Options
Go to last post Go to first unread
fvzeppelin  
#1 Posted : Thursday, October 3, 2019 8:24:23 AM(UTC)
fvzeppelin

Rank: Newbie

Joined: 10/14/2018(UTC)
Posts: 7

Was thanked: 2 time(s) in 1 post(s)
Hello,

when I use the Geometry Editor to "Merge Fitted Figure(s) Geometry", the result is broken since Daz Studio 4.11 (also 4.12, 4.10 still worked). This is painful, as the only working workflow I know to bring GP to iClone is based on geometry merging.

Edited by user Thursday, October 31, 2019 4:42:39 AM(UTC)  | Reason: Not specified

fvzeppelin  
#2 Posted : Thursday, October 31, 2019 4:43:26 AM(UTC)
fvzeppelin

Rank: Newbie

Joined: 10/14/2018(UTC)
Posts: 7

Was thanked: 2 time(s) in 1 post(s)

Hello Meipe,


could you maybe give some hints on how to fix this?


Thank you!


Masterstroke  
#3 Posted : Thursday, October 31, 2019 10:00:21 AM(UTC)
Masterstroke

Rank: Advanced Member

Joined: 9/15/2012(UTC)
Posts: 393

Thanks: 707 times
Was thanked: 194 time(s) in 171 post(s)

Originally Posted by: fvzeppelin Go to Quoted Post


Hello,

when I use the Geometry Editor to "Merge Fitted Figure(s) Geometry", the result is broken since Daz Studio 4.11 (also 4.12, 4.10 still worked). This is painful, as the only working workflow I know to bring GP to iClone is based on geometry merging.



I didn't know about this option, so I looked into it. This issue is most likeley not GP specific. I tried 3feetwolf's new Gens and they don't work either. The thing seems to be, that anatomical elements have their own bones set up, which don't make it intothe merged results. Try the default G8F genitals as a cross check. They should work, for they have the same bones structure as the hosting G8Female.

Let me guess, for this picture, you have a full body morph allready applied?
EDIT:
No, it doesn't work with the base G8F Genitals either. 

Edited by user Thursday, October 31, 2019 10:56:18 AM(UTC)  | Reason: Not specified

Meipe  
#4 Posted : Thursday, October 31, 2019 12:28:36 PM(UTC)
Meipe

Rank: Advanced Member

Joined: 9/15/2012(UTC)
Posts: 1,522

Thanks: 1284 times
Was thanked: 1468 time(s) in 722 post(s)
fvzeppelin  
#5 Posted : Friday, November 1, 2019 9:18:30 AM(UTC)
fvzeppelin

Rank: Newbie

Joined: 10/14/2018(UTC)
Posts: 7

Was thanked: 2 time(s) in 1 post(s)

Originally Posted by: Masterstroke Go to Quoted Post


Let me guess, for this picture, you have a full body morph allready applied?



Yes: I have tried it with a plain G8F, and this works. But with body morphs applied, it doesn't


EDIT: The problem seems to occur when changing the "Torso Length" slider.

Edited by user Friday, November 1, 2019 10:14:05 AM(UTC)  | Reason: Not specified

fvzeppelin  
#6 Posted : Friday, November 1, 2019 9:19:34 AM(UTC)
fvzeppelin

Rank: Newbie

Joined: 10/14/2018(UTC)
Posts: 7

Was thanked: 2 time(s) in 1 post(s)

Originally Posted by: Meipe Go to Quoted Post


Sorry, I didn't find a way to fix this bug, other than using older versions of DS... :(



Thank you for your reply! I opened an issue at DAZ.


thanks 2 users thanked fvzeppelin for this useful post.
Meipe on 11/1/2019(UTC), FnBtLehvM on 11/28/2019(UTC)
FnBtLehvM  
#7 Posted : Thursday, November 28, 2019 6:17:50 AM(UTC)
FnBtLehvM

Rank: Member

Joined: 6/28/2018(UTC)
Posts: 10

Thanks: 3 times
Was thanked: 1 time(s) in 1 post(s)

Originally Posted by: fvzeppelin Go to Quoted Post


Originally Posted by: Meipe Go to Quoted Post


Sorry, I didn't find a way to fix this bug, other than using older versions of DS... :(



Thank you for your reply! I opened an issue at DAZ.



