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Flaccid preset deforms Cocky Clackers and Cover-up
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Joined: 9/11/2022(UTC) Posts: 13
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When I apply Futalicious' flaccid parameters/presets, the balls grow absolutely huge and the foreskin doesn't seem to apply correctly (foreskin remains wide open as if it was still hard).
Sorry if this has been asked before, I tried Googling a bunch of things but I could find no results.
Thanks in advance 🙂
PS, I do have an extra question: With Cover-up, I can't quite figure out how to apply cock veins. They're always stopped abruptly at the point where Cover-up starts. Is there some way to get it right? Thanks again!
Here's an image attachment to show what I mean for my "extra question": https://i.imgur.com/MszsG1l.png
Edited by user Thursday, September 15, 2022 11:00:14 AM(UTC)
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Rank: Advanced Member
Joined: 2/14/2016(UTC) Posts: 670
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First part I'm not sure what is happening as I haven't had that problem. So can't help there.
Second part, make sure you are applying the presets from inside the Cover-up folder for the displacement/veins. Also looks like you might want to adjust shell offsets slightly, you have the black spots that are indicative of the shell intersecting with the mesh. Though using the right presets for the vein displacement might fix it ie the intersecting I'm seeing might be alleviated by having the displacement applied all along the length of the cock rather than it stopping where the coverup graft is.
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Rank: Member
Joined: 9/11/2022(UTC) Posts: 13
Thanks: 2 times
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Originally Posted by: BrotherHades 
First part I'm not sure what is happening as I haven't had that problem. So can't help there.
Second part, make sure you are applying the presets from inside the Cover-up folder for the displacement/veins. Also looks like you might want to adjust shell offsets slightly, you have the black spots that are indicative of the shell intersecting with the mesh. Though using the right presets for the vein displacement might fix it ie the intersecting I'm seeing might be alleviated by having the displacement applied all along the length of the cock rather than it stopping where the coverup graft is.
Hi, thank you for answering.
What exactly do you mean by applying the presets from inside the Cover-up folder? If you mean applying the normal foreskin presets, I have done so and it doesn't make a difference: https://i.imgur.com/XACKkfC.png
My Cover-up folder doesn't have any vein presets. The folders inside Cover-up are Collision, Cum, Material Presets (Bump, Tip Blush, TWizard_Smart), Piercings and Shape Presets.
I've been trying to apply the cockveins from Cocky Clackers and the original Futalicious, and with either of those applied I get the abrupt cutoff at the foreskin (where the Cover-up shell begins).
Also, those black lines you pointed out, I believe those are actually from the material copy process, just pubes from the G8.1F model that got pulled in. So it's not an offset problem I don't think. I have the same cutoff problem on all other characters. Edited by user Thursday, September 15, 2022 2:55:58 PM(UTC)
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Rank: Member
Joined: 9/11/2022(UTC) Posts: 13
Thanks: 2 times
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Okay so in the meantime, I have been trying to just troubleshoot it on my own, and I discovered another issue. I don't know if this is a Cover-up issue or if it's an issue on my end.
I tried to just use Cover-up on its own, without Cocky Clackers, and this is what I get: https://i.imgur.com/WYBTBHN.png
As you can see, there's a problem with the application of texture.
I have tried both with the Cover-up smart setup, and with adding Futalicious alone first, then manually applying Cover-up after. Same problem both ways.
Maybe the problem that is causing this is the same problem that is causing the vein to suddenly cut off once it reaches the Cover-up shell? I have no clue.
I'm using a G8.1F model, and the Futalicious G8.1F script, if that's any concern.
