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brucek5  
#1 Posted : Thursday, April 21, 2022 6:31:41 PM(UTC)
brucek5

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Is there a way to get the native Golden Palace object UVs transferred to the Genesis 8 character mesh when export a FBX file?


Example; when I apply the DAZ Genesis 8 Female Anatomical Elements and export using FBX, when I load in to Cinema 4D I can delete the separate Genesis 8 Female Anatomical Elements object mesh, leaving only the Genesis 8 Female character object mesh. DAZ merged the Genesis 8 Female Anatomical Elements into one mesh. In addition, the Genesis 8 Female Anatomical Elements UV map also transfers to the character object enabling the use of the high resolution Female Anatomical Elements textures.


When I export a Genesis 8 character with the Golden Palace object applied, again the Golden Palace object is merged into the Genesis 8 character, but unlike the DAZ Genesis 8 Female Anatomical Elements, the Golden Palace native UVs only transfer to the separate shell objects, not the character object. Instead, only the low resolution (and unless because there're not flat) UVs from the torso are transferred. 


Is there a way to get the Golden Palace object to export the same way the Genesis 8 Female Anatomical Elements do so I can take advantage of the high resolution genital texture maps?


Bruce


 




Meipe  
#2 Posted : Sunday, April 24, 2022 1:20:52 AM(UTC)
Meipe

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brucek5  
#3 Posted : Monday, April 25, 2022 3:04:08 PM(UTC)
brucek5

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Hi Meipe,
Thanks for the reply. I just test Diffeomorphic and Blender as you suggested and it does merger the UV maps as I wanted. Now I need to find out why either Diffeomorphic or Blender is changing the mesh vertex point index numbers. The mesh polygon and vertex point count is exactly the same was exported (FBX) from DAZ, but for some reason Diffeomorphic or Blender is changing index numbers.
thanks 1 user thanked brucek5 for this useful post.
Meipe on 4/28/2022(UTC)
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