Originally Posted by: Optika 
Originally Posted by: rockadude91 
How can I add more SubD to Fender Blender base graft? I usually export my figures with these grafts into zbrush and create my grab/squeeze morphs in there, but I need more polys to work with for those thicker big butt figures.
Hi there, workflow sounds interesting. I usually never leave studio although I do own an older zBrush version. Could you elaborate a bit more on that workflow and how you get stuff out of studio and back in? And maybe also show some samples what grab/squeeze morphs can be achieved that way? Thanks in advance!
There's a free ZBrush bridge plugin in the Daz store called GoZ that lets you quickly import/export from ZBrush. You'd need to set your figures at base resolution, then tick on both the GoZ options for it to export with the grafts and morphs you're using on your figures. While In ZBrush, I mostly use the Inflat, DamStandard, Move Elastic, and Smooth brush to make my morphs. I have to set polygroups when doing self-grab morphs though, else I'd accidentally end up sculpting the hand too that's grabbing the boob or butt. Then I export from ZBrush and use morph loader pro with lightwave preset when importing back in daz studio because GoZ doesn't have the "primary figure from graft" option when importing objs/morphs with grafts.
This one I did in like 10 minutes.
Edited by user Wednesday, March 23, 2022 11:42:35 AM(UTC)
| Reason: Not specified
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