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Melkor1971  
#1 Posted : Tuesday, March 3, 2026 6:33:26 PM(UTC)
Melkor1971

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Joined: 2/25/2026(UTC)
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Hi, 


I'm trying to export a character equipped with NGG9 with diffeomorphic, well, the vagina and anus are exported, but not the command (as vagina open, anus open,...).


Is there a way to make the transfert work with diffeomorphic ? I am using Blender 4.5 and Diffeomorphic 5.


Thanks in advance for the help.


 


3feetwolf  
#2 Posted : Wednesday, March 4, 2026 8:05:04 AM(UTC)
3feetwolf

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Was thanked: 277 time(s) in 162 post(s)
Hi, I’ve made a tool to import a character, ngg9, along with its morphs into Blender via the DAZ to Blender Bridge before. But I haven’t tried doing this through Diffeomorphic yet. So I’ll need to spend some time testing it out. Once finding something, I’ll get back to you as soon as possible.
thanks 1 user thanked 3feetwolf for this useful post.
Melkor1971 on 3/4/2026(UTC)
Melkor1971  
#3 Posted : Wednesday, March 4, 2026 3:21:23 PM(UTC)
Melkor1971

Rank: Newbie

Joined: 2/25/2026(UTC)
Posts: 4

Thanks: 2 times

Originally Posted by: 3feetwolf Go to Quoted Post
Hi, I’ve made a tool to import a character, ngg9, along with its morphs into Blender via the DAZ to Blender Bridge before. But I haven’t tried doing this through Diffeomorphic yet. So I’ll need to spend some time testing it out. Once finding something, I’ll get back to you as soon as possible.


Yes I used the tool for exporting my first character to Blender with the regular bridge. It worked great :-)


But I have 3 more characters and I'd love to be able to use Diffeomorphic to export them. It's such a great import/export tool.


If it can help, I tried using your tool and Diffeomorphic together. The pelvis area didn't fuse with the rest of the body (as it does only using Diffeomorphic) but the command did not export neither.


 


 


3feetwolf  
#4 Posted : Thursday, March 5, 2026 3:31:23 AM(UTC)
3feetwolf

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Joined: 10/22/2013(UTC)
Posts: 1,128

Thanks: 352 times
Was thanked: 277 time(s) in 162 post(s)

Originally Posted by: Melkor1971 Go to Quoted Post


Originally Posted by: 3feetwolf Go to Quoted Post
Hi, I’ve made a tool to import a character, ngg9, along with its morphs into Blender via the DAZ to Blender Bridge before. But I haven’t tried doing this through Diffeomorphic yet. So I’ll need to spend some time testing it out. Once finding something, I’ll get back to you as soon as possible.


Yes I used the tool for exporting my first character to Blender with the regular bridge. It worked great :-)


But I have 3 more characters and I'd love to be able to use Diffeomorphic to export them. It's such a great import/export tool.


If it can help, I tried using your tool and Diffeomorphic together. The pelvis area didn't fuse with the rest of the body (as it does only using Diffeomorphic) but the command did not export neither.



Hi, the first time I imported the character and ngg9 using Easy Import in Diffeomorphic 5, they were already merged. I thought I had to write a plugin to recreate all shape keys for this merged model. It turned out to be unnecessary because later when I imported the character and ngg9 again, they were separate, which is a bit strange.


But anyway, we can continue using the original method to load the ngg9's morph files as shape keys, which is:
Do not merge the character and ngg9 yet. Instead, select the ngg9 Mesh in the Outliner.
In the DAZ Setup panel, under Morphs, click the "Import Custom Morphs" button.
In the Blender File View window, navigate to the ngg9 installation folder and find the folder containing its morphs. Then select some or all .dsf files and click the "Import Custom Morphs" button.
Then you can see the morphs you just selected in the Shape Keys panel under the Data tab in Blender.
In Blender's Outliner, select the character Mesh, then additionally select the ngg9 Mesh. In the DAZ Setup panel, under Finishing, click "Merge Geografts". This way, the ngg9 Mesh merges with the character's Mesh, but its Shape Keys remain effective.



