|
|
Renderotica
»
Store Products
»
Product Support
»
3feetwolf
»
3feetwolf’s New Genitalia For Victoria 7 Official Support Thread
Rank: Advanced Member
Joined: 8/1/2013(UTC) Posts: 232
Thanks: 40 times Was thanked: 24 time(s) in 22 post(s)
|
Originally Posted by: nightwolf1982  marble51, which character/morphs are you using? Have you checked to make sure the textures and shaders for the gens match your figure?
This happens on V6 and V7 (I have both sets of New Gens). As for skins, the one pictured is standard Bethany 7 Iray. I bought the Bethany 7 upgrade for NGv7. But, as I say, it happens with other characters, skins, G2F and G3F in both Luxrender and IRay.
What I acknowledge is that I rarely use the default figures - all of mine are morphed (just using the parameter dials) because I like variety in body shapes. They are not extreme morphs (far from it) but they are not out-of-the-box figures. I tend to use HD and set the SubD level to be the same on the figure and the gens. However, the ridge appears whether I use HD or not.
Finally, I have compared with the standard gens that come with V7 (Pro Bundle) and there is no sign of a line/ridge/indent with the DAZ gens, no matter how I morph my figure. I don't prefer the DAZ gens because there is no labia texture - just plain skin-tone.
What I have been doing is blending out the ridge shadow in postwork - using an image editor (Gimp or such like). I had hoped that moving to Iray would mean the end of all that but, sad to say, it is still with me. Edited by user Thursday, May 5, 2016 10:13:09 AM(UTC)
| Reason: Not specified
|
|
|
|
|
|
Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 210
Thanks: 4 times Was thanked: 68 time(s) in 57 post(s)
|
OK, did some testing, and the culprit is definitely the DAZ HD Character morphs (Victoria 6 HD, Bethany 7 HD, etc.). Dial these out, and everything should be smooth.
|
 2 users thanked nightwolf1982 for this useful post.
|
|
|
|
Rank: Advanced Member
Joined: 10/22/2013(UTC) Posts: 1,130
Thanks: 352 times Was thanked: 277 time(s) in 162 post(s)
|
Originally Posted by: marble51  Originally Posted by: nightwolf1982  marble51, which character/morphs are you using? Have you checked to make sure the textures and shaders for the gens match your figure?
This happens on V6 and V7 (I have both sets of New Gens). As for skins, the one pictured is standard Bethany 7 Iray. I bought the Bethany 7 upgrade for NGv7. But, as I say, it happens with other characters, skins, G2F and G3F in both Luxrender and IRay.
What I acknowledge is that I rarely use the default figures - all of mine are morphed (just using the parameter dials) because I like variety in body shapes. They are not extreme morphs (far from it) but they are not out-of-the-box figures. I tend to use HD and set the SubD level to be the same on the figure and the gens. However, the ridge appears whether I use HD or not.
Finally, I have compared with the standard gens that come with V7 (Pro Bundle) and there is no sign of a line/ridge/indent with the DAZ gens, no matter how I morph my figure. I don't prefer the DAZ gens because there is no labia texture - just plain skin-tone.
What I have been doing is blending out the ridge shadow in postwork - using an image editor (Gimp or such like). I had hoped that moving to Iray would mean the end of all that but, sad to say, it is still with me.
Here is my test result(please correct my if I am wrong):
It seems that the problem is caused by auto generated morphs.
For example, daz studio automatically generates a morph called FBMVictoria6HD for new gens.
This morph try to make the shape of new gens match with the body shape.
But, since new gens is a geo-grafted prop, its border won't follow this morph, so the the ridge appears.
I could not be able to find a solution so far.
Maybe you can follow the method of nightwolf to dial out the HD morph?
|
|
|
|
|
|
Rank: Advanced Member
Joined: 8/1/2013(UTC) Posts: 232
Thanks: 40 times Was thanked: 24 time(s) in 22 post(s)
|
Originally Posted by: 3feetwolf 
Here is my test result(please correct my if I am wrong):
It seems that the problem is caused by auto generated morphs.
For example, daz studio automatically generates a morph called FBMVictoria6HD for new gens.
This morph try to make the shape of new gens match with the body shape.
But, since new gens is a geo-grafted prop, its border won't follow this morph, so the the ridge appears.
