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gammarayx  
#1 Posted : Sunday, January 9, 2022 6:26:18 PM(UTC)
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metahuman/unreal engine porn is this a thing?


Masterstroke  
#2 Posted : Monday, January 10, 2022 1:18:09 AM(UTC)
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thanks 2 users thanked Masterstroke for this useful post.
gammarayx on 1/16/2022(UTC), FoggyAsFuck on 4/18/2022(UTC)
xxxjafoxxx  
#3 Posted : Saturday, January 15, 2022 5:22:07 AM(UTC)
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Workin' on it... pretty steep learning curve... Probably be awhile for Metahumans.

Meanwhile I'm porting some of my existing Poser scenes through iClone and CC3 to Unreal and Omniverse via FBX and USD... One thing I've learned is that Real Time Rendering is total BULLSHIT, Unless you have a supercomputer with the latest-greatest GPU(s)... You submit to Queue and render just like everything else.. I'm running a R9 5950X, 64gb ram, RTX 3060 12gb(for now)... Renders like 12-20 seconds a frame. Not really that much faster or better than Poser12 Optix(2-3 frames/min).

Y'all have a great day.

Edited by user Saturday, January 15, 2022 6:48:23 PM(UTC)  | Reason: typo

Y'all have a great day.
thanks 1 user thanked xxxjafoxxx for this useful post.
gammarayx on 1/16/2022(UTC)
BrainInAVat  
#4 Posted : Monday, March 28, 2022 10:59:02 PM(UTC)
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Originally Posted by: xxxjafoxxx Go to Quoted Post


Workin' on it... pretty steep learning curve... Probably be awhile for Metahumans.

Meanwhile I'm porting some of my existing Poser scenes through iClone and CC3 to Unreal and Omniverse via FBX and USD... One thing I've learned is that Real Time Rendering is total BULLSHIT, Unless you have a supercomputer with the latest-greatest GPU(s)... You submit to Queue and render just like everything else.. I'm running a R9 5950X, 64gb ram, RTX 3060 12gb(for now)... Renders like 12-20 seconds a frame. Not really that much faster or better than Poser12 Optix(2-3 frames/min).

Y'all have a great day.




How does Omniverse help your flow? 


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xxxjafoxxx on 4/1/2022(UTC)
MidnightWatcher  
#5 Posted : Tuesday, March 29, 2022 2:59:38 PM(UTC)
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I did a tear down of the Metahumans in another thread. It's not going to get you where you want to be. You are correct about the Real Time rendering, it's trickery, same thing for Metahumans. Sure it kinda looks good but break it down closely there's nothing there that can't be done and done better in Daz. Unless your goal an interactive game or app of some kind.
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xxxjafoxxx on 4/1/2022(UTC)
xxxjafoxxx  
#6 Posted : Friday, April 1, 2022 4:08:21 PM(UTC)
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Originally Posted by: BrainInAVat Go to Quoted Post


How does Omniverse help your flow? 



It doesn't really, not at the current stage of development.... Just exploring options really. My focus has shifted more toward UE5,  only for environment and world building,


Y'all have a great day.
xxxjafoxxx  
#7 Posted : Friday, April 1, 2022 4:19:25 PM(UTC)
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Originally Posted by: MidnightWatcher Go to Quoted Post
I did a tear down of the Metahumans in another thread. It's not going to get you where you want to be. You are correct about the Real Time rendering, it's trickery, same thing for Metahumans. Sure it kinda looks good but break it down closely there's nothing there that can't be done and done better in Daz. Unless your goal an interactive game or app of some kind.


Yeah Metahumans are face-centric, only focusing on facial animation, while the rest of the rig is total shit. I've seen better rigging in some pre-Y2K figures, even my V4 & M4 figures leave them in the dust.....iClone figures don't fare much better.... My goal is to get DAZ figures in with animation and hopefully take advantage of advanced lighting and environment, even if it doesn't render any faster im willing to wait for better quality renders. Time will tell....


 


Y'all have a great day.


Y'all have a great day.
MidnightWatcher  
#8 Posted : Sunday, April 3, 2022 2:48:56 AM(UTC)
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I think people want a one button solution to rendering or some trick pony plugin. Daz can do amazing renders if you get the lighting and settings correct.
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xxxjafoxxx on 4/4/2022(UTC)
xxxjafoxxx  
#9 Posted : Monday, April 4, 2022 7:51:48 AM(UTC)
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Originally Posted by: MidnightWatcher Go to Quoted Post
I think people want a one button solution to rendering or some trick pony plugin. Daz can do amazing renders if you get the lighting and settings correct.


