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rotica  
#1 Posted : Thursday, January 30, 2020 4:21:03 AM(UTC)
rotica

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Hi Meipe,


I have been testing GP with extreme gapes and very large labia. I noticed that when Vagina_Open 3 and Vagina_Open 4 are increased past 0% that the labia will show discoloring in the form of light pink spots


What can be done to fix it? A temporary fix I found is to render out the scene, turn off the GP Gens and spot render with only the GP Shell on. The pelvic region is missing when this is done but the labia do not show discoloration. I can then composite in Photoshop with some minor color blending. But it would be nice to not have to do this.


See screenshots below...

rotica attached the following image(s):
VAGINA_OPEN_TEXTURE_PROBLEMS.JPG
VAGINA_OPEN_TEXTURE_PROBLEMS2.JPG
Masterstroke  
#2 Posted : Thursday, January 30, 2020 7:02:34 AM(UTC)
Masterstroke

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When you switch off the geograft (GP-gens), then a hole remains. that is just the rule. A geograft replaces the geometry of the hosting figure (G8F) The shell is an addon for the figure and its geograft. The shell has  opacity map applied, that's why you see a hole there. The red is the light shining from the outside through the figure's skin.
I know, sounds confusing, I'm not that good in explaining things, sorry.


thanks 1 user thanked Masterstroke for this useful post.
Meipe on 1/30/2020(UTC)
Meipe  
#3 Posted : Thursday, January 30, 2020 1:36:31 PM(UTC)
Meipe

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rotica  
#4 Posted : Thursday, January 30, 2020 10:22:08 PM(UTC)
rotica

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Originally Posted by: Meipe Go to Quoted Post


Probably your setup creates some overlapping clipping in the mesh. Can you show a screenshot with the hidden line wireframe?



Attached is a hidden wireframe and corresponding IRAY screenshot. There doesn't appear to be any clipping going on in the wireframe. But somehow the surface mapping does not work with extreme vagina openings. I can attach the DAZ file if needed.


Thanks!


rotica attached the following image(s):
VAGINA_WIRE.JPG
VAGINA_IRAY.JPG
rotica  
#5 Posted : Thursday, January 30, 2020 10:27:00 PM(UTC)
rotica

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Originally Posted by: Masterstroke Go to Quoted Post


When you switch off the geograft (GP-gens), then a hole remains. that is just the rule. A geograft replaces the geometry of the hosting figure (G8F) The shell is an addon for the figure and its geograft. The shell has  opacity map applied, that's why you see a hole there. The red is the light shining from the outside through the figure's skin.
I know, sounds confusing, I'm not that good in explaining things, sorry.



Thanks yes I know that. The problem is the labia have light spots when the geograft and shell is turned on. And when the geograft is turned off the light spots are gone. My issue is not with the hole in that appears when the geograft is turned off. Take a look at the first screenshot. The issue is pointed out with small blue arrows.


BrotherHades  
#6 Posted : Friday, January 31, 2020 1:06:56 AM(UTC)
BrotherHades

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From the images provided it looks like the extreme morphs used are pushing the Golden Palace mesh through the Golden Palace shell. i would suggest adjusting the shell offset setting just a hair, or maybe adjust the scale of the shell up 1% or so.


thanks 2 users thanked BrotherHades for this useful post.
Meipe on 2/1/2020(UTC), Cryphius3DX on 2/4/2020(UTC)
rotica  
#7 Posted : Friday, January 31, 2020 6:50:05 AM(UTC)
rotica

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Posts: 42

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Originally Posted by: BrotherHades Go to Quoted Post


From the images provided it looks like the extreme morphs used are pushing the Golden Palace mesh through the Golden Palace shell. i would suggest adjusting the shell offset setting just a hair, or maybe adjust the scale of the shell up 1% or so.



You're a genius! That fixed it. I scaled the shell up 101% and it renders correctly - Thanks!


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