Rank: Advanced Member
Joined: 7/18/2016(UTC) Posts: 129
Thanks: 26 times Was thanked: 29 time(s) in 23 post(s)
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Hey Meipe,
Futa looks kind-of "dry" in most of my renders. I'd like it to look a little oily - you know a kind-of shininess. I can do this by applying various techniques in iray to the shell but there's quite a severe cutoff where the shell meets the body, so I'd have to do it to the body too. I'm wondering if there's a way to do this with some maps that kind-of blend nicely into the torso?
Maybe I've missed an instruction or two in places...
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Rank: Advanced Member
Joined: 12/31/2016(UTC) Posts: 427
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One trick I've started using lately for a shiny wet shaft/glans, is use one of the "blush" opacity maps in the "Glossy" Layerd Weight" setting, set it to 1, then the reflectivity to about .8 and the roughness between .15 and .3 depending on the lighting. This works for Dicktator and Futalicious, make sure you're using the correct map set for the UV, like use the blush from the Dicktator folders when using the Dicktator UV, or the G8M folder is using the G8M UV. Doing this will subtly "blend" the glossyness out before you reach the base of the shaft.
There are also a lot of nice wet maps that come with the "Shell Master" set, you may have to tweak surface settings depending on your lighting, but I highly recommend it.
Hope that helps :)
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 3 users thanked Thunder-3D for this useful post.
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Rank: Advanced Member
Joined: 7/18/2016(UTC) Posts: 129
Thanks: 26 times Was thanked: 29 time(s) in 23 post(s)
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