 


 


Hello,


Any news from DAZ about this issue ? I am facing it too and there is no way to downgrade unfortunately...


fvzeppelin  
#8 Posted : Thursday, November 28, 2019 1:53:53 PM(UTC)
fvzeppelin

Rank: Newbie

Joined: 10/14/2018(UTC)
Posts: 7

Was thanked: 2 time(s) in 1 post(s)

Originally Posted by: FnBtLehvM Go to Quoted Post


Hello,


Any news from DAZ about this issue ? I am facing it too and there is no way to downgrade unfortunately...



Hello,


unfortunately not


I think, the best thing you could do is to open your own ticket and ask for a 4.10 build to survive in the meantime.


NutSpectrum  
#9 Posted : Thursday, November 28, 2019 3:50:33 PM(UTC)
NutSpectrum

Rank: Advanced Member

Joined: 12/18/2012(UTC)
Posts: 55

Thanks: 33 times
Was thanked: 30 time(s) in 23 post(s)

If it helps, there's an addon for Blender that can import Daz scenes (.duf). In the few times I played with it it seemed to have little issue importing characters with geografted bodyparts. After importing into Blender and doing the nessecary fixes, you could then export it as an fbx and import it into whatever tool supports fbx files.


https://diffeomorphic.blogspot.com/p/daz-importer-version-14.html


https://diffeomorphic.blogspot.com/p/finishing-section.html (this section talks about the plugin's ability to "merge anatomy")

thanks 1 user thanked NutSpectrum for this useful post.
Meipe on 11/29/2019(UTC)
RobinsonUK  
#10 Posted : Thursday, December 12, 2019 4:28:20 PM(UTC)
RobinsonUK

Rank: Advanced Member

Joined: 7/18/2016(UTC)
Posts: 129

Thanks: 26 times
Was thanked: 29 time(s) in 23 post(s)
It's broken but apparently it's not quite the same code path as export FBX. They both merge fitted figure geometry of course. Doing it inside of Daz is currently broken. Exporting to Blender, Maya, etc. with the exporters you can buy (Laylo's is good for Maya and the free diffeomorphic blender add-on is good for Blender, though for me it only works with 2.79, i.e. load into 2.79, fiddle with settings and then save and load into 2.8) is OK.
FnBtLehvM  
#11 Posted : Friday, December 13, 2019 12:54:40 PM(UTC)
FnBtLehvM

Rank: Member

Joined: 6/28/2018(UTC)
Posts: 10

Thanks: 3 times
Was thanked: 1 time(s) in 1 post(s)

Originally Posted by: RobinsonUK Go to Quoted Post
It's broken but apparently it's not quite the same code path as export FBX. They both merge fitted figure geometry of course. Doing it inside of Daz is currently broken. Exporting to Blender, Maya, etc. with the exporters you can buy (Laylo's is good for Maya and the free diffeomorphic blender add-on is good for Blender, though for me it only works with 2.79, i.e. load into 2.79, fiddle with settings and then save and load into 2.8) is OK.


 


Hi Robinson, I am not able to make the blender addon above works on my side. I am using the 2.8 version so I guess I'll give a try using the 2.79. Did you encounter some kind of python errors on 2.8 ?