I'm retired now and have more time for experimentation, previously I did animation only, leaving materials, final render and composition to others in the pipeline. Now its mostly test and tune. All the video I've posted here are basically test renders of a set im developing, I reach a point near completion of a room or a set, throw in a quick animation I create in an hour or two and see what it looks like. It's always 'not quite there yet', but i post it anyway hoping to entertain, plant a seed of an idea that others can pick up and run with. I've been lurking in the shadows here and elsewhere for eons looking for and finding inspiration in even some of the simplest content posted in the galleries, and I appreciate that.


I know there's a rule "you only exhibit your best work", but like I said I'm retired now and not trying to impress anybody.


Daz studio is 'OK' but its slow Iray renders are not for someone who wants to test how a scene holds up to animation, hell I can do a fairly decent render of 120 frames with Optics in Poser12 in less time than it takes to render a single image in DS, and that's with an rtx 3060...I'll have a 3090 shortly, 3-seconds per frame will really turbocharge the process, I'm sure you can see the advantage of doing full renders in the time it takes to do preview renders in most software... For now ill just take my time tinker with geometry and materials and lighting(I'm obsessed with pushing the limits of dimly lit scenes)....


 


Y'all have a great day.


Y'all have a great day.
MidnightWatcher  
#10 Posted : Monday, April 18, 2022 3:44:12 PM(UTC)
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I now have a method of porting metahuman to Daz G81.
thanks 1 user thanked MidnightWatcher for this useful post.
xxxjafoxxx on 4/18/2022(UTC)
xxxjafoxxx  
#11 Posted : Monday, April 18, 2022 6:15:17 PM(UTC)
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Originally Posted by: MidnightWatcher Go to Quoted Post
I now have a method of porting metahuman to Daz G81.


Interesting, I deal mostly with G4 figures I've customized to suit my needs. Do Metahuman and G8 figures share the same bone naming conventions, or have you found a method to re-targeting them? Using other software as a go-between?  You've peaked my interest...


Always looking for ways to improve. I know you use Daz but I cant wait that long for renders. think maybe similar methods could be useful for us lowly Poser users?


You're doing some great work, keep plugging at it.


 


Y'all have a great day.


Y'all have a great day.
MidnightWatcher  
#12 Posted : Tuesday, April 19, 2022 4:24:02 PM(UTC)
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Originally Posted by: xxxjafoxxx Go to Quoted Post


Originally Posted by: MidnightWatcher Go to Quoted Post
I now have a method of porting metahuman to Daz G81.


Interesting, I deal mostly with G4 figures I've customized to suit my needs. Do Metahuman and G8 figures share the same bone naming conventions, or have you found a method to re-targeting them? Using other software as a go-between?  You've peaked my interest...


Always looking for ways to improve. I know you use Daz but I cant wait that long for renders. think maybe similar methods could be useful for us lowly Poser users?


You're doing some great work, keep plugging at it.


 


Y'all have a great day.



 


It's a means of retargeting the geometry through a custom frankenstein approach. Textures though trying to retarget UV setup but right now just remapping them in Substance.


thanks 1 user thanked MidnightWatcher for this useful post.
xxxjafoxxx on 4/20/2022(UTC)
Lazyname123  
#13 Posted : Saturday, May 7, 2022 6:23:34 PM(UTC)
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Does metahuman even have nude models?


 


 


Originally Posted by: MidnightWatcher Go to Quoted Post


Originally Posted by: xxxjafoxxx Go to Quoted Post


Originally Posted by: MidnightWatcher Go to Quoted Post
I now have a method of porting metahuman to Daz G81.


Interesting, I deal mostly with G4 figures I've customized to suit my needs. Do Metahuman and G8 figures share the same bone naming conventions, or have you found a method to re-targeting them? Using other software as a go-between?  You've peaked my interest...


Always looking for ways to improve. I know you use Daz but I cant wait that long for renders. think maybe similar methods could be useful for us lowly Poser users?


You're doing some great work, keep plugging at it.


 


Y'all have a great day.



 


It's a means of retargeting the geometry through a custom frankenstein approach. Textures though trying to retarget UV setup but right now just remapping them in Substance.



 


I'd love a tutorial. 

Edited by user Saturday, May 7, 2022 6:26:41 PM(UTC)  | Reason: Not specified

MidnightWatcher  
#14 Posted : Thursday, May 12, 2022 2:06:54 PM(UTC)
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Sorry no Tutorial because metahumans without the environment is less than a g8.1 and not worth the exorbitant effort needed to inject it into Daz.
And the environment and character is an illusion, you can get the same and better results if you just took the time to master Daz.
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