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Doboy  
#1 Posted : Thursday, April 16, 2020 3:34:58 PM(UTC)
Doboy

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Hi, I've looked through the forums for a while and haven't found anything regarding to my issue. I'm new to DAZ, so the issue my be a simple fix that I'm just not seeing so please forgive me in advance. 


Upon installing Breastacular, I then applied a Breast morph that I liked to the G8F and proceeded with the following steps:


-Selected the figure & Loaded Breastacular onto it 


-Loaded "Material Copy" script to match the Breast color to skin


-Posed the figure


-Selected the figure and added the "Collision Gloves" (Hidden Gloves)


-Selected the "Set Collision items" tab and selected "Hidden Gloves" option


Following those steps just results in my figures breasts behaving in an unsightly manner. The Breasts are wrapping around the hands/forearms and I'm just not sure why. Under Breastacular in the Parameters tab, I did try turning ON "Enable collision smoothing" and selecting "Hidden Gloves" as the "Collision Item" Unfortunately that didn't seem to work, any help would be greatly appreciated!


 


Here is a photo of my issue:



 


 


Optika  
#2 Posted : Thursday, April 16, 2020 3:50:35 PM(UTC)
Optika

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Actually, everything is fine. Only thing is that the collision capabilities are limited. That means you cannot really "move" the breasts by colliding items like the gloves but only create certain "indents" where the gloves are. If it's too much than it results one object wrapping around the other one as shown in your render.


You have two options to fix things:


1) Move the arms a little out of the way. You'll see that the "wrapping" issue will be gone and a little "indent" is left. You need to adjust in small steps to find the sweet spot. I recommend to use small numbers for the smoothing and the collision iterations to speed up things and to increase the number (the product provides shortcuts to quickly set the numbers) once everything looks OK.


2) Use the provided morphs which come with Breastacular. You should find them under collision once you select Breastacular in your scene. With those you can move the breasts a little like they are pushed by the arms. Those morphs should also be dialed in in small steps to make sure that you get the effect you want.


The sample below was done with breastacular collision. Of course the breasts had to be moved a little up first to avoid the wrapping. Oh, and the gesture is not on purpose of course. Had no other render at hand ;-)



thanks 3 users thanked Optika for this useful post.
Doboy on 4/17/2020(UTC), Thunder-3D on 4/17/2020(UTC), Meipe on 4/17/2020(UTC)
Doboy  
#3 Posted : Friday, April 17, 2020 4:23:55 AM(UTC)
Doboy

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Joined: 3/31/2020(UTC)
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Originally Posted by: Optika Go to Quoted Post


Actually, everything is fine. Only thing is that the collision capabilities are limited. That means you cannot really "move" the breasts by colliding items like the gloves but only create certain "indents" where the gloves are. If it's too much than it results one object wrapping around the other one as shown in your render.


You have two options to fix things:


1) Move the arms a little out of the way. You'll see that the "wrapping" issue will be gone and a little "indent" is left. You need to adjust in small steps to find the sweet spot. I recommend to use small numbers for the smoothing and the collision iterations to speed up things and to increase the number (the product provides shortcuts to quickly set the numbers) once everything looks OK.


2) Use the provided morphs which come with Breastacular. You should find them under collision once you select Breastacular in your scene. With those you can move the breasts a little like they are pushed by the arms. Those morphs should also be dialed in in small steps to make sure that you get the effect you want.


The sample below was done with breastacular collision. Of course the breasts had to be moved a little up first to avoid the wrapping. Oh, and the gesture is not on purpose of course. Had no other render at hand ;-)



Thank you for the response! Good to know its nothing wrong on my end then and just a matter of moving and adjusting things in small amounts. The PDF included with the Product doesn't touch on the collision iteration tool too much, I'm sure it come in handy if I knew how to use it. Guess I'll have to manage using the collision morphs. If you know of any other guides or handy tutorials out there regarding Breastacular please shoot it my way! Thanks a BUNCH Optika!


Thunder-3D  
#4 Posted : Friday, April 17, 2020 8:56:51 AM(UTC)
Thunder-3D

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HI Doboy!

Breastacular collision enhances the "effect" of the breasts being pressed by an object, but it does require some manual adjustment. Also the "depth" of the depression from objects is a bit limited by Studio, if the collision object passes a certain point, the breastacular mesh "pops" outside and wraps around the other direction.

Meipe and I have been working on something to allow fingers and hands a deeper "smoosh", and from what I understand it should be ready before too much longer. :)

Also, thank you Optika for the post, very helpful! :)
thanks 3 users thanked Thunder-3D for this useful post.
Cryphius3DX on 4/17/2020(UTC), Meipe on 4/17/2020(UTC), Doboy on 4/17/2020(UTC)
Thunder-3D  
#5 Posted : Friday, April 17, 2020 8:58:50 AM(UTC)
Thunder-3D

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P.S. Also don't forget Breastacular has a number of bones you can use to adjust them, just be sure to use the bones in small amounts as they can distort the breast shape if you get too crazy with them ;)
thanks 2 users thanked Thunder-3D for this useful post.
Cryphius3DX on 4/17/2020(UTC), Doboy on 4/17/2020(UTC)
Meipe  
#6 Posted : Friday, April 17, 2020 11:46:33 AM(UTC)
Meipe

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Originally Posted by: Thunder-3D Go to Quoted Post
HI Doboy!
Meipe and I have been working on something to allow fingers and hands a deeper "smoosh", and from what I understand it should be ready before too much longer. :)
 


Next week if all's fine... or the week after that. ;)


thanks 1 user thanked Meipe for this useful post.
Thunder-3D on 4/17/2020(UTC)
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