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3feetwolf  
#301 Posted : Friday, May 27, 2016 2:46:00 AM(UTC)
3feetwolf

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Originally Posted by: marble51 Go to Quoted Post
Just a heads up ... the latest version of DAZ Studio (4.9.2.7) is now released and the SubD ridge is now visible with *both* normal and render SubD at anything above level +1.

:(


Hi Marble51,
I have just tested Victoria 6 HD in Iray, normal subD = 2,render subD = 3, didn't seem to see the ridge?
marble51  
#302 Posted : Friday, May 27, 2016 3:36:37 AM(UTC)
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Originally Posted by: 3feetwolf Go to Quoted Post
Originally Posted by: marble51 Go to Quoted Post
Just a heads up ... the latest version of DAZ Studio (4.9.2.7) is now released and the SubD ridge is now visible with *both* normal and render SubD at anything above level +1.

:(


Hi Marble51,
I have just tested Victoria 6 HD in Iray, normal subD = 2,render subD = 3, didn't seem to see the ridge?


I had not tried with the V6 New Gens but I've just run two renders with V7 HD and Bethany 7HD and, oddly, V7 looked ok but Bethany has the ridge. This is with SubD at +1 and Render SubD at +3.
marble51 attached the following image(s):
Beth7.jpg
marble51  
#303 Posted : Friday, May 27, 2016 3:59:58 AM(UTC)
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Here's another Beth7 with a different skin (Ronya) which shows the ridge more clearly...

Edited by user Friday, May 27, 2016 4:04:40 AM(UTC)  | Reason: Not specified

marble51 attached the following image(s):
Beth7_Ronya.jpg
3feetwolf  
#304 Posted : Friday, May 27, 2016 4:35:11 AM(UTC)
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Originally Posted by: marble51 Go to Quoted Post
Originally Posted by: 3feetwolf Go to Quoted Post
Originally Posted by: marble51 Go to Quoted Post
Just a heads up ... the latest version of DAZ Studio (4.9.2.7) is now released and the SubD ridge is now visible with *both* normal and render SubD at anything above level +1.

:(


Hi Marble51,
I have just tested Victoria 6 HD in Iray, normal subD = 2,render subD = 3, didn't seem to see the ridge?


I had not tried with the V6 New Gens but I've just run two renders with V7 HD and Bethany 7HD and, oddly, V7 looked ok but Bethany has the ridge. This is with SubD at +1 and Render SubD at +3.


Yes, you are right...

I tried to find out the problem but that's temporary above my head : (
I'm very sorry...
marble51  
#305 Posted : Friday, May 27, 2016 4:41:00 AM(UTC)
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Originally Posted by: 3feetwolf Go to Quoted Post
Originally Posted by: marble51 Go to Quoted Post
Originally Posted by: 3feetwolf Go to Quoted Post
Originally Posted by: marble51 Go to Quoted Post
Just a heads up ... the latest version of DAZ Studio (4.9.2.7) is now released and the SubD ridge is now visible with *both* normal and render SubD at anything above level +1.

:(


Hi Marble51,
I have just tested Victoria 6 HD in Iray, normal subD = 2,render subD = 3, didn't seem to see the ridge?


I had not tried with the V6 New Gens but I've just run two renders with V7 HD and Bethany 7HD and, oddly, V7 looked ok but Bethany has the ridge. This is with SubD at +1 and Render SubD at +3.


Yes, you are right...

I tried to find out the problem but that's temporary above my head : (
I'm very sorry...


Don't worry, it isn't a huge problem. I can render without SubD most of the time but there are some things that require it - like vascularity (veins).

Again I would suggest chatting to Zev0 - the DAZ vendor who makes a lot of HD products and might be able to help.
KTdid  
#306 Posted : Friday, May 27, 2016 1:41:12 PM(UTC)
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Hi everyone, this is KTdid.

I noticed that there is some what might be some miscommunication among users and 3feetwolf.

