Rank: Newbie
Joined: 12/13/2024(UTC) Posts: 2
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Hey,
i have some trouble with ONE Character (P3DHarper G8) and Golden Palace.
UV seems to be correct and its also not a shell Problem.
The Golden Palace Mats seems to appear kind of grey.
Any Ideas? ImPacT71 attached the following image(s):
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Rank: Advanced Member
Joined: 2/14/2016(UTC) Posts: 670
Thanks: 35 times Was thanked: 371 time(s) in 288 post(s)
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Could be shader didn't apply right, for example if the Figure has PBRSkin Shader, and GP has Iray Uber applied.
I've also differences in translucency cause a similar effect, example if you hit high translucency on the figure, but GP applied with regular translucency
Both problems mentioned will create a similar look to your image.
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Rank: Newbie
Joined: 12/13/2024(UTC) Posts: 2
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Thanks :)
The strange thing is, that i don’t have Problems using NGV8. But i prefer GP.
Is there any Chance to fix it if it is one of the Problems you said? I am not that good in such things. I can handle Lightning and so on, but Thats it
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Rank: Advanced Member
Joined: 2/14/2016(UTC) Posts: 670
Thanks: 35 times Was thanked: 371 time(s) in 288 post(s)
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Originally Posted by: ImPacT71  Thanks :)
The strange thing is, that i don’t have Problems using NGV8.
But i prefer GP.
Is there any Chance to fix it if it is one of the Problems you said?
I am not that good in such things. I can handle Lightning and so on,
but Thats it
Both issues aren't that hard to fix, if it is the shader issue you just need to match the GP torso surface with the figure. So if the figure has PBRSkin and the graft is Iray Uber, you just need to apply PBRSkin to the graft (Just make sure you are applying to thr Golden Palace graft, and aren't on the shell. The shell needs Iray Uber Shader as it relies on Opacity maps, and by default PBRSkin doesn't use opacity)
If issue is translucency, then I think usually running the material copy script again after translucency was applied usually will take care of it. It usually boils down to user changing the translucency on the figure after the Material Copy Script was run, and the translucency changes made to the figure doesn't copy to the graft, so running the Mat copy after translucency changes, will copy the settings including the translucency to the graft.
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Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 1,513
Thanks: 1276 times Was thanked: 1465 time(s) in 722 post(s)
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Try to save the project and reload it to force a viewport refresh. It solves a common old daz reflectivity bug thay may be the reason.
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