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nightwolf1982  
#401 Posted : Friday, September 30, 2016 5:11:01 AM(UTC)
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RawDarkness: Sounds to me like there's a problem with the loading script.

Locate the script New Genitalia For Victoria 7.dsa, and open it in a text editor.

Look for this line: var g_supportedUVs = new Array, in parenthesis there will be a list of characters like this: ("Base Female", "Victoria 7", "Eva 7", "Bethany 7", "Karen 7"); your list will be different depending on which updates you have.

If Base Female and Victoria 7 aren't listed, the script won't work, and you'll need to re-install it or try using the script updater from the first post: http://www.renderotica.c...spx?g=posts&t=114325

The next thing to look for is this section of code: if ( g_supportedUVs.find( g_charUV ) >= 0 ) {

There will be a second line, and then a list of case/break commands for each character, like this:

case "Victoria 7":
             g_texturesPath = g_texturesPath + "Victoria7/";

             break;


Again, if Base Female or Victoria 7 is missing or the relevant texture folder is missing, the script will fail.
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3feetwolf on 9/30/2016(UTC)
RawDarkness  
#402 Posted : Friday, September 30, 2016 10:55:18 AM(UTC)
RawDarkness

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Unpacked content directly from zip in it's own folder, got the same error.
Also checked the scripts for the relevant array and switch parts and they looked ok (both v7 and base female was present in both).
Tried disabling firewall (just in case, zone alarm tends to break things sometimes) and anti-virus but it did nothing.
I doubt it's something with the file i downloaded and the actual content since i seem to be the only person with this problem, so im guessing it's something with how my libraries are set up, maybe it can't find the G3F content or something?
Will do a bit of troubleshooting, but any input or tips on where to look is appreciated! :)
Screenshot from error loading directly from unzip folder;
UserPostedImage
Working on Adult Open World RPG Wicked Island
3feetwolf  
#403 Posted : Friday, September 30, 2016 7:31:20 PM(UTC)
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Originally Posted by: RawDarkness Go to Quoted Post
Unpacked content directly from zip in it's own folder, got the same error.
Also checked the scripts for the relevant array and switch parts and they looked ok (both v7 and base female was present in both).
Tried disabling firewall (just in case, zone alarm tends to break things sometimes) and anti-virus but it did nothing.
I doubt it's something with the file i downloaded and the actual content since i seem to be the only person with this problem, so im guessing it's something with how my libraries are set up, maybe it can't find the G3F content or something?
Will do a bit of troubleshooting, but any input or tips on where to look is appreciated! :)
Screenshot from error loading directly from unzip folder;


That's very strange...
Have you removed the NGV7 you have installed in other places? Or you can open the Content Directory Manager and then move '3feetwolf_NewGenitaliaForVictoria7' to the top, this will  avoid the influence of the NGV7 you have already installed.

DAZfan4life  
#404 Posted : Friday, September 30, 2016 7:53:41 PM(UTC)
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Hi 3feetwolf,


First let me start by saying what an amazing product this is. I absolutely love it. I have been a V4 purest for quick a few years now, but when I discovered this amazing prop for G3F I began the process of converting to the newer model. I have bought everything I need (I believe to use V4 skins on G3F, One thing I discovered, however, upon trying to load the New Gens 7 onto a G3F with legacy V4 UVs is that the V4 UVs are not supported. Is there any chance you could add support for V4 Legacy UVs to your work order list? Or is that not possible?
3feetwolf  
#405 Posted : Friday, September 30, 2016 8:16:51 PM(UTC)
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Originally Posted by: DAZfan4life Go to Quoted Post
Hi 3feetwolf,

First let me start by saying what an amazing product this is. I absolutely love it. I have been a V4 purest for quick a few years now, but when I discovered this amazing prop for G3F I began the process of converting to the newer model. I have bought everything I need (I believe to use V4 skins on G3F, One thing I discovered, however, upon trying to load the New Gens 7 onto a G3F with legacy V4 UVs is that the V4 UVs are not supported. Is there any chance you could add support for V4 Legacy UVs to your work order list? Or is that not possible?



