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void68  
#1 Posted : Sunday, December 27, 2020 8:33:54 AM(UTC)
void68

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I must be doing something completely wrong: I found all types of genitalia, even the weirdest morphs (not that i don't like them) but I look for standard Daz G8F / M genitalia but I just don't find them. Did a search on Daz Store, did a search here.. I checked if they are part of the G8 package... simply nowhere!


As I own Golden Palace perhaps I just lost the overview and it's just a morph hidden somewhere in my parameters already...


Masterstroke  
#2 Posted : Sunday, December 27, 2020 9:18:21 AM(UTC)
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They are only included in the DAZ characters' Pro Bundle.


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void68 on 12/27/2020(UTC)
kanshinin  
#3 Posted : Sunday, December 27, 2020 10:34:51 AM(UTC)
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One thing to note about the pro-bundles though, you only need to buy 1; however, given what's available here on rotica, I don't know why you'd want to use what DAZ provides
thanks 1 user thanked kanshinin for this useful post.
void68 on 12/27/2020(UTC)
void68  
#4 Posted : Sunday, December 27, 2020 10:46:56 AM(UTC)
void68

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Damn, hit the wrong button and my reply vanished...
yes, I bought Bridget Pro and got the G8F gens now. So the "problem" is that each character got its own gens map ("feminine map", "genitalia map", "gens material" etc) so in case there is no "anatomy" provided in the set there's still work to do - and Golden Palace material copy script won't work, of course.
I always wondered why there are these "flat" maps provided...
Thanks to both of you!

Well, I found a lot of good stuff over here, but AFAIK there is only Golden Palace for G8F - and despite it's quite good work they do look anatomically the same (bottom too flat majorae) - and I am too lazy / inexperienced to play around with Mesh Grabber etc and get good results.
Masterstroke  
#5 Posted : Sunday, December 27, 2020 12:20:57 PM(UTC)
Masterstroke

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Originally Posted by: kanshinin Go to Quoted Post
One thing to note about the pro-bundles though, you only need to buy 1; however, given what's available here on rotica, I don't know why you'd want to use what DAZ provides

quite honestly, I always return to DAZ gens. They just work best for me. It is true though, that you have to invest lots of work in creating and adding displacement maps and morphs.


Kgpx  
#6 Posted : Sunday, December 27, 2020 6:27:36 PM(UTC)
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Originally Posted by: void68 Go to Quoted Post
the "problem" is that [...] in case there is no "anatomy" provided in the set there's still work to do - and Golden Palace material copy script won't work, of course.
I always wondered why there are these "flat" maps provided...


Not speaking up against Meipe's GP and 3feetwolf's NewGens in any way, which both sit in my library, but since you are asking for the generic DAZ gens specifically I need to express there are quite some arguments for going with them sometimes and they can easily be tweaked to live up against their bad reputation.


First tool to get was the free Torso UVs by Cayman which takes care of characters that do not come with  their own gen UVs. its a simple copy and paste from the torso surfaces to the gens for a seemless transition. readd the manual on how to use and how to modify for G8 support.Next in line should be Ambriosia3Ds regions from this very site that lets you tweak the pink parts and even wetten them up. Even more so, it automizes the material copy process for you.


Now you're set with fitting gens you can consider any of the morphs available here. My choice would go out to Laudanums Penetration morphs here that suit both my cartoonish needs as well as more realistic situations.


So much about the generic gens. If you choose to go down the  GP8 route, Storming the Palace from Meipe and Xamevas Deep Inside would give much quicker results  to use than Mesh Grabber.


 

Edited by user Sunday, December 27, 2020 6:34:31 PM(UTC)  | Reason: Not specified

thanks 1 user thanked Kgpx for this useful post.
void68 on 12/28/2020(UTC)
groinc  
#7 Posted : Monday, December 28, 2020 6:53:31 PM(UTC)
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Intersting thread with great advice. May I ask a question?
Im looking to create 'corrective' morphs for when the body is in more extreme positions - but im struggling to find a solution. I currently use GP products - which are great - but Im looking to find a detailed workflow to do this.
I can use C4D and ZB reasobely well, but getting Daz base mesh and anatomical grafts back and forward is proving to be very challenging.

Does anyone know a workflow that developers and creators use?
FrancesMitchell  
#8 Posted : Saturday, January 23, 2021 11:56:02 AM(UTC)
FrancesMitchell

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I do not clearly understand what you are talking about


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