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Meipe
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Futalicious skin-weighting problems
Rank: Member
Joined: 1/6/2019(UTC) Posts: 12
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Has anyone had any luck getting Futalicious to play nice outside of Daz? I've been using both Diffeomorphic Daz Importer (which is excellent!) as well as raw fbx export of my Futalicious-equipped Daz characters, and I'm getting bad stretching / distortion of the mesh in the crotch area when the character's legs are spread. What I'm noticing is that the geograft itself, unlike the portion of the character's crotch that it's replacing, is not skin-weighted to the thigh bones or the pelvis. I think this is what's causing issues.
Adjusting the skin-weighting manually is always an option, but it's kinda... painful in Blender. Any ideas?
Example
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Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 1,522
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From the picture it looks like the problem are the edge vertices. In DS there's no use to WM them on the graft, as they follow the WM of the main figure...
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Rank: Member
Joined: 1/6/2019(UTC) Posts: 12
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Originally Posted by: Meipe  From the picture it looks like the problem are the edge vertices. In DS there's no use to WM them on the graft, as they follow the WM of the main figure...
What's weird is that in Daz all the pereneum verts also seem to be partially influenced by the thigh bones (i.e., they spread when the legs are spread), but as mentioned, when the geograft is exported, no part of it is weighted to the thighs or pelvis. Does Daz somehow blend the skin weights of the character with those of the geograft at runtime? Thanks!
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Futalicious skin-weighting problems
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