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Breastacular and mutiple collision?
Rank: Newbie
Joined: 9/2/2016(UTC) Posts: 4
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Hi, awesome product by the way.
Can you set multiple collisions with different items? For example, the hidden gloves plus a prop?
If so how can this be done? The !set collision items script only allows me to apply to one. When I click on it again to set another item, it undo the the 1st collision set.
Thanks.
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Rank: Advanced Member
Joined: 12/31/2016(UTC) Posts: 427
Thanks: 200 times Was thanked: 248 time(s) in 167 post(s)
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Originally Posted by: Rampange  Hi, awesome product by the way.
Can you set multiple collisions with different items? For example, the hidden gloves plus a prop?
If so how can this be done? The !set collision items script only allows me to apply to one. When I click on it again to set another item, it undo the the 1st collision set.
Thanks.
It's a software limitation, an object can only collide with one other object at a time in Studio.
For example, you could have G8F giving G8M a boob-job but her breastacular could only collide with her gloves, OR Dicktator, not both, so you have to choose which one has a better effect based on the angle of your camera and switch collision accordingly.
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Rank: Newbie
Joined: 9/2/2016(UTC) Posts: 4
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ah ok. Thanks for the quick reply!
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Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 1,522
Thanks: 1284 times Was thanked: 1468 time(s) in 722 post(s)
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Someone suggested to export the multible objects as obj (hiding all useless nodes in the scene), and re-import them as a single object for collision setup. A script could be helpful for that.
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Rank: Member
Joined: 3/7/2015(UTC) Posts: 21
Thanks: 7 times Was thanked: 4 time(s) in 3 post(s)
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the only things currently that can collide with multiple figure in Daz is DForce, Fluidos and the old Dynamic Cloth. it is really annoying.
I got some help with this awhile ago on another project. I use it regularly when i have 2 figures on a bed or whatever.
I get my figures posed how I want them. Switching the item to be collided with between the figures. I select the items that are going to cause the collision. Then Go to Edit > Duplicate Nodes. If you're using a figure with a grafted figure you'll have to select the grafted figure too by holding CTRL. the duplicate Grafted figure will parent itself to the original figure simply use the "Fit To" to switch it to the Duplicate main figure. I strip all the Textures from the duplicates making them either Gray or White.
Then I export the Duplicates to Hexagon (Since it's free from Daz) or any mesh editor your comfortable with. Now Hexagon will revert all the figures to their base resolution. This isn't a problem. I remove all the surface domains and materials their not needed anyway. I then select all the Figures and weld them together making an new item. I delete any polygons that are unnecessary, Rename it and save it. Then I send it back to Daz. I'll usually add Sub-divisions in Daz if my original figures have high resolution. Then I set the collision modifier to my newly created item. Works pretty well for me.
There is a drawback though, If you make any adjustments to the original collision figures that affect the collision effect, you'll have to do the whole process again.
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 2 users thanked Draxin for this useful post.
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Breastacular and mutiple collision?
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