Thank you, I'm making the V4 update, please wait for some days :)

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DAZfan4life on 9/30/2016(UTC)
DAZfan4life  
#406 Posted : Friday, September 30, 2016 8:33:12 PM(UTC)
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Originally Posted by: 3feetwolf Go to Quoted Post

Thank you, I'm making the V4 update, please wait for some days :)



OMG, yes! That's awesome! Thank you.
RawDarkness  
#407 Posted : Saturday, October 1, 2016 1:39:05 AM(UTC)
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@3feetwolf
That did it! Must have had some crap interfering longer up in the content libraries. Big thanks for the help! :D
Working on Adult Open World RPG Wicked Island
3feetwolf  
#408 Posted : Wednesday, October 5, 2016 9:35:37 PM(UTC)
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Originally Posted by: DAZfan4life Go to Quoted Post
Originally Posted by: 3feetwolf Go to Quoted Post

Thank you, I'm making the V4 update, please wait for some days :)


OMG, yes! That's awesome! Thank you.


Hi, this is the update for V4 Legacy UVs.
www.dropbox.com/s/7f782p...ate_for_Victoria%204.zip

Usage:
1. Load G3F, run '+Prepare G3F'.
2. Add the textures or mats.
3. Run 'Apply V4 UVs'.
4. Select G3F only, run the script of NGV7.

One thing I would like to remind is that the UVs of Legacy UVs is slightly different from the UVs of Victoria 4. So after you add some of the V4 textures to G3F and run 'Apply V4 UVs', you might see some UV seams.

Edited by user Wednesday, October 5, 2016 9:41:29 PM(UTC)  | Reason: Not specified

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Sae on 10/24/2016(UTC)
Optika  
#409 Posted : Thursday, October 6, 2016 1:23:14 PM(UTC)
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Well, shouldn't there be a post by Simontemplar in the like of "Annnnd Lilith 7 is out"?
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3feetwolf on 10/7/2016(UTC)
WritenWrong  
#410 Posted : Friday, October 7, 2016 2:45:49 PM(UTC)
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It is possible to convert textures to G2F base UVs; I've seen the Blacksmith UV converter from G2F to G3F, not tried it yet, but looking at it myself. I've converted various textures internally within Daz to G2F, and not had any isses as yet.
3feetwolf  
#411 Posted : Friday, October 7, 2016 10:30:44 PM(UTC)
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Originally Posted by: WritenWrong Go to Quoted Post
It is possible to convert textures to G2F base UVs; I've seen the Blacksmith UV converter from G2F to G3F, not tried it yet, but looking at it myself. I've converted various textures internally within Daz to G2F, and not had any isses as yet.


Sounds cool :)
Could you give me the product links of these texture convert tools?
I'll see if they can help my work or customers.

simontemplar  
#412 Posted : Saturday, October 8, 2016 3:00:42 AM(UTC)
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Sorry I'm late guys. Been busy at work...
AAAANNNNNNNND LILITH 7 IS OUT! 
"That was fun. Let's do it again."
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3feetwolf on 10/10/2016(UTC)
3feetwolf  
#413 Posted : Monday, October 10, 2016 8:18:35 PM(UTC)
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Originally Posted by: simontemplar Go to Quoted Post
Sorry I'm late guys. Been busy at work...
AAAANNNNNNNND LILITH 7 IS OUT! 


Yeah, you're lateboredcrazy

dr3nchd  
#414 Posted : Friday, October 14, 2016 12:59:28 PM(UTC)
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I've been using your product for several months and have had good results. However, I've recently run into an issue.

