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rosstafa  
#1 Posted : Sunday, January 19, 2020 2:47:58 PM(UTC)
rosstafa

Rank: Newbie

Joined: 1/19/2020(UTC)
Posts: 1

How difficult is it to make an export texture for Dicktator like the one for Micheal 8?


Heres what I tried so far: In photoshop, I've taken the diffuse texture and used the transparency as a mask. I then to add the official textures (both gens and torso textures )by manually alinging it under the mask but it looks wrong where ever I put it. Is there a way to do this automatically that I am missing?


 



Meipe  
#2 Posted : Wednesday, January 22, 2020 1:32:00 AM(UTC)
Meipe

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You are doing it right, there is one step missing.


You need to project your main character torso texture on the Dicktator UV v2, this can be done in DAZ Studio or Blender. In Photoshop, you will then put this projected texture one layer down the image you already created.


For projecting in DS, you can take a look at step 1 of this tutorial (for GP, but it's the same for Dicktator or Futalicious):


 


https://www.dropbox.com/s/nvqyyjcuz9c6c7x/PussyWizard_TexturesFlattenTutorial.pdf?dl=0


 


If you want to project the textures in Blender (older than 2.8):


 


https://www.dropbox.com/s/0ppn8i4ocb62st9/Dicktaticious_TexturingTutorial.pdf?dl=0


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