The settings in DAZStudio that changes "base" to "High Resolution" is only one step of sub division. This is done in 'Resolution Level' in the 'Mesh Resolution' part of Parameters Tab.
(yeah, I know you know but for those who don't and just reading, just want to keep it clear for those peeps)

In that same 'Mesh Resolution' part, there are further sub-division levels (that's what subD is btw). The first set is to actually show the subD on screen only. If you have a powerful enough computer to do Iray in the Viewport and you have 'View SubD Level' at say 1 or even 0 to make it render faster, the ridge everyone is saying that shows up, may show up in your ViewPort.

There is another SubD choice, which is the next one, and that's the subD for renders. I don't own non-V7 based figures but the only time I can even see a hint of a ridge is when I set the render subD to 1 or 0 and I do have quite a few of the 'HD' versions.

I believe it would help 3feetwolf diagnose these ridge problems more quickly if those who are having the problems state how they are seeing it (Viewport or Render), what subD level they have it on (Viewport or Render) and also if they are doing a render, the subD of the Render.

So, to help him out, state something like this:

Figure: G3F based Ronya HD
SubD Viewport @ 1 (that's the default btw)
SubD Render @ 2 (again the default)

For what it's worth, you may want to try a render at subD 6 (don't change the view subD, just the render subD), just to see. You don't have to do some huge size render but something like 300 x 300. If the ridge shows, post it and tell 3feetwolf the settings you used for the render.

More data is a good thing but organized data is even better.

And a message to those who jumped on the 4.9.2 wagon (I did too). You may want to 'unlock' the beta testing version in your DAZ3DIM application. That way you can make sure things work before you upgrade. To get betas, launch DAZ3DIM and click on the gears icon in the top right corner. Click the download tab and scroll down to the bottom and make sure all the 'builds' are checked. When you go back to the main screen, you'll see all the other things you can test out, like ZBrush plugins (beta). Now all of you talk, so everyone doesn't start to download betas from DAZ at the same time (that was my lame attempt at a joke). Anyway, you will also notice that they slowed down DAZ3DIM so that you would use Studio to buy stuff and download so they have their DRM.
- KTdid
marble51  
#307 Posted : Friday, May 27, 2016 2:58:02 PM(UTC)
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I have tried to explain - several times - what SubD levels I am using. If you look at my images above you will see I have posted some screenshots of the settings.

Anyhow, I tried your suggestion of Render SubD level 6 and my PC fell over. Couldn't cope - and this is a new PC with a new GTX 970 GPU and an i7 CPU. In my experience, the ridge didn't show with Render SubD until I upgraded DAZ Studio a few days ago. Now it shows with Render Subd at level 2 or above, as you can see from my screen shots above.
marble51  
#308 Posted : Friday, May 27, 2016 3:12:42 PM(UTC)
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So here are two more screen shots of IRay renders. Both are G3F Bethany 7 with Ronya skin. As you can see from the parameters on the right, one has a Render SubD level of 1 and the other is level 2.

Level 1 has no ridge, Level 2 does have the ridge.

Edited by user Friday, May 27, 2016 3:22:46 PM(UTC)  | Reason: Not specified

marble51 attached the following image(s):
Beth7_Ronya_sd2.jpg
Beth7_Ronya_sd1.jpg
KTdid  
#309 Posted : Friday, May 27, 2016 5:02:27 PM(UTC)
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Originally Posted by: marble51 Go to Quoted Post
I have tried to explain - several times - what SubD levels I am using. If you look at my images above you will see I have posted some screenshots of the settings.

Anyhow, I tried your suggestion of Render SubD level 6 and my PC fell over. Couldn't cope - and this is a new PC with a new GTX 970 GPU and an i7 CPU. In my experience, the ridge didn't show with Render SubD until I upgraded DAZ Studio a few days ago. Now it shows with Render Subd at level 2 or above, as you can see from my screen shots above.