I could not be able to find a solution so far.
Maybe you can follow the method of nightwolf to dial out the HD morph?
I have not had chance to test again for myself - I'll try it shortly. I am surprised, however, because I believed I had tried without HD but perhaps I was mistaken. Maybe what I did was leave SubDivision at +1 instead of the higher levels required to render HD (Luxrender requires +3).
It is disappointing that NGV6-2 and NGV7 are not compatible with HD because I bought the HD add-ons for extra realism and the New Gens for the same reason. I do hope there will be a solution and I think there must be because I don't see a ridge with the DAZ gens which are also geo-grafts.
[EDIT] It has just occurred to me that HD morphing is restricted to the DAZ PA community so perhaps they have tools not available to you, 3fw? Edited by user Friday, May 6, 2016 3:29:53 AM(UTC)
| Reason: Not specified
|
|
|
|
|
|
Rank: Advanced Member
Joined: 8/1/2013(UTC) Posts: 232
Thanks: 40 times Was thanked: 24 time(s) in 22 post(s)
|
OK - I've now had chance to test for myself and the situation is a little more clear. If I load a character with HD morphs the ridge does not show until I increase the SubDivision (so I must have been confused when I thought I had tested this previously).
Now, there is an upside to this because IRay only requires the Render Time SubD whereas Luxrender requires the plain SubD (+3) and ignores the Render Time SubD. This is something I only discovered this morning by doing a search in the DAZ forums. So, I can relax if I'm using IRay because there is no ridge even with HD do long as the (plain) SubD is not increased.
|
|
|
|
|
|
Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 579
Thanks: 14 times Was thanked: 134 time(s) in 101 post(s)
|
Originally Posted by: 3feetwolf  Originally Posted by: Optika  Seconding simontemplar. Demonara looks nice but that custom UV is keeping me away as that probably means no cooperation with NG7.
Okay, I will take a look at Demonara and see what I can do :)
You're da king :) "That was fun. Let's do it again."
|
|
|
|
|
|
Rank: Advanced Member
Joined: 10/22/2013(UTC) Posts: 1,130
Thanks: 352 times Was thanked: 277 time(s) in 162 post(s)
|
Originally Posted by: marble51  OK - I've now had chance to test for myself and the situation is a little more clear. If I load a character with HD morphs the ridge does not show until I increase the SubDivision (so I must have been confused when I thought I had tested this previously).
Now, there is an upside to this because IRay only requires the Render Time SubD whereas Luxrender requires the plain SubD (+3) and ignores the Render Time SubD. This is something I only discovered this morning by doing a search in the DAZ forums. So, I can relax if I'm using IRay because there is no ridge even with HD do long as the (plain) SubD is not increased.
No, I don't have HD morphing tool.
I have been studying in the past few hours, it turns out that my earlier conclusion is wrong.
When I applied new gens to Victoria 6 HD, daz studio automatically generated two morphs, FBMVictoria6HD and FBMVictoria6Body.
The former will lead to the ridge, while the latter won't.
This means that the problem is not caused by the auto generated morphs.
Now I think the key is what's the difference between these two morphs? Or what is the difference between the HD morph and common morph?
Perhaps only when we are able to answer this question, we can find the perfect solution.
|
|
|
|
|
|
Rank: Advanced Member
Joined: 8/1/2013(UTC) Posts: 232
Thanks: 40 times Was thanked: 24 time(s) in 22 post(s)
|
Originally Posted by: 3feetwolf 
No, I don't have HD morphing tool.
I have been studying in the past few hours, it turns out that my earlier conclusion is wrong.
When I applied new gens to Victoria 6 HD, daz studio automatically generated two morphs, FBMVictoria6HD and FBMVictoria6Body.
The former will lead to the ridge, while the latter won't.
This means that the problem is not caused by the auto generated morphs.
Now I think the key is what's the difference between these two morphs? Or what is the difference between the HD morph and common morph?
Perhaps only when we are able to answer this question, we can find the perfect solution.
I don't think I can help you there but If you know Zev0 - a PA for DAZ - he has been very helpful privately and I'm sure he would talk to you. He makes a lot of HD morphs for DAZ figures too. (I'm assuming Zev0 is a "he" - I've been wrong before!).