Update: Have now tried on both G8F and G8.1F fresh characters. Same issues. Have also uninstalled and reinstalled Cover-up. No change. Edited by user Thursday, September 15, 2022 5:55:39 PM(UTC)
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Rank: Advanced Member
Joined: 2/14/2016(UTC) Posts: 670
Thanks: 35 times Was thanked: 371 time(s) in 288 post(s)
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Originally Posted by: SRG32 
My Cover-up folder doesn't have any vein presets. The folders inside Cover-up are Collision, Cum, Material Presets (Bump, Tip Blush, TWizard_Smart), Piercings and Shape Presets.
You're right, both cover up models seem to be missing the veins presets in both the TWizard Smart Presets, and TWizard Smart Character Presets, the presets I was remembering for coverup with veins are the Pumping Pole Pallette presets for Cover up for G8M and Dicktator (My guess is either they were forgotten or as I think in this case Meipe mentioned doing an update to include Pumping Pole Pallette for G8F at a later date)
Originally Posted by: SRG32  I've been trying to apply the cockveins from Cocky Clackers and the original Futalicious, and with either of those applied I get the abrupt cutoff at the foreskin (where the Cover-up shell begins).
You will get the cut offs because the vein displacement presets aren't made for the coverup graft, so even though the shell is covering the different graft, the presets aren't applying to the additional surfaces for coverup, you might be able to manually copy the surface from the base shell where the veins are applying, and then paste that to the cover up surfaces.
Okay according to what I just read and tried after you've applied the veins to futa shell. Select G8.1F and run the MAT Copy script again, this appears to also apply the shell settings from the futalicious shell to the Futalicious Foreskin Shell.
Originally Posted by: SRG32 
Also, those black lines you pointed out, I believe those are actually from the material copy process, just pubes from the G8.1F model that got pulled in. So it's not an offset problem I don't think. I have the same cutoff problem on all other characters.
Easy way to check if it is due to mat copy or shell offset is turn off the visibility of the shell in the scene tab. Just click toggle the little eye. If it disappears then it is likely offset (It usually only takes a very minor adjustment to fix if it is) if it stays there after the shell is not visible then it is likely MAT copy and where the pubes line up.
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 1 user thanked BrotherHades for this useful post.
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Rank: Advanced Member
Joined: 2/14/2016(UTC) Posts: 670
Thanks: 35 times Was thanked: 371 time(s) in 288 post(s)
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Originally Posted by: SRG32 
When I apply Futalicious' flaccid parameters/presets, the balls grow absolutely huge and the foreskin doesn't seem to apply correctly (foreskin remains wide open as if it was still hard).
Yeah, after testing a bit more it appears the bonus shaft poses 02, 03, 04 all have the balls become huge issue, yet the flaccid presets that are included with Cocky Clackers and bonus shaft pose 01 and 05 all seem to work fine. It's kind of odd.
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Rank: Advanced Member
Joined: 2/14/2016(UTC) Posts: 670
Thanks: 35 times Was thanked: 371 time(s) in 288 post(s)
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Also as you said you were using Cocky Clackers smart load? It loads in with the Legs_Gloves_Collider set to visible in the scene which can also cause the black lines on the figure, so make sure to toggle the visibility on it off in the scene tab as well. (Collision gloves in Breastacular and Fender Blender load in as not visible by default, so the black lines aren't visibly there even if they are intersecting with the base G8 mesh) The gloves will work fine if the visibility on them in the scene is turned off.
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Rank: Member
Joined: 9/11/2022(UTC) Posts: 13
Thanks: 2 times
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Thank you BrotherHades. I currently can't test what you have said (have to do so tomorrow), but I did give it a skim and it looks very useful. I just want to be able to replicate what's shown here, for example: https://i.imgur.com/ld7h4Wf.jpgIt's a promo for Cover-up For Futalicious, and it has veins, so it should for sure be possible. I'll write my findings tomorrow when I attempt your methods. Appreciate the help
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Rank: Member
Joined: 9/11/2022(UTC) Posts: 13
Thanks: 2 times
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So I've had the opportunity to try now, and BrotherHades you are right in the vein solution. Applying any vein and then going back and re-applying the materials works. It does, interestingly enough despite working, report itself as an error the second time you apply materials. I did this from the Cocky Clackers menu.
