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MaiTHAM  
#1 Posted : Tuesday, July 21, 2026 5:55:00 PM(UTC)
MaiTHAM

Rank: Newbie

Joined: 6/24/2026(UTC)
Posts: 1

Hi,


 


I am using Golden Palace For Genesis 8 Female-Extended License with "Genesis 8.1 Female" in DAZ Studio 4.24 (preparing assets for Unreal Engine 5), and I am facing two main issues:


 


1. Material Copy Script Issue (G8.1 Compatibility)


When I try to run the material copy script (3-GoldenPalace_Material Copy_v2.dse) on Genesis 8.1 Female, it throws an error and fails to copy the skin texture. It seems the script is hardcoded to look for the Genesis 8 Female node name or G8 shader properties (PBRSkin vs Iray Uber). Is there an updated script or a recommended fix for G8.1 Female?


 


2. Bone Hierarchy & Parenting Issue for Unreal Engine 5:


When trying to parent or adjust the bone hierarchy to export to Unreal Engine 5, the item maintains its own duplicate Hip/Pelvis structure. When changing parents, it selects the whole figure parent instead of merging cleanly under the main character's Pelvis. What is the proper way to handle the rig hierarchy for seamless G8.1 integration and export to Unreal Engine 5?


 


Any help or updated script would be greatly appreciated.


 


Thanks!


 


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