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Where exactly in the shaders is the B/W shape image loaded?
Rank: Advanced Member
Joined: 2/6/2018(UTC) Posts: 48
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I know a shape image should be loaded somewhere but for some unknown reason I cannot find where it's loaded although the shapes themselves work OK and I see the folder image with the B/W images of the shapes (D:\My DAZ3D content\Runtime\Textures\3feetwolf\PubicHairforNGV8) in my case.
Please advise.
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Rank: Advanced Member
Joined: 10/22/2013(UTC) Posts: 1,128
Thanks: 352 times Was thanked: 277 time(s) in 162 post(s)
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Originally Posted by: Lednah 
I know a shape image should be loaded somewhere but for some unknown reason I cannot find where it's loaded although the shapes themselves work OK and I see the folder image with the B/W images of the shapes (D:\My DAZ3D content\Runtime\Textures\3feetwolf\PubicHairforNGV8) in my case.
Please advise.
Hi, these images are not assigned any material parameters. Instead, the script reads them and determines the hair's length and other attributes based on the grayscale values of the pixels where the hair grows. I hope this answer helps you.
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Rank: Advanced Member
Joined: 2/6/2018(UTC) Posts: 48
Thanks: 2 times Was thanked: 1 time(s) in 1 post(s)
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I see. So I wanted to make the borders of the hair a little but smudged (I mean the borders of the hair to not be so clearly defined) so I have to use some program and to smudge the borders of the images in original folder where the images were stored when the program was installed, right?
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Rank: Advanced Member
Joined: 10/22/2013(UTC) Posts: 1,128
Thanks: 352 times Was thanked: 277 time(s) in 162 post(s)
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Originally Posted by: Lednah  I see. So I wanted to make the borders of the hair a little but smudged (I mean the borders of the hair to not be so clearly defined) so I have to use some program and to smudge the borders of the images in original folder where the images were stored when the program was installed, right?
Yes, you can blur the edges of these images and also try reducing their overall brightness. If you encounter any issues while editing the images, feel free to discuss them with me directly via email.
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Where exactly in the shaders is the B/W shape image loaded?
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