Marble,

I'm sorry you took my post the wrong way. I was just trying to help out 3feetwolf with people who have upgraded. Yes, I saw that you stated the subD level and my post wasn't exclusively for you. As a matter of fact, it wasn't meant for you at all.

Think of all the PMs that 3feetwolf is getting. They are trying to fix a problem that they can't recreate, so the more organized data set they have of how people are rendering, not just you, would be an asset in trying to fix this odd error.

I tried myself to recreate the ridge and I cannot. I rendered a G3F with the gens and with Ronya HD at subD 6 in about 6 minutes at 300 x 300 pixels. No ridge.

Marble, I am not saying you are doing something wrong, or your computer has something wrong with it. All I am saying is when others send information about this current oddity, that they should include some specific information. That's it. I am not saying you haven't done that. You have.

Again, I apologize for getting you fired up. That was not my intention.

Here is my screen cap of my render. It was rendered with Iray on DAZStudio 4.9.2, the latest release.
KTdid attached the following image(s):
Screen Shot 2016-05-27 at 5.47.10 PM.png
- KTdid
marble51  
#310 Posted : Saturday, May 28, 2016 12:37:32 AM(UTC)
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Sorry - my reply tone might have seemed like I was all fired up but I wasn't. I was just pointing out that I had already done as you asked.

It seems to me from 3feetwolf's replies that he has been able to reproduce the problem, unless I'm misunderstanding. I can confirm it is not PC related because it happens on both my new Windows 10 PC and my iMac. Nor is it related to the Ronya character - it happens with a standard Bethany 7. I did notice that it was not so obvious with V7 as with Bethany, however. I don't have any of the other DAZ V7 based figures like Josie or Mei Lin.

Nevertheless, I can reproduce it at will and if 3feetwolf would like me to try anything or provide any more details, I'm only too happy to do so. I can render without HD/SubD but would rather have it all working if possible.
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KTdid on 5/28/2016(UTC)
KTdid  
#311 Posted : Saturday, May 28, 2016 10:38:43 AM(UTC)
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Originally Posted by: marble51 Go to Quoted Post
Sorry - my reply tone might have seemed like I was all fired up but I wasn't. I was just pointing out that I had already done as you asked.

It seems to me from 3feetwolf's replies that he has been able to reproduce the problem, unless I'm misunderstanding. I can confirm it is not PC related because it happens on both my new Windows 10 PC and my iMac. Nor is it related to the Ronya character - it happens with a standard Bethany 7. I did notice that it was not so obvious with V7 as with Bethany, however. I don't have any of the other DAZ V7 based figures like Josie or Mei Lin.

Nevertheless, I can reproduce it at will and if 3feetwolf would like me to try anything or provide any more details, I'm only too happy to do so. I can render without HD/SubD but would rather have it all working if possible.



Marble,

Hey no hard feelings. I understand that sometimes people get carried away especially when you pay for something and it breaks without cause. I've done it too many times to count.

But the information you just provided seems to me like great information and tells 3feetwolf why I can't seem to create the problem. A piece of the puzzle that may be crucial.

It's people like you who give good data on a problem that allow the venders to fix something quickly. When the problem is large like this one seems to be, the more good data the better.

Hope our conversation(s) in the future are about something else beside a problem hi
- KTdid
cridgit  
#312 Posted : Saturday, June 4, 2016 4:21:46 AM(UTC)
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Hi

I ran into this problem someone else listed about 10 pages back: WARNING: TypeError: Result of expression 'oCTRLGensC' [null] is not an object.

Turns out I installed older updates over more recent updates (alphabetically) because I bought them all together recently. Folks who have had the product for a long time are probably installing the updates in the correct order, so they don't run into the same problem. I discovered it by comparing the script files between the different updates and noticed more recent figures are not listed in the older scripts.

@3FW, of you don't want to update the older scripts every time a new figure is added, you may want to add a comment in the readme telling users what order to install the updates in.