In the meantime, the workaround of only using Render-Time Subdivision seems to be the answer for IRay but will not work for Luxrender.
|
|
|
|
|
|
Rank: Advanced Member
Joined: 10/22/2013(UTC) Posts: 1,130
Thanks: 352 times Was thanked: 277 time(s) in 162 post(s)
|
Originally Posted by: marble51 
I don't think I can help you there but If you know Zev0 - a PA for DAZ - he has been very helpful privately and I'm sure he would talk to you. He makes a lot of HD morphs for DAZ figures too. (I'm assuming Zev0 is a "he" - I've been wrong before!).
In the meantime, the workaround of only using Render-Time Subdivision seems to be the answer for IRay but will not work for Luxrender.
You've already helped me a lot, thanks :)
|
|
|
|
|
|
Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 579
Thanks: 14 times Was thanked: 134 time(s) in 101 post(s)
|
Annnnnd Kalea 7 is out ^^; "That was fun. Let's do it again."
|
 1 user thanked simontemplar for this useful post.
|
|
|
|
Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 210
Thanks: 4 times Was thanked: 68 time(s) in 57 post(s)
|
OK, after multiple test renders, I am not seeing the ridge in any Iray render, but it shows up in every 3Delight render, so my only conclusion is that the issue is in the render engine, not the morph. More specifically, I suspect the problem is in how 3Delight handles subdivision verses Iray. I've attached my results. Each file name identifies the figure used, the gens, the render engine, and subdivision setting, either figure only ore figure and gens matched. Edited by user Wednesday, May 11, 2016 11:15:26 AM(UTC)
| Reason: Not specified nightwolf1982 attached the following image(s):
|
 1 user thanked nightwolf1982 for this useful post.
|
|
|
|
Rank: Advanced Member
Joined: 4/5/2015(UTC) Posts: 117
Thanks: 18 times Was thanked: 17 time(s) in 14 post(s)
|
Originally Posted by: timnaas  Originally Posted by: kiatar 
Your info is a bit vague here!
You have three .duf files here, what are there paths, where do they need to go in the data folder? 3feetwolf's folder under Teen Josie 7 .duf?
Also, what are the .dhdm files and what are there purpose? Where do they go??
I asked Daz help what exactly .dhdm files were, as I thought I'd try out these things and just now created a complete DIM install of all of the 3feetwolf genital package and created as complete a TJ7 directory structure as I could manage including the stuff timnaas provided, exclusive of the .dhdm files anyway. The response I got was terse: These are encrypted HD morph files. Although they did say I could ask more questions. The only thing I might ask I suppose is where I'd put 'em really.
|
|
|
|
|
|
Rank: Advanced Member
Joined: 10/22/2013(UTC) Posts: 1,130
Thanks: 352 times Was thanked: 277 time(s) in 162 post(s)
|
Originally Posted by: nightwolf1982  OK, after multiple test renders, I am not seeing the ridge in any Iray render, but it shows up in every 3Delight render, so my only conclusion is that the issue is in the render engine, not the morph. More specifically, I suspect the problem is in how 3Delight handles subdivision verses Iray. I've attached my results. Each file name identifies the figure used, the gens, the render engine, and subdivision setting, either figure only ore figure and gens matched.
Thank you very much for the test results, I only used 3dlight to render when I was testing the problem, totally didn't think of that it might be caused by the renderer :-P
|
|
|
|
|
|
Rank: Advanced Member
Joined: 10/22/2013(UTC) Posts: 1,130
Thanks: 352 times Was thanked: 277 time(s) in 162 post(s)
|
Originally Posted by: simontemplar  Annnnnd Kalea 7 is out ^^;
I have started making the updates for Kalea 7 and Demonara :)
|
|
|
|
|
|
Rank: Advanced Member
Joined: 8/1/2013(UTC) Posts: 232
Thanks: 40 times Was thanked: 24 time(s) in 22 post(s)
|
Originally Posted by: 3feetwolf  Originally Posted by: nightwolf1982  OK, after multiple test renders, I am not seeing the ridge in any Iray render, but it shows up in every 3Delight render, so my only conclusion is that the issue is in the render engine, not the morph. More specifically, I suspect the problem is in how 3Delight handles subdivision verses Iray. I've attached my results. Each file name identifies the figure used, the gens, the render engine, and subdivision setting, either figure only ore figure and gens matched.
