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Dicktator double dick geometry in Unreal Engine
Rank: Newbie
Joined: 1/13/2025(UTC) Posts: 1
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Hi, I am having issues with double dick geometry in Unreal Engine.
I am using a basic Genesis 9 figure in Daz Studio sending to the Unreal Engine (v 5.5.0), using the Daz Bridge by David (v 5.5.0.467). I am new to Daz.
I just added a basic figure to the Scene and double-clicked on "Dicktator_Smart" and "Dicktator_MaterialCopy" (I tried the same with "Dicktator_Smart" applied only but it is the same) after using the "Send To" -> "Daz to Unreal" plugin. One of the dicks is without material and it is the one that is animated when animation is applied. Please, see the screenshots. Do you know what could be the problem?
Thank you. :)
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Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 1,513
Thanks: 1276 times Was thanked: 1465 time(s) in 722 post(s)
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I'm not an expert about Unreal, but my quess is that you exported both the graft and the geoshell. Normally, you should flatten the shell textures on the graft before exporting, and get rid of the geoshells. You may flatten the textures inside DS, but some users report they rather use Diffeomorphic's export plugin for that (I never used it). https://www.dropbox.com/...2bcljqzgp9u0g9r&dl=0
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Dicktator double dick geometry in Unreal Engine
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