For more detailed discussion, you can refer to the following post:
https://www.daz3d.com/fo...er-with-diffeomorphic/p1
Among them, catmaster provided a very good video tutorial:
https://streamable.com/pdj3b3
 


thanks 1 user thanked 3feetwolf for this useful post.
Melkor1971 on 3/5/2026(UTC)
Melkor1971  
#5 Posted : Thursday, March 5, 2026 7:02:20 AM(UTC)
Melkor1971

Rank: Newbie

Joined: 2/25/2026(UTC)
Posts: 4

Thanks: 2 times

Originally Posted by: 3feetwolf Go to Quoted Post


Originally Posted by: Melkor1971 Go to Quoted Post


Originally Posted by: 3feetwolf Go to Quoted Post
Hi, I’ve made a tool to import a character, ngg9, along with its morphs into Blender via the DAZ to Blender Bridge before. But I haven’t tried doing this through Diffeomorphic yet. So I’ll need to spend some time testing it out. Once finding something, I’ll get back to you as soon as possible.


Yes I used the tool for exporting my first character to Blender with the regular bridge. It worked great :-)


But I have 3 more characters and I'd love to be able to use Diffeomorphic to export them. It's such a great import/export tool.


If it can help, I tried using your tool and Diffeomorphic together. The pelvis area didn't fuse with the rest of the body (as it does only using Diffeomorphic) but the command did not export neither.



Hi, the first time I imported the character and ngg9 using Easy Import in Diffeomorphic 5, they were already merged. I thought I had to write a plugin to recreate all shape keys for this merged model. It turned out to be unnecessary because later when I imported the character and ngg9 again, they were separate, which is a bit strange.


But anyway, we can continue using the original method to load the ngg9's morph files as shape keys, which is:
Do not merge the character and ngg9 yet. Instead, select the ngg9 Mesh in the Outliner.
In the DAZ Setup panel, under Morphs, click the "Import Custom Morphs" button.
In the Blender File View window, navigate to the ngg9 installation folder and find the folder containing its morphs. Then select some or all .dsf files and click the "Import Custom Morphs" button.
Then you can see the morphs you just selected in the Shape Keys panel under the Data tab in Blender.
In Blender's Outliner, select the character Mesh, then additionally select the ngg9 Mesh. In the DAZ Setup panel, under Finishing, click "Merge Geografts". This way, the ngg9 Mesh merges with the character's Mesh, but its Shape Keys remain effective.



For more detailed discussion, you can refer to the following post:
https://www.daz3d.com/fo...er-with-diffeomorphic/p1
Among them, catmaster provided a very good video tutorial:
https://streamable.com/pdj3b3
 



Hi, I'll give it a try when exporting my next character to Blender. Many thanks for looking into it :-)


Melkor1971  
#6 Posted : Thursday, March 5, 2026 2:03:04 PM(UTC)
Melkor1971

Rank: Newbie

Joined: 2/25/2026(UTC)
Posts: 4

Thanks: 2 times

Originally Posted by: Melkor1971 Go to Quoted Post


Originally Posted by: 3feetwolf Go to Quoted Post


Originally Posted by: Melkor1971 Go to Quoted Post


Originally Posted by: 3feetwolf Go to Quoted Post
Hi, I’ve made a tool to import a character, ngg9, along with its morphs into Blender via the DAZ to Blender Bridge before. But I haven’t tried doing this through Diffeomorphic yet. So I’ll need to spend some time testing it out. Once finding something, I’ll get back to you as soon as possible.


Yes I used the tool for exporting my first character to Blender with the regular bridge. It worked great :-)


But I have 3 more characters and I'd love to be able to use Diffeomorphic to export them. It's such a great import/export tool.


If it can help, I tried using your tool and Diffeomorphic together. The pelvis area didn't fuse with the rest of the body (as it does only using Diffeomorphic) but the command did not export neither.



Hi, the first time I imported the character and ngg9 using Easy Import in Diffeomorphic 5, they were already merged. I thought I had to write a plugin to recreate all shape keys for this merged model. It turned out to be unnecessary because later when I imported the character and ngg9 again, they were separate, which is a bit strange.