Thanks


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3feetwolf on 6/5/2016(UTC)
3feetwolf  
#313 Posted : Sunday, June 5, 2016 2:42:14 AM(UTC)
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Originally Posted by: cridgit Go to Quoted Post
Hi

I ran into this problem someone else listed about 10 pages back: WARNING: TypeError: Result of expression 'oCTRLGensC' [null] is not an object.

Turns out I installed older updates over more recent updates (alphabetically) because I bought them all together recently. Folks who have had the product for a long time are probably installing the updates in the correct order, so they don't run into the same problem. I discovered it by comparing the script files between the different updates and noticed more recent figures are not listed in the older scripts.

@3FW, of you don't want to update the older scripts every time a new figure is added, you may want to add a comment in the readme telling users what order to install the updates in.

Thanks





Oh, I have never taken this issue into account, thank you so much for the reminder :)
I'll add the instructions on the installation sequence into the description and readme of the new update packages.

nightwolf1982  
#314 Posted : Tuesday, June 7, 2016 2:02:06 AM(UTC)
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Rune 7 has released! *cracking whip sounds* :-P
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3feetwolf on 6/11/2016(UTC)
KristinF  
#315 Posted : Tuesday, June 7, 2016 3:49:11 AM(UTC)
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Originally Posted by: nightwolf1982 Go to Quoted Post
Rune 7 has released! *cracking whip sounds* :-P
hahahaha :)

"The higher and more advanced the civilisation, the more perverted the sex" Aldous Huxley
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3feetwolf on 6/11/2016(UTC)
UHF  
#316 Posted : Thursday, June 9, 2016 2:05:12 AM(UTC)
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I'm also having issues with ridges in renders. I'm using Teen Josie 7 (stock) with poses from Nasty Apartment.
http://www.renderotica.c...Nasty-Apartment-For-G3FM

Pose 6 should be easy... But I get a ridge all around the New Gens. The figure is set for High Resolution, Sub D 1, and Render 2. I'm using Octane, but what I'm seeing in the view port is what I'm rendering.

I tested with the Stock V7, and stock gens and I get some ridging as well. Me thinks I have to many morphs running around.
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3feetwolf on 6/11/2016(UTC)
simontemplar  
#317 Posted : Thursday, June 9, 2016 3:39:13 AM(UTC)
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I just loaded Rune 7 and applied your gens kit to her, 3feetwolf. Maps seem to be fine. However, something seems odd with the shapes, you might want to have a look at that.
"That was fun. Let's do it again."
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3feetwolf on 6/11/2016(UTC)
infinull  
#318 Posted : Friday, June 10, 2016 1:06:35 AM(UTC)
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Any chance of support for the Base Male UV set? (from here: http://www.daz3d.com/gen...wap-male-and-female-base)
3feetwolf  
#319 Posted : Saturday, June 11, 2016 10:37:49 AM(UTC)
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Originally Posted by: UHF Go to Quoted Post
I'm also having issues with ridges in renders. I'm using Teen Josie 7 (stock) with poses from Nasty Apartment.
http://www.renderotica.c...Nasty-Apartment-For-G3FM

Pose 6 should be easy... But I get a ridge all around the New Gens. The figure is set for High Resolution, Sub D 1, and Render 2. I'm using Octane, but what I'm seeing in the view port is what I'm rendering.

I tested with the Stock V7, and stock gens and I get some ridging as well. Me thinks I have to many morphs running around.


Now the non-HD figures have the ridges too? beserk
Could you please post a picture to show this problem?
3feetwolf  
#320 Posted : Saturday, June 11, 2016 10:40:57 AM(UTC)
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Originally Posted by: simontemplar Go to Quoted Post
I just loaded Rune 7 and applied your gens kit to her, 3feetwolf. Maps seem to be fine. However, something seems odd with the shapes, you might want to have a look at that.


Thank you for reminding, I will check this out.

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