to be in character, hr2 in Hair etc. You can if you choose have all the hair, props, characters, and clothing under the Parent figure Folder: Genesis 8 Female for example, and you can easily put the textures in a subfolder of the item they are for without breaking any usability. The only exceptions are Data and Runtime/Textures these two folders and all subfolders need to be installed where they are intended or you will be breaking paths and causing things not to load right.


 


Getting most Poser items working in Daz Studio is pretty easy. All you have to do is point Daz Studio to the Poser Runtime folder under preferences in the edit menu. There are some things that won't work well or at all like Poser Dynamic clothing, Python scripts, dynamic hair, node based materials, weight mapped figures, IBL and HDR based lights (Though with Studio now having systems in place to use IBL and HDR lighting you might be able to rebuild the poser light to work). And even with things that should work in Daz Studio occasionally you will get items, that can load in a bit wonky depending on how DS interprets some Poser settings. This can be as simple as clothing items loading in with a saved pose and keeping the pose when fit to/conformed to the figure, to the rare figures loading in with messed up joints and stretched out mesh areas (From what I've seen this is usually due to IK settings in the cr2 and Daz Studio not reading or interpreting the setting correctly)


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contedesfees on 5/26/2020(UTC)
contedesfees  
#14 Posted : Tuesday, May 26, 2020 8:21:10 AM(UTC)
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Once upon a time, a deviant at DA asked me if Poser was easier than DAZ Studio. I gave a rather long-winded answer about Genesis, Iray, and dogged perseverance. I acknowledged the inadequate documentation, underlined that DAZ Studio was free, and referenced the startling work of artists like YuMuse, Naama, and JPayne, among others. Now I'm using DAZ Studio and, after a difficult and unproductive morning with Victoria 5, it has finally occurred to me that the proper answer was simply "yes!"  And, dammit, I've got to take my own advice!


Live long and render
BrotherHades  
#15 Posted : Wednesday, May 27, 2020 2:04:19 AM(UTC)
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Originally Posted by: contedesfees Go to Quoted Post


Once upon a time, a deviant at DA asked me if Poser was easier than DAZ Studio. I gave a rather long-winded answer about Genesis, Iray, and dogged perseverance. I acknowledged the inadequate documentation, underlined that DAZ Studio was free, and referenced the startling work of artists like YuMuse, Naama, and JPayne, among others. Now I'm using DAZ Studio and, after a difficult and unproductive morning with Victoria 5, it has finally occurred to me that the proper answer was simply "yes!"  And, dammit, I've got to take my own advice!



 


For me Daz Studio has always been the easier to use program, but then again Daz Studio was what I learned to use first. I started out using the Public Beta, and did not start using Poser until, I think it was E Frontier, released Poser 5 for free shortly before the release of Poser 6. Then I upgraded to 6, 7, and 8 when they came out. I think my Poser versions would have ended there more than likely had I not won a copy of Poser 10 and then upgraded to 11. Then with the Bondware buyout and their decision to upgrade all Poser 11 users to Poser 11 Pro. I ended up with a Poser 11 Pro license. Even with that though most of the time I still work in Daz Studio nine times out of ten. Most of the time the work I do in Poser is mainly Beta testing, occasionally I will fire it up to use one of the rare figures that don't work in Daz Studio.


contedesfees  
#16 Posted : Wednesday, May 27, 2020 6:57:14 AM(UTC)
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Understood. Whatever its purpose, people seem most comfortable with the software they first learned. And I've promised myself that I'll render in Poser from time to time just to keep my hand in. After all, it's a shame to let all my light sets go to waste and I'm noticing that assets for DAZ Studio appear to be more expensive. 

Edited by user Wednesday, May 27, 2020 7:21:20 AM(UTC)  | Reason: Not specified

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Masterstroke  
#17 Posted : Wednesday, May 27, 2020 8:58:34 AM(UTC)
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Originally Posted by: contedesfees Go to Quoted Post


Understood. Whatever its purpose, people seem most comfortable with the software they first learned. And I've promised myself that I'll render in Poser from time to time just to keep my hand in. After all, it's a shame to let all my light sets go to waste and I'm noticing that assets for DAZ Studio appear to be more expensive. 



Not for me. I learnt Poser first. After Poser's demise, I switched to DAZ Studio and feel so much more comfortable with it.


contedesfees  
#18 Posted : Wednesday, May 27, 2020 9:46:00 AM(UTC)
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Originally Posted by: Masterstroke Go to Quoted Post
Not for me. I learnt Poser first. After Poser's demise, I switched to DAZ Studio and feel so much more comfortable with it.


Masterstroke, in my experience, you are something of a rarity. I spent 20 plus years as a technical writer documenting software. I've met no end of people who would kill rather than switch. But on this matter you may have a point. The City Limits workspace puts assets and resources no farther than a click away, but I maintain that the same is true of the Poser interface.
Chacun a son gout. Live long and render.


Live long and render
Masterstroke  
#19 Posted : Wednesday, May 27, 2020 12:09:41 PM(UTC)
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Originally Posted by: contedesfees Go to Quoted Post


Originally Posted by: Masterstroke Go to Quoted Post
Not for me. I learnt Poser first. After Poser's demise, I switched to DAZ Studio and feel so much more comfortable with it.


Masterstroke, in my experience, you are something of a rarity. I spent 20 plus years as a technical writer documenting software. I've met no end of people who would kill rather than switch. But on this matter you may have a point. The City Limits workspace puts assets and resources no farther than a click away, but I maintain that the same is true of the Poser interface.
Chacun a son gout. Live long and render.



Maybe a switch is just easier from Poser to DS, for they basically are twisted sisters. I guess, a switch from 3dsmax to blender would be harder.


Seven-ol  
#20 Posted : Wednesday, May 27, 2020 1:34:56 PM(UTC)
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Being a long time user of poser since version 3, I learnt painfully how to organize content.
But for daz studio, anything not provided with a Dim/smart content, I just copy and paste in the content folder.
The result is an awfull distribution of kinky props or figures. Except for Meipe products.
Why are pubic hairs either in anatomy, in hair or in props?

I'm a little scared to change the folders distribution.
For clothes, it's really hard to find alternative shaders sold separatly for a specific garment.
undies, dresses, shoes are scattered almost everywhere under the name of the vendors.
Props are not clearly identified as made G3 or G8 figures.
Everything "landscape" products are more or less grouped in just one folder. I don't dare to make sub folders for grasses, flowers, plants and trees, not to mention rocks, or industrial products like electric poles and so on.
It's the same for furniture, I would be happy to diferentiate chairs from couches, tables, cupboards and so on.

For scripts, and utilities, it's exactly the same problem.

Everything HDRI is almost unfoundable.especially since there's no windows preview option for HDR files
The shaders presets is an awfull mess mixing skin, metals, ground, cloth, wood, walls AND decals, layers, effects.

The most irritating thing is that when using smart content system, for instance to mix different trees or bushes, the program always goes back to the root directory instead of staying in "landscape/plants" folder.

Since there's no updated documentation, I don't know how to manage all this content architecture without destroying the whole thing.





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