Rank: Newbie
Joined: 7/4/2016(UTC) Posts: 3
Was thanked: 2 time(s) in 1 post(s)
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Hi there,
I am an intermediate Daz user. I would like to get into changing the UV map for Breastacular. My problem is that forever when we have been enhancing the chests of our models, the texture map of course gets all stretched: skin pores becomes big bumps, nipples are undefined. I'd like to create a UV map for big to huge busts that I'd use to create custom textures maps from the model. The making of the UV is my problem here. I have access to blender but I don't really know the software really well. What would be the way to go about it? Any good tutorials you know that could help or may be there is a product out there that could do half the job?
This has been bugging me for a while now.
Big thanks
Edit: "cricket sounds" .. Okay, what is the thing I need to learn so I understand what is needed to go about doing it? Where do I start?
Edited by user Wednesday, September 1, 2021 8:33:15 PM(UTC)
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Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 1,522
Thanks: 1283 times Was thanked: 1468 time(s) in 722 post(s)
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- Set Breastacular with the UVs closer to the ones you have in mind; - With BL as the only item visible in the scene, and resolution set to 0, export it as an OBJ; - Import it in Blender (with "keep vertex order" selected); - Select object in the scene, tab for edit mode, A for selecting all vertices; - Go to the UV editing tab, select vertices to edit in the UV editor, use G for moving them, with/without the proportional editing tool at the top activated OR use the UV sculpt tools at the left; [if you want to preview the result, load a texture on BL, and check the result in the viewport] - export as obj ("selection only" and "keep vertex order" set to on) - in DS, select Breastacular edit/object/geometry/Load UV set
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Rank: Newbie
Joined: 7/4/2016(UTC) Posts: 3
Was thanked: 2 time(s) in 1 post(s)
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Thank you. I wasn't expecting an answer anymore. Definitely gonna try this out. Might come back here if anything major.
Thx again
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