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melankah  
#1 Posted : Wednesday, April 29, 2020 7:37:11 AM(UTC)
melankah

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Does anyone know the feeling you get when you've done about 72 hours of high quality renders and then realized the  main character of your story  has no eyelashes in all his close ups? How about getting that awesome business suit I paid 25.00 in Daz3 for that I can't get to fit right because I'm addicted to bulked out alpha male models and I don't want to spend the money on "Mesh Grabber?"  Lighting mistakes, Props that turn out to be low rez in Iray (Surprise! ...God Damn Blue butt toy!) trying to hide the fact than none of your female models have vaginas (because who gives a fuck, am I right?), trying to do a scene with 7 people and a complex set, figuring out that a 980ti will never render that much stuff, breaking it up and doing each part separately, doing 4 separate Renders of the ONE scene, combining it in Photoshop....and then realizing that I changed the lighting on each separate part by deleting scenery so the shadows and hi-lights are all different for each component. It looks like a cartoon and has to be done over. 


Sorry, I needed to vent to the one group of people who would understand.


So, for someone who started this whole thing about two months ago It truly has been a learning experience for me. I'd be interested to hear of some of your difficulties and how y'all overcame them. :)


shadoman_closed  
#2 Posted : Wednesday, April 29, 2020 5:31:41 PM(UTC)
shadoman_closed

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well I do not use DAZ Studio  But as a Poser user for some 18 years now I have run into many mishaps


I just finished a story and upon review  discovered that the nipple studs I had parented to my V4 base had moved on several shots


When you are in the biz as long as I have been you learn certain tricks and most of the time you can fix errors in post work and all my images go through post work no matter how they look.  using smoothing tools to hide the shaft between the tips of the  studs I simply copied and pasted the ends as best I could on either side of the nipples and it worked quite well


Now I use a very old version of Photo shop lite and it is the only reason I keep my 12 year windows XP PC running Now if it were me, I would create some lashes buy doing a copy and paste of the male lashes and then reduce them in size and then paste them as best I can.  there are some free Post work tools like Gimp.. 


As to clothing issues if one is wearing a suit, go ahead amd morph the jacket and pants and where every there is a poke through, Simply Hide that part of the Base figures anatomy.


If one is wearing a buttoned at the collar shirt and tie, you can hide the chest, abs, hips, left and tight collars and shoulders and maybe for the suit pants the thighs and shins


I do the same with a suit I have in poser every part of the base figure is hidden under the suit except the Hands Neck and Head 


I know it can be done in DAZ studio as I gave the same advice to someone who had a rather muscular chap in a turtle neck sweater


 


Regards shadoman


Who knows what lurks in the hearts of perverted artist....
The Shado Knows
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melankah on 4/29/2020(UTC)
melankah  
#3 Posted : Wednesday, April 29, 2020 9:48:59 PM(UTC)
melankah

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Per your advice earlier I have gotten a lot better at fixing or eliminating Poke Through completely. No, the problem with Daz is that if you download a shirt, suit or pants and your male is a bodybuilder type, the clothing copies the skeleton and conforms skin tight to the body. This gives you Suit jackets with ab ripples, for example. It is an issue they know about yet do nothing to fix. I'm thinking at the least the offset from the model could be addressed on their end...but that's just musings on my part.

I've got a Photoshop monthly membership now and I'm picking stuff up fast so thanks for the tip on the eyelashes. I think I can actually make that work!
I appreciate the response. As always, have a safe quarantine!

shadoman_closed  
#4 Posted : Friday, May 1, 2020 1:47:18 AM(UTC)
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there used to be a time when you could contact the vendor who made the props.


I still have props I own through DAZ and there was a time when a Vendor made some skin overlays using a python script in Poser.


The item was one lck wounds for V4 and M4 and at the time it worked great in poser pro 12   Then when Poser pro 2014 came out the product ni longer worked,  but DAz had a vendor contact page and several buyers where able to contact this vendor for the One click wounds and a couple other  items he created and hw rewrote the script to work with Pro 2014   He also said that this was a single obligation on his part and if other version of Poser where to alter the python scripting again


 


So get with daz and see it hey will let you contact the vendor


 


Regards  Shadoman


Who knows what lurks in the hearts of perverted artist....
The Shado Knows
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melankah on 5/1/2020(UTC)
Chaosophia  
#5 Posted : Friday, May 1, 2020 2:21:59 AM(UTC)
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I can commiserate on this more than often. 


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melankah on 5/1/2020(UTC)
Zeppelin  
#6 Posted : Friday, May 1, 2020 8:30:47 AM(UTC)
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Been there. A lot of mistakes can be fudged in post work, but it's not fun. I try and do low res test renders, and then scrutinize the scene to make sure everything is ok before I set up the final. Sounds like you are very ambitious, that's good. It drives you to grow and do more complex work. But I sometimes find the first and least fussed over pose or morph can, in retrospect, look best. That's the real frustration for me. Or that the Iray view in the program looks better than the final render you painstakingly sweat over and make sure mimics all the settings in the prerender. It's just the way it is.
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melankah on 5/1/2020(UTC)
melankah  
#7 Posted : Friday, May 1, 2020 1:58:53 PM(UTC)
melankah

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Well, I've got the suit problem worked out I think. Awesome tool called "Mesh Grabber" seems to be what the doctor ordered. As for the rest....yeah, I have to start altering my workflow. I think it is an EXCELLENT idea to do a lite "test render" and check it over before committing. That's going to be SOP for now on.
Appreciate the advice and the reply! :)
maru  
#8 Posted : Monday, May 4, 2020 4:47:26 PM(UTC)
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Also, if you know that it will be a multiple render shot, make sure you set up a base scene and save that, possibly even in a different place, just to be sure. Save each separate render and name them clearly to avoid accidental overwriting. With huge scenes I additionally take notes to keep track of props, hairs, etc.

Hope this helps.
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melankah on 5/4/2020(UTC)
melankah  
#9 Posted : Monday, May 4, 2020 8:31:49 PM(UTC)
melankah

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Exactly! I almost overwrote the reference scene once...but I'm a fast learner. I renamed it "REFERENCE-XXX" first off! Got out the notebook to keep track of props and camera angles too. One thing I didn't consider was that, by deleting unused scenery to decrease polygons and speed up rendering, I altered the lighting on each separate shot. Still mulling a fix for that one....
:)
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