But anyway, we can continue using the original method to load the ngg9's morph files as shape keys, which is:
Do not merge the character and ngg9 yet. Instead, select the ngg9 Mesh in the Outliner.
In the DAZ Setup panel, under Morphs, click the "Import Custom Morphs" button.
In the Blender File View window, navigate to the ngg9 installation folder and find the folder containing its morphs. Then select some or all .dsf files and click the "Import Custom Morphs" button.
Then you can see the morphs you just selected in the Shape Keys panel under the Data tab in Blender.
In Blender's Outliner, select the character Mesh, then additionally select the ngg9 Mesh. In the DAZ Setup panel, under Finishing, click "Merge Geografts". This way, the ngg9 Mesh merges with the character's Mesh, but its Shape Keys remain effective.



For more detailed discussion, you can refer to the following post:
https://www.daz3d.com/fo...er-with-diffeomorphic/p1
Among them, catmaster provided a very good video tutorial:
https://streamable.com/pdj3b3
 



Hi, I'll give it a try when exporting my next character to Blender. Many thanks for looking into it :-)



Hi, I just tried to export with Diffeomorphic again and following your instructions and it worked fine. Many many thanks.


3feetwolf  
#7 Posted : Thursday, March 5, 2026 8:06:36 PM(UTC)
3feetwolf

Rank: Advanced Member

Joined: 10/22/2013(UTC)
Posts: 1,128

Thanks: 352 times
Was thanked: 277 time(s) in 162 post(s)

Originally Posted by: Melkor1971 Go to Quoted Post


Originally Posted by: Melkor1971 Go to Quoted Post


Originally Posted by: 3feetwolf Go to Quoted Post


Originally Posted by: Melkor1971 Go to Quoted Post


Originally Posted by: 3feetwolf Go to Quoted Post
Hi, I’ve made a tool to import a character, ngg9, along with its morphs into Blender via the DAZ to Blender Bridge before. But I haven’t tried doing this through Diffeomorphic yet. So I’ll need to spend some time testing it out. Once finding something, I’ll get back to you as soon as possible.


Yes I used the tool for exporting my first character to Blender with the regular bridge. It worked great :-)


But I have 3 more characters and I'd love to be able to use Diffeomorphic to export them. It's such a great import/export tool.


If it can help, I tried using your tool and Diffeomorphic together. The pelvis area didn't fuse with the rest of the body (as it does only using Diffeomorphic) but the command did not export neither.



Hi, the first time I imported the character and ngg9 using Easy Import in Diffeomorphic 5, they were already merged. I thought I had to write a plugin to recreate all shape keys for this merged model. It turned out to be unnecessary because later when I imported the character and ngg9 again, they were separate, which is a bit strange.


But anyway, we can continue using the original method to load the ngg9's morph files as shape keys, which is:
Do not merge the character and ngg9 yet. Instead, select the ngg9 Mesh in the Outliner.
In the DAZ Setup panel, under Morphs, click the "Import Custom Morphs" button.
In the Blender File View window, navigate to the ngg9 installation folder and find the folder containing its morphs. Then select some or all .dsf files and click the "Import Custom Morphs" button.
Then you can see the morphs you just selected in the Shape Keys panel under the Data tab in Blender.
In Blender's Outliner, select the character Mesh, then additionally select the ngg9 Mesh. In the DAZ Setup panel, under Finishing, click "Merge Geografts". This way, the ngg9 Mesh merges with the character's Mesh, but its Shape Keys remain effective.



For more detailed discussion, you can refer to the following post:
https://www.daz3d.com/fo...er-with-diffeomorphic/p1
Among them, catmaster provided a very good video tutorial:
https://streamable.com/pdj3b3
 



Hi, I'll give it a try when exporting my next character to Blender. Many thanks for looking into it :-)



Hi, I just tried to export with Diffeomorphic again and following your instructions and it worked fine. Many many thanks.



You're welcome, happy rendering :-)


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