"An error occurred while reading the file, see the log file for more information."
2022-09-16 19:02:54.391 [DEBUG] :: Set displacement on second shell 2022-09-16 19:02:54.392 [WARNING] :: Script Error: Line 1115 2022-09-16 19:02:54.392 [WARNING] :: TypeError: Result of expression 'shell2Material' [null] is not an object. 2022-09-16 19:02:54.392 [WARNING] :: Stack Trace: <anonymous>()@C:/Daz 3D/Applications/Data/DAZ 3D/My DAZ 3D Library/People/Genesis 8 Female/Anatomy/Futalicious v3.2/9b-Cocky Clackers/3a-Cocky Clackers_Material Copy_G8F FTL.dse:1115 2022-09-16 19:02:54.395 [INFO] :: Error in script execution: C:/Daz 3D/Applications/Data/DAZ 3D/My DAZ 3D Library/People/Genesis 8 Female/Anatomy/Futalicious v3.2/9b-Cocky Clackers/3a-Cocky Clackers_Material Copy_G8F FTL.dse
Maybe that is something for Meipe to figure out what to do with. Bottom line is: this does work for fixing the vein cutoff, even if it's janky.
Only unsolved issue now is the deformation that happens with the flaccidity presets. Thanks a lot for the help, BrotherHades.
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Rank: Advanced Member
Joined: 2/14/2016(UTC) Posts: 670
Thanks: 35 times Was thanked: 371 time(s) in 288 post(s)
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Originally Posted by: SRG32  So I've had the opportunity to try now, and BrotherHades you are right in the vein solution. Applying any vein and then going back and re-applying the materials works. It does, interestingly enough despite working, report itself as an error the second time you apply materials. I did this from the Cocky Clackers menu.
"An error occurred while reading the file, see the log file for more information."
2022-09-16 19:02:54.391 [DEBUG] :: Set displacement on second shell
2022-09-16 19:02:54.392 [WARNING] :: Script Error: Line 1115
2022-09-16 19:02:54.392 [WARNING] :: TypeError: Result of expression 'shell2Material' [null] is not an object.
2022-09-16 19:02:54.392 [WARNING] :: Stack Trace: ()@C:/Daz 3D/Applications/Data/DAZ 3D/My DAZ 3D Library/People/Genesis 8 Female/Anatomy/Futalicious v3.2/9b-Cocky Clackers/3a-Cocky Clackers_Material Copy_G8F FTL.dse:1115
2022-09-16 19:02:54.395 [INFO] :: Error in script execution: C:/Daz 3D/Applications/Data/DAZ 3D/My DAZ 3D Library/People/Genesis 8 Female/Anatomy/Futalicious v3.2/9b-Cocky Clackers/3a-Cocky Clackers_Material Copy_G8F FTL.dse
Maybe that is something for Meipe to figure out what to do with.
Bottom line is: this does work for fixing the vein cutoff, even if it's janky.
Only unsolved issue now is the deformation that happens with the flaccidity presets.
Thanks a lot for the help, BrotherHades.
I didn't get a script error when using the MAT Copy Script from Coverup, I did get an error trying the MAT copy script included with Cocky Clackers by mistake. So it may make a difference which MAT copy script is used.
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Rank: Member
Joined: 9/11/2022(UTC) Posts: 13
Thanks: 2 times
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Originally Posted by: BrotherHades 
I didn't get a script error when using the MAT Copy Script from Coverup, I did get an error trying the MAT copy script included with Cocky Clackers by mistake. So it may make a difference which MAT copy script is used.
I used the MAT copy script from Cocky Clackers yeah, but I think it's an inconsistency when something works and you still get an error message. Likely not intended so it's good to note here for Meipe, since this Cover-up/vein problem needs to be looked at deeper.
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