For those who don't follow the tech (I don't blame you its mostly math) SIGGRAPH etc. here is a little back story (From what I have read)
AMD gives there IRAY engine to Kronos who develop Vulkan...Vulkan is now part of the core of Nvida's IRAY
Which means AMD and NVidia Cards will render IRAY (Raytracing is more accurate) the same in programs using Vulkan
A lot (Look it up) of game engines jumped on board with this.
On top of that if your somewhat techie look at the features of Turing
Now then what have 3d artist benefited from?
Not a whole lot (Yet I hope)....Maybe Blender will incorporate Vulkan, but even they are years behind.
Now if you are still reading my rant...lets throw Intel into the mix
Intel has a rendering framework of there own Intel OSPRay
What is signifagant about that. Well for starters Disney’s used that engine in: Moana where the Island Scene had over 15 billion instanced primitives rendered interactively
15 Billon INTERACTIVELY
Intel also has a AI enhanced image de-noiser, so doses NVidia and AMD...and in fact some rendering engines (Blender has a plugin) are benefiting, even on demand from them.
However the Intel based one has already been programed and demonstrated at SIGGRAPH to remove water marks at an outstanding rate. (Think your average computer in a weeks time wiping shutterstock clean of watermarks)
Now my point...what was my point...
To all the smart talented people, other intelligent people have posted there work as open source and some of it is just sitting there unused or unincorporated into current 3d tools. In some areas we are years behind the curve.
Usefull (Maybe) Links
Mona Island Scene from Disney
Intel Embree
Nvidia Denosing
Intel Image Denoiser (Program)
AMD
Edited by user Tuesday, July 23, 2019 3:01:48 PM(UTC)
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