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3feetwolf’s New Genitalia For Victoria 7 Official Support Thread
Rank: Advanced Member
Joined: 10/22/2013(UTC) Posts: 1,058
Thanks: 334 times Was thanked: 259 time(s) in 144 post(s)
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Originally Posted by: Mik239
With this character I got the normal map problem (other post blue "inner organs")
https://www.*deleted*.com/mod/bcs/mdd-anabelle-for-g3-v7/117481/
an other character of him/her works fine...
Thank you for the link, Mike :)
And if you use Legacy V4, you need to download and install the V4 update:
https://www.dropbox.com/...ate_for_Victoria%204.zip
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Rank: Advanced Member
Joined: 10/22/2013(UTC) Posts: 1,058
Thanks: 334 times Was thanked: 259 time(s) in 144 post(s)
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Originally Posted by: binkz Hey, another question. Is it supposed to work on this character? Because it's only working on two of the secondcircle characters.
Hi,
According to its description, NGV7 can be applied to this character.
But you might find that the color of labia is incorrect(Michelle for g3f has this problem).
If so, please scroll up to post #472 to see the solution.
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Rank: Member
Joined: 9/29/2016(UTC) Posts: 20
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Hi 3feetwolf,
didn't even know that such an update exists, but it works fine. Thanks again for your always fast and friendly support in the never ending struggle to make your customer's vaginas work proper....
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Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 207
Thanks: 2 times Was thanked: 66 time(s) in 55 post(s)
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Rank: Advanced Member
Joined: 10/22/2013(UTC) Posts: 1,058
Thanks: 334 times Was thanked: 259 time(s) in 144 post(s)
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Originally Posted by: nightwolf1982
Uh, I'm very sorry for the delay, I have finished making the textures, but haven't begun to make correction morphs yet. I will release the Nata 3 free update after the pubic hair prop.
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Rank: Advanced Member
Joined: 12/18/2012(UTC) Posts: 1,200
Thanks: 226 times Was thanked: 134 time(s) in 121 post(s)
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Hello 3feetwolf,
I have been getting visible seems along the edge of the actual gen against the figure mesh. It appears to be random as well, as since I am capable of removing the seems in post work I have been living with it, but sometimes when I re-render a scene again it's not there. It also seems to not matter what skin or figure I use either, and while I tend to have large breasted women in my renders they are relatively modest in size down in that reagion.
This started happening with the newest update you provided for the NGS revolution shaders too.
I can post examples if you like, but it looks like a jagged seem against the skin that is a bit of a nuisance.
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Rank: Advanced Member
Joined: 10/22/2013(UTC) Posts: 1,058
Thanks: 334 times Was thanked: 259 time(s) in 144 post(s)
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Originally Posted by: sumigo Hello 3feetwolf,
I have been getting visible seems along the edge of the actual gen against the figure mesh. It appears to be random as well, as since I am capable of removing the seems in post work I have been living with it, but sometimes when I re-render a scene again it's not there. It also seems to not matter what skin or figure I use either, and while I tend to have large breasted women in my renders they are relatively modest in size down in that reagion.
This started happening with the newest update you provided for the NGS revolution shaders too.
I can post examples if you like, but it looks like a jagged seem against the skin that is a bit of a nuisance.
Hi, I guess it is because of the conflict between displacement maps.
Could you please post a example picture?
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Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 207
Thanks: 2 times Was thanked: 66 time(s) in 55 post(s)
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Originally Posted by: 3feetwolf Originally Posted by: nightwolf1982
Uh, I'm very sorry for the delay, I have finished making the textures, but haven't begun to make correction morphs yet. I will release the Nata 3 free update after the pubic hair prop.
Cool, will be much appreciated when it comes out!
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Rank: Advanced Member
Joined: 12/18/2012(UTC) Posts: 1,200
Thanks: 226 times Was thanked: 134 time(s) in 121 post(s)
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Originally Posted by: 3feetwolf Originally Posted by: sumigo Hello 3feetwolf,
I have been getting visible seems along the edge of the actual gen against the figure mesh. It appears to be random as well, as since I am capable of removing the seems in post work I have been living with it, but sometimes when I re-render a scene again it's not there. It also seems to not matter what skin or figure I use either, and while I tend to have large breasted women in my renders they are relatively modest in size down in that reagion.
This started happening with the newest update you provided for the NGS revolution shaders too.
I can post examples if you like, but it looks like a jagged seem against the skin that is a bit of a nuisance.
Hi, I guess it is because of the conflict between displacement maps.
Could you please post a example picture?
Here is the picture posted to my gallery, the seem is on the upper thighs, both legs, and I have the issue on the abdomen too.
Edited by user Sunday, December 4, 2016 12:31:33 PM(UTC)
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Rank: Advanced Member
Joined: 10/19/2015(UTC) Posts: 140
Was thanked: 6 time(s) in 5 post(s)
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I am having a problem with http://www.daz3d.com/fan...aces-nargol-the-half-orc the gens do not have a texture on some of her skins
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Rank: Advanced Member
Joined: 10/22/2013(UTC) Posts: 1,058
Thanks: 334 times Was thanked: 259 time(s) in 144 post(s)
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Originally Posted by: sumigo
Here is the picture posted to my gallery, the seem is on the upper thighs, both legs, and I have the issue on the abdomen too.
