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Felldude  
#1 Posted : Monday, July 22, 2019 8:45:37 PM(UTC)
Felldude

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For those who don't follow the tech (I don't blame you its mostly math) SIGGRAPH etc. here is a little back story (From what I have read)


 


AMD gives there IRAY engine to Kronos who develop Vulkan...Vulkan is now part of the core of Nvida's IRAY


Which means AMD and NVidia Cards will render IRAY (Raytracing is more accurate) the same in programs using Vulkan


A lot (Look it up) of game engines jumped on board with this.


On top of that if your somewhat techie look at the features of Turing


 


Now then what have 3d artist benefited from?


Not a whole lot (Yet I hope)....Maybe Blender will incorporate Vulkan, but even they are years behind.


 


Now if you are still reading my rant...lets throw Intel into the mix


Intel has a rendering framework of there own Intel OSPRay


What is signifagant about that. Well for starters Disney’s used that engine in: Moana where the Island Scene had over 15 billion instanced primitives rendered interactively


15 Billon INTERACTIVELY


 


Intel also has a AI enhanced image de-noiser, so doses NVidia and AMD...and in fact some rendering engines (Blender has a plugin) are benefiting, even on demand from them.


However the Intel based one has already been programed and demonstrated at SIGGRAPH to remove water marks at an outstanding rate. (Think your average computer in a weeks time wiping shutterstock clean of watermarks)


 


Now my point...what was my point...


To all the smart talented people, other intelligent people have posted there work as open source and some of it is just sitting there unused or unincorporated into current 3d tools. In some areas we are years behind the curve.


 


Usefull (Maybe) Links


Mona Island Scene from Disney


Intel Embree


Nvidia Denosing


Intel Image Denoiser (Program)


AMD

Edited by user Tuesday, July 23, 2019 3:01:48 PM(UTC)  | Reason: Not specified

cheesymaid  
#2 Posted : Monday, July 22, 2019 10:30:53 PM(UTC)
cheesymaid

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The Intel denoiser is very powerful. It cuts hours from my rendering time. It's a step in my process, and an amazingly valuable one.


I think it's just a different technology than the rendering engine. Iray is like a camera, more like the act of taking a photograph. You're taking a statistical sample of photons through an aperture, and resolving an image.


The denoiser is something different, I think. There's no sampling... it's extrapolating the ideas in the noise from the pixels around the noise. The more resolution you have at denoising time, the better the results, but it needs an existing data sample. It's not actually sampling or measuring. A simulated camera requires time like a daguerrotype, where the Intel denoiser acts on a point in time.


This is my understanding of it, anyway.


I am okay with the Intel denoiser being a separate step for now. Maybe Daz should run the denoiser when you halt rendering since it's all open source now, and it only takes seconds... but it's still seconds of time, and I don't always want the output from a render.

Edited by user Monday, July 22, 2019 10:36:22 PM(UTC)  | Reason: Not specified

Felldude  
#3 Posted : Monday, July 22, 2019 10:56:35 PM(UTC)
Felldude

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Originally Posted by: cheesymaid Go to Quoted Post


The Intel denoiser is very powerful. It cuts hours from my rendering time. It's a step in my process, and an amazingly valuable one.



Q: When you the intel de-noiser do use the normal and albedo maps?


I have looked at a couple real time examples at the blender forums of using the standard Intel Image de-noiser. My general impression was it provided very good results from low iterations renders. Or in short it makes a 10 ray traced render look like 100 (But not 100 look like 1000)


It also had promise as a real time rendering aid. Like Iray on demand.


Also I could be wrong but I don't think either of us have access to the AI learning based image de-noiser, which is the one that can remove water marks (Intel).


Or can resample a 256x256 image up to 4k (Nvidia) if given enough comparison data.


Originally Posted by: cheesymaid Go to Quoted Post


I am okay with the Intel denoiser being a separate step for now. Maybe Daz should run the denoiser when you halt rendering since it's all open source now, and it only takes seconds... but it's still seconds of time, and I don't always want the output from a render.



 


The latest version of Daz uses the Cuda (Nvidia) de-noiser...and was a much needed addon. You can also turn it on after so many iterations. But once it is on its on...probably only adds a few seconds per iteration, and I dont think it is calculated per iteration...I could be wrong.

Edited by user Monday, July 22, 2019 11:00:52 PM(UTC)  | Reason: Not specified

cheesymaid  
#4 Posted : Monday, July 22, 2019 11:07:16 PM(UTC)
cheesymaid

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Originally Posted by: Felldude Go to Quoted Post


Q: When you the intel de-noiser do use the normal and albedo maps?


 


To be honest, I haven't. I know the results will look more crisp that way, but my style hasn't been about realism these days.


My goal is to get to a point where I can throw the image into GIMP and move the image more towards the style of a painting. Sometimes, I do think more faithfully than other times (because the raw Iray output is a "realistic" photograph), but in general,  I am a bit wary of the perfection in a very precise Iray render.
Felldude  
#5 Posted : Monday, July 22, 2019 11:22:28 PM(UTC)
Felldude

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Originally Posted by: cheesymaid Go to Quoted Post


To be honest, I haven't. I know the results will look more crisp that way, but my style hasn't been about realism these days.


My goal is to get to a point where I can throw the image into GIMP and move the image more towards the style of a painting. Sometimes, I do think more faithfully than other times (because the raw Iray output is a "realistic" photograph), but in general,  I am a bit wary of the perfection in a very precise Iray render.


 


HSV slur was may favorite effect on the "Old" Clean 3Delight renders.


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