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Hello, I have a problem with the G8 Female Genitalia product.
When I apply it to my model it does not save the pelvic color but changes it, is there a way to fix that problem?
Auron3d attached the following image(s):
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Rank: Advanced Member
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Under the scripts folder for SH_G8 Female Genitals there should be a file called SH_MAT Transfer click on it, it should pull up a popup, in the popup point it to the SH_Fem Gens click once that is done and it should copy the torso materials over to the figure.
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1 user thanked BrotherHades for this useful post.
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Rank: Newbie
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Wow man, that does work, thank you very much!
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Rank: Advanced Member
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Thanks Brother Hades, that was the answer. Also if you will use Genesis 8.1 you will need the GENS update, as new 8.1 figures use new skin parameters. Cheers
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Additional Question. When using wet body or body hair props to decorate the figure, the femgen again appears white. I've tried a number of things including mesh displacement, but I can't seem to get the same overall color on the femgen. Any help on which items I should adjust would be appreciated. The script does not seem to capture the props. Thanks in advance.
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Rank: Advanced Member
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Originally Posted by: log3ging
Additional Question. When using wet body or body hair props to decorate the figure, the femgen again appears white. I've tried a number of things including mesh displacement, but I can't seem to get the same overall color on the femgen. Any help on which items I should adjust would be appreciated. The script does not seem to capture the props. Thanks in advance.
What type of wet body or body hair? If Geo-shell based, you are getting white surfaces because the graft surfaces are added to the shell, but there is no texture information for those surfaces, so the shell defaults to white. You will have to manually add the textures to the shell, by choosing the closest surface texture on the shell. Normally for genitals this is usually the body or torso surfaces, so select the torso surface on the shell, and copy and paste it to the FemGen or whatever the gens surfaces are called on the shell (You may have to apply a base Shader setting like Iray Uber or PBRSkin to match the copied surfaces, before you can paste to the gens surfaces)
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2 users thanked BrotherHades for this useful post.
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Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 132
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Well, I guess BrotherHades understand my product better tan me :) He explains it better than me for sure
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1 user thanked Sledgehammer for this useful post.
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