Thank you, according to the picture, your character uses displacement maps, which conflicts with the displacement maps of new gens.
So if you want to render the whole body, you need to remove the displacement map of "Torso" suface of new gens.
If you want to render close-up of the new gens, remove the displacement maps of you character's torso and thigh.
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1 user thanked 3feetwolf for this useful post.
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Rank: Advanced Member
Joined: 10/22/2013(UTC) Posts: 1,058
Thanks: 334 times Was thanked: 259 time(s) in 144 post(s)
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Originally Posted by: Mrduck
I will take a look at this character :)
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Rank: Advanced Member
Joined: 12/18/2012(UTC) Posts: 1,200
Thanks: 226 times Was thanked: 134 time(s) in 121 post(s)
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Originally Posted by: 3feetwolf Originally Posted by: sumigo
Here is the picture posted to my gallery, the seem is on the upper thighs, both legs, and I have the issue on the abdomen too.
Thank you, according to the picture, your character uses displacement maps, which conflicts with the displacement maps of new gens.
So if you want to render the whole body, you need to remove the displacement map of "Torso" suface of new gens.
If you want to render close-up of the new gens, remove the displacement maps of you character's torso and thigh.
THank you very much.
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Rank: Advanced Member
Joined: 7/6/2014(UTC) Posts: 219
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Do I hear somebody saying "Monique 7"?
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1 user thanked Optika for this useful post.
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Rank: Advanced Member
Joined: 12/18/2012(UTC) Posts: 1,200
Thanks: 226 times Was thanked: 134 time(s) in 121 post(s)
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Originally Posted by: Optika Do I hear somebody saying "Monique 7"?
I gotta agree, we need this, she's gorgeous.
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Rank: Advanced Member
Joined: 6/13/2016(UTC) Posts: 375
Thanks: 80 times Was thanked: 57 time(s) in 55 post(s)
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Yes - I always find that I have to do a lot of tinkering and tinting and all manner of jiggery-pokery to get the New Gens looking halfway natural for my dark skinned characters. Having a purpose built dark skinned set (the first I think for this product) for Monique 7 will be enormously helpful. Even if I have to hack the texture set for other figures to use it I'm sure it'll save a lot of time...
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Rank: Advanced Member
Joined: 10/22/2013(UTC) Posts: 1,058
Thanks: 334 times Was thanked: 259 time(s) in 144 post(s)
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Originally Posted by: Guttersnipe Yes - I always find that I have to do a lot of tinkering and tinting and all manner of jiggery-pokery to get the New Gens looking halfway natural for my dark skinned characters. Having a purpose built dark skinned set (the first I think for this product) for Monique 7 will be enormously helpful. Even if I have to hack the texture set for other figures to use it I'm sure it'll save a lot of time...
Hi : )
I will try to create new textures for NGV7 that matches Monique's dark skin. Do you have any requirements or suggestions?
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Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 13,075
Thanks: 70 times Was thanked: 1480 time(s) in 1476 post(s)
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Originally Posted by: 3feetwolf Originally Posted by: Guttersnipe Yes - I always find that I have to do a lot of tinkering and tinting and all manner of jiggery-pokery to get the New Gens looking halfway natural for my dark skinned characters. Having a purpose built dark skinned set (the first I think for this product) for Monique 7 will be enormously helpful. Even if I have to hack the texture set for other figures to use it I'm sure it'll save a lot of time...
Hi : )
I will try to create new textures for NGV7 that matches Monique's dark skin. Do you have any requirements or suggestions?
One thing I've noticed with NGV7, which I still think is the best gen for V7 out there, is that the anus texture is just about always too pale. And it looks particularly unrealistic on the darker skined girls. Now I haven't poured over the read me file to a great extent,so maybe I've missed something, but it would be great if there was an easy way to make it darker.
At the moment, I go into photoshop & edit the temporary d2 & d3 textures, which often takes me at least an hour, which is OK as long as I remember to save the finished texture somewhere other than the temporary folder.
The last couple times I posted queries, you pointed out where I was going wrong. I'll gladly take another beating if you can help on this one.
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Rank: Member
Joined: 9/15/2012(UTC) Posts: 23
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Thanks for making 3feetwolf Pubic Hair for NGV7. I see Guttersnipe has already submitted a request for Monique uv/texture. I ditto his request.
And to be anatomically correct will there also be "curly tight" pubic hair for those African heritage models? Majority of the lineage from Africa do not have straight pubic follicles.
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Rank: Advanced Member
Joined: 6/13/2016(UTC) Posts: 375
Thanks: 80 times Was thanked: 57 time(s) in 55 post(s)
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Originally Posted by: therat1200 ...One thing I've noticed with NGV7, which I still think is the best gen for V7 out there, is that the anus texture is just about always too pale. And it looks particularly unrealistic on the darker skined girls. Now I haven't poured over the read me file to a great extent,so maybe I've missed something, but it would be great if there was an easy way to make it darker.
At the moment, I go into photoshop & edit the temporary d2 & d3 textures, which often takes me at least an hour, which is OK as long as I remember to save the finished texture somewhere other than the temporary folder.
I normally just open up the texture in the Daz layered art editor and switch the anus colour layers off (there are two of them). There's probably a more elegant solution though...
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3 users thanked Guttersnipe for this useful post.
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3feetwolf’s New Genitalia For Victoria 7 Official Support Thread
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