Using Bethany 7, I designed a girl with a big butt (I like big butts...cannot lie...other brothers...etc etc). Everything is fine in the T pose, but as soon as I start posing, issues develop. It looks like the "depth" of the ass has screwed up genital placement (and distorted some angles to boot). I'm assuming some sort of bone rigging modification is required but all I know about bones and rigging is that those are terms that are used in 3D graphics. Any pointers?

imgur.com/a/aHfv7


(Sorry about the link instead of a pic but this forum software is confusing and arcane and didn't like any inline pics I added (regardless of source))
tattooedillusions  
#415 Posted : Friday, October 14, 2016 6:44:01 PM(UTC)
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Quick question before I go into what I'm thinking it is because I had the same thing. Do you have 3d Universe's "Skyler" character? If so that's one of the huge problems and isn't connected with the gens at all. It does that even without the gens. If you have skyler for some reason, even if you're using a totally different character, when you pose, her corrective morphs will go into effect. After you pose a character make sure you have the "Show Hidden Properties" checked then go to the Parameters tab and go to Hidden>People>Skyler and change everything that has a number to 0. If you're going to use a particular character more than just once in a setting you could lock all of Skyler settings to 0 so you don't have to keep doing it. If you don't have that character then obviously it won't affect you lol. But may come in handy for anyone else with the issue.
3feetwolf  
#416 Posted : Friday, October 14, 2016 8:54:31 PM(UTC)
3feetwolf

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Originally Posted by: dr3nchd Go to Quoted Post
I've been using your product for several months and have had good results. However, I've recently run into an issue.

Using Bethany 7, I designed a girl with a big butt (I like big butts...cannot lie...other brothers...etc etc). Everything is fine in the T pose, but as soon as I start posing, issues develop. It looks like the "depth" of the ass has screwed up genital placement (and distorted some angles to boot). I'm assuming some sort of bone rigging modification is required but all I know about bones and rigging is that those are terms that are used in 3D graphics. Any pointers?

imgur.com/a/aHfv7

(Sorry about the link instead of a pic but this forum software is confusing and arcane and didn't like any inline pics I added (regardless of source))


Hello,
How did you make this big butt girl?
The correction morphs I made for Bethany 7 and other major figures have limitations.
They work very well when these figures are in the default shape.
But if you change the shape of pelvic, then they may not be able to give you a satisfactory result.

nightwolf1982  
#417 Posted : Monday, October 17, 2016 12:20:43 AM(UTC)
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Heeeeeere's Nata 3!!

https://www.renderosity....-genesis-3-female/117357

Better get crackin', 3feetwolf!! ;-)
3feetwolf  
#418 Posted : Monday, October 17, 2016 9:59:56 AM(UTC)
3feetwolf

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Originally Posted by: nightwolf1982 Go to Quoted Post
Heeeeeere's Nata 3!!

https://www.renderosity....-genesis-3-female/117357

Better get crackin', 3feetwolf!! ;-)



Okay, I will take a look after I finish the lilith 7 update : )

dr3nchd  
#419 Posted : Tuesday, October 18, 2016 12:37:48 PM(UTC)
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Originally Posted by: 3feetwolf Go to Quoted Post

Hello,
How did you make this big butt girl?
The correction morphs I made for Bethany 7 and other major figures have limitations.
They work very well when these figures are in the default shape.
But if you change the shape of pelvic, then they may not be able to give you a satisfactory result.


That's what I figured (which is why I zeroed all my morphs and reapplied them to see which one was causing issues as my first troubleshooting step - unfortunately, I'm pushing the limits pretty hard and it turns out there wasn't one morph causing issues - it was all of them).

I think I "solved" the issue in Zbrush, but it's not my prettiest work. ;)


3feetwolf  
#420 Posted : Wednesday, October 19, 2016 8:47:42 PM(UTC)
3feetwolf

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Originally Posted by: dr3nchd Go to Quoted Post
Originally Posted by: 3feetwolf Go to Quoted Post

Hello,
How did you make this big butt girl?
The correction morphs I made for Bethany 7 and other major figures have limitations.
They work very well when these figures are in the default shape.
But if you change the shape of pelvic, then they may not be able to give you a satisfactory result.


That's what I figured (which is why I zeroed all my morphs and reapplied them to see which one was causing issues as my first troubleshooting step - unfortunately, I'm pushing the limits pretty hard and it turns out there wasn't one morph causing issues - it was all of them).

I think I "solved" the issue in Zbrush, but it's not my prettiest work. ;)



Even for me, it is also necessary to use zb to make extra correction morphs or to directly sculpt the high-model :-(

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