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Luna_C  
#1 Posted : Thursday, October 28, 2021 1:39:46 PM(UTC)
Luna_C

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Hello Meipe,


I am running into an issue with the two grafts Golden Palace and Dicktator when imported into Unity Version 2021.1.21f1. 


I am exporting the model from Daz as an FBX file, with no clothing, hair or genital shells, just your genital grafts attached to the base G8F and G8M models from the export menu using the settings: "FBX 2014--Ascii"  and a rule to include only the  "pJCM" morph targets. The issue I am seeing is apparent in Blender, 3dsMax and Unity. When any of the exported morphs are manipulated I see several vertices within your graft being affected. With several of the morphs active the problem is compounded and starts to greatly deform the mesh. This seems to only happen if I export the mesh at a "High Resolution" and a "Subdivision level" of 1. If the mesh is exported at "Base Resolution" and "Subdivision level" of 0, this does not happen. 

 Any help regarding this issue would be greatly appreciated. Thank you for your time.


Luna_C attached the following image(s):
GoldenPalace_GraftDeform.png
FBX Export Options.png
Meipe  
#2 Posted : Friday, October 29, 2021 4:48:42 AM(UTC)
Meipe

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I must confess I have no idea why the hell head pJCMs should affect the exported graft's mesh at subd 1...

If the vagina is the only to be deformed, I would try the following (blind guessing):

- Rename Vagina's bone internal name to vagina (small cap v);

- Add a ghost child bone to the Vagina's one;

- Find if there is one Golden Palace morph that is linked to the bug (Storming the Palace's Vagina Smooth?) and delete it from Golden Palace in the Property Hierarcchy tab before merging GP to G8F.
Luna_C  
#3 Posted : Friday, October 29, 2021 4:28:22 PM(UTC)
Luna_C

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Hi again, I appreciate the quick reply!


Unfortunately none of these suggestions worked for me. I don't know if it was clear in the above post the issue is also happening with your product "Dicktator". I included a screenshot showing the issue. 

However, strangely enough I do not see this issue happening with ":Futalicious" or " Golden Palace for G8M" which use a lot of the same assets.  I wrote to your "[email protected]" address on the 21st  from my work email with more details regarding the project I am working on.  I would really like to use your products in our production.  If you have any ideas on how to fix this please let me know.


Thank you again for your time. 

Luna_C attached the following image(s):
Dicktator_GraftDeform.png
Meipe  
#4 Posted : Saturday, October 30, 2021 12:49:18 PM(UTC)
Meipe

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thanks 1 user thanked Meipe for this useful post.
Luna_C on 10/30/2021(UTC)
Luna_C  
#5 Posted : Tuesday, November 2, 2021 1:12:51 PM(UTC)
Luna_C

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Hi again, 


I am not sure if this helps or not. I brought both Full Monty and Roasty into Unity using the same process. Both of them show the same issue. However, strangely the Penis and Anus part of the graft is not affected but the Vagina and Testicals are.  I'm at a loss as to what is going on.  


I appreciate that you are looking into this matter. I really hope that a solution can be found. 


Thank you.


Luna_C attached the following image(s):
FullMonty_GraftDeform.png
Roasty_GraftDeform.png
Meipe  
#6 Posted : Wednesday, November 3, 2021 2:23:18 AM(UTC)
Meipe

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I can't find a logical reason, sorry.

Before FBX-exporting Full Monty BBQ, did you try to delete the BBQ_Vagina Smooth morph from the Property Hierarchy tab? (find the morph, right-click, Remove Selected). It looks like it is one of the culprits of the vag distortion.

For the balls I'm not sure, it may be Scrotum Inflate, Scrotum Contraction Base/More or Scrotum Bondage Squeeze.
Luna_C  
#7 Posted : Wednesday, November 3, 2021 5:46:54 PM(UTC)
Luna_C

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I tried deleting the "BBQ_Vagina Smooth" morph from the Property Hierarchy tab before exporting with the same results.  When I do the export I am just exporting the "pJCM" morphs and not including any of the other morphs. The model and your graft are all at default settings with no other morph values applied before export. I don't know why anything not included in the export would affect your grafts. Since we see the same issue with the fbx file in Blender and Max as well as Unity. Our lead programmer thinks it might be an issue with the FBX exporter itself and will try digging into it when he gets the chance.  I'll update this thread if he figures something out.  You have the best options for genitals on these models. I really hope we can get them working in our game.  Thank you again for taking the time to look into this on your side.   Take care.  


thanks 1 user thanked Luna_C for this useful post.
Meipe on 11/4/2021(UTC)
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