Thank you very much for the test results, I only used 3dlight to render when I was testing the problem, totally didn't think of that it might be caused by the renderer :-P
I did mention this in Post #285 above. The thing is that IRay only requires the Render Time subdivision whereas other engines (my "other" is Luxrender) require the normal subdivision parameter (the one directly above the Render Time Subdivision parameter). Render time SubD does not cause the ridge. The "plain" SubD does.
|
|
|
|
|
|
Rank: Advanced Member
Joined: 10/22/2013(UTC) Posts: 1,130
Thanks: 352 times Was thanked: 277 time(s) in 162 post(s)
|
Originally Posted by: marble51  Originally Posted by: 3feetwolf  Originally Posted by: nightwolf1982  OK, after multiple test renders, I am not seeing the ridge in any Iray render, but it shows up in every 3Delight render, so my only conclusion is that the issue is in the render engine, not the morph. More specifically, I suspect the problem is in how 3Delight handles subdivision verses Iray. I've attached my results. Each file name identifies the figure used, the gens, the render engine, and subdivision setting, either figure only ore figure and gens matched.
Thank you very much for the test results, I only used 3dlight to render when I was testing the problem, totally didn't think of that it might be caused by the renderer :-P
I did mention this in Post #285 above. The thing is that IRay only requires the Render Time subdivision whereas other engines (my "other" is Luxrender) require the normal subdivision parameter (the one directly above the Render Time Subdivision parameter). Render time SubD does not cause the ridge. The "plain" SubD does.
Which subdivision value you usually use?
When I use 3dlight to render V6HD, although her SubD Level is default value 1, the rigde still appears...
|
|
|
|
|
|
Rank: Advanced Member
Joined: 8/1/2013(UTC) Posts: 232
Thanks: 40 times Was thanked: 24 time(s) in 22 post(s)
|
Originally Posted by: 3feetwolf  Originally Posted by: marble51  Originally Posted by: 3feetwolf  Originally Posted by: nightwolf1982  OK, after multiple test renders, I am not seeing the ridge in any Iray render, but it shows up in every 3Delight render, so my only conclusion is that the issue is in the render engine, not the morph. More specifically, I suspect the problem is in how 3Delight handles subdivision verses Iray. I've attached my results. Each file name identifies the figure used, the gens, the render engine, and subdivision setting, either figure only ore figure and gens matched.
Thank you very much for the test results, I only used 3dlight to render when I was testing the problem, totally didn't think of that it might be caused by the renderer :-P
I did mention this in Post #285 above. The thing is that IRay only requires the Render Time subdivision whereas other engines (my "other" is Luxrender) require the normal subdivision parameter (the one directly above the Render Time Subdivision parameter). Render time SubD does not cause the ridge. The "plain" SubD does.
Which subdivision value you usually use?
When I use 3dlight to render V6HD, although her SubD Level is default value 1, the rigde still appears...
I have not used 3Delight for a long time but in IRay the one that matters is the render Subdivision parameter. In Luxrender it is the other one (which must be at least 3). marble51 attached the following image(s):
|
|
|
|
|
|
Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 210
Thanks: 4 times Was thanked: 68 time(s) in 57 post(s)
|
I was trying to clarify things, so 3feetwolf doesn't end up banging his head too much :)
|
|
|
|
|
|
Rank: Advanced Member
Joined: 8/1/2013(UTC) Posts: 232
Thanks: 40 times Was thanked: 24 time(s) in 22 post(s)
|
Originally Posted by: nightwolf1982  I was trying to clarify things, so 3feetwolf doesn't end up banging his head too much :)
Understood :)
I wasn't sure whether the distinction between the two Subdivision parameters was clear.
|
|
|
|
|
|
Rank: Advanced Member
Joined: 8/1/2013(UTC) Posts: 232
Thanks: 40 times Was thanked: 24 time(s) in 22 post(s)
|
Just a heads up ... the latest version of DAZ Studio (4.9.2.7) is now released and the SubD ridge is now visible with *both* normal and render SubD at anything above level +1.
:(
|
|
|
|
|
|
Renderotica
»
Store Products
»
Product Support
»
3feetwolf
»
3feetwolf’s New Genitalia For Victoria 7 Official Support Thread
Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.
|