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Displacemen issue with fender bender for G9
Rank: Advanced Member
Joined: 7/19/2017(UTC) Posts: 105
Thanks: 157 times Was thanked: 37 time(s) in 31 post(s)
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I know that I can prevent the issue of appearing lines and dark patches, by setting displacement to 0 on every surface that interacts with the Geoshell. But this will kill a lot of depth for close up, now I wonder why this issue happens with Fender Bender but not, Breastacular or the genitals. Do you have any ideas to keep the displacement and minimize the problem?
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Rank: Advanced Member
Joined: 2/14/2016(UTC) Posts: 670
Thanks: 35 times Was thanked: 371 time(s) in 288 post(s)
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The black lines and spots aren't exactly a displacement issue (I mean the displacement settings can cause it, but it is not the root issue)
The black spots simply mean there is a mesh intersecting with another mesh. Usually this would happen with Hair Caps, and solution was to scale up the hair cap slightly till the black spots disappear.
However there is an easier fix with geoshells, and that is to bump the shell offset just a hair (Usually talking like 0.0001 type adjustments) you basically just want it bumped to where the black disappears, but still want the shell as close as possible without it intersecting the base figure.
The Black spots can also appear if you have many shells on a figure as the non layered shells will all be trying to occupy the same space so will intersect with each other. This little freebie of Thunder-3D might help, it is just a bunch of shell offset presets.
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 2 users thanked BrotherHades for this useful post.
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Rank: Advanced Member
Joined: 7/19/2017(UTC) Posts: 105
Thanks: 157 times Was thanked: 37 time(s) in 31 post(s)
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I will give it a try. The tool I have already, but I never thought of stacking, because I didn't use any wetness or dirt shells in the current project. So thanks for the tip.
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Displacemen issue with fender bender for G9
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