FnBtLehvM  
#12 Posted : Saturday, December 14, 2019 11:06:33 AM(UTC)
FnBtLehvM

Rank: Member

Joined: 6/28/2018(UTC)
Posts: 10

Thanks: 3 times
Was thanked: 1 time(s) in 1 post(s)
OK so I just gave Laylo's plugin a try and it's not working properly. It welds the genitalia mesh to the figure fine but I am also losing all morphs related to GP. Any idea ?
RobinsonUK  
#13 Posted : Sunday, December 15, 2019 1:11:57 PM(UTC)
RobinsonUK

Rank: Advanced Member

Joined: 7/18/2016(UTC)
Posts: 129

Thanks: 26 times
Was thanked: 29 time(s) in 23 post(s)

Originally Posted by: FnBtLehvM Go to Quoted Post
OK so I just gave Laylo's plugin a try and it's not working properly. It welds the genitalia mesh to the figure fine but I am also losing all morphs related to GP. Any idea ?


Yes. Laylo's plugin won't export morphs on any graft.  According to Laylo, there's just no way to do it given what's available to the script in Daz (it's an issue for the Daz devs, not Laylo - he's talked to the devs about it).  What you need to do is export a bind pose character with the value set as .obj and then create the blend shape yourself from the imported mesh (there are tutorials on how to do it - it's not that hard).  Also if the morph goes from -1 to 1 you'll need to export and make two. 


I haven't found it too much of a hardship.  Once shaping is done, with Futa for example, in animation I only need two or three actual morphs.


thanks 1 user thanked RobinsonUK for this useful post.
FnBtLehvM on 12/16/2019(UTC)
RobinsonUK  
#14 Posted : Sunday, December 15, 2019 1:13:06 PM(UTC)
RobinsonUK

Rank: Advanced Member

Joined: 7/18/2016(UTC)
Posts: 129

Thanks: 26 times
Was thanked: 29 time(s) in 23 post(s)

Originally Posted by: FnBtLehvM Go to Quoted Post


Hi Robinson, I am not able to make the blender addon above works on my side. I am using the 2.8 version so I guess I'll give a try using the 2.79. Did you encounter some kind of python errors on 2.8 ?



 


It doesn't work properly with 2.8 I don't think.  I downloaded and installed 2.79 and used it there.  After following his instructions, save the .blend file and then load it into 2.8 if that's your preferred modeller.


thanks 1 user thanked RobinsonUK for this useful post.
FnBtLehvM on 12/16/2019(UTC)
FnBtLehvM  
#15 Posted : Monday, December 16, 2019 10:09:55 AM(UTC)
FnBtLehvM

Rank: Member

Joined: 6/28/2018(UTC)
Posts: 10

Thanks: 3 times
Was thanked: 1 time(s) in 1 post(s)

Thanks a lot Robinson for all your help. I think I just managed to make it work. It would be easier if DAZ team fixed the original bug but at least I am not stuck anymore on my project !


RobinsonUK  
#16 Posted : Monday, December 16, 2019 3:19:30 PM(UTC)
RobinsonUK

Rank: Advanced Member

Joined: 7/18/2016(UTC)
Posts: 129

Thanks: 26 times
Was thanked: 29 time(s) in 23 post(s)

Originally Posted by: FnBtLehvM Go to Quoted Post
Thanks a lot Robinson for all your help. I think I just managed to make it work. It would be easier if DAZ team fixed the original bug but at least I am not stuck anymore on my project !


 


No problem.  We are all learning new things together.


fvzeppelin  
#17 Posted : Sunday, November 15, 2020 4:35:53 PM(UTC)
fvzeppelin

Rank: Newbie

Joined: 10/14/2018(UTC)
Posts: 7

Was thanked: 2 time(s) in 1 post(s)

Originally Posted by: Meipe Go to Quoted Post


Originally Posted by: fvzeppelin Go to Quoted Post


Hello Meipe,


could you maybe give some hints on how to fix this?


Thank you!



 


Sorry, I didn't find a way to fix this bug, other than using older versions of DS... :(



Hello Meipe,


is there finally a solution available for the geometry merge problem?


It is really a mess that the only way is to use DS 4.10.


Especially now that there are all those bridges available which make workflows really fast except when...


Thank you!


Users browsing this topic
Guest
Forum Jump  
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Powered by YAF.NET | YAF.NET © 2003-2026, Yet Another Forum.NET
This page was generated in 0.616 seconds.

Notification

Icon
Error