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Headlights for G9 has been submitted! It features tons of morphs, many texture options, jewels and milk followers, as well as a bra.
No rigidity maps, so it follows any character shape.
Enjoy! Edited by user Thursday, January 22, 2026 2:22:18 PM(UTC)
| Reason: Not specified Meipe attached the following image(s):
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 4 users thanked Meipe for this useful post.
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Originally Posted by: Meipe 
Headlights for G9 has been submitted! It features tons of morphs, many texture options, jewels and milk followers, as well as a bra.
No rigidity maps, so it follows any character shape.
Enjoy!
that's great! can't wait until it hits the store!
o
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well, i probably wasn't the first to download 'headlights,' but i was close! thank you so much for creating the product.
i have an issue with it, though. in renders, the geograft appears to be just a little smaller than the breasts it's covering, and shaded, with the overall effect of rectangular patches of bruising or something similar on the figure. copy/pasting the body texture directly from the figure to the geograft doesn't fix the problem.
(i've had similar experiences with the STIX geograft on busty figures.)
i'd include a render to show you what i mean, but i can't get the forum 'insert/edit media' to work.
and oh, the tutorial PDF cuts off abruptly at the end of page 6.
o
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Since I don't see it mentioned in the pdf or in any of the promos I assume this is only for the female nipples?
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Originally Posted by: endrance 
Since I don't see it mentioned in the pdf or in any of the promos I assume this is only for the female nipples?
Yes!
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Rank: Advanced Member
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Originally Posted by: otherwise 
with the overall effect of rectangular patches of bruising or something similar on the figure. copy/pasting the body texture directly from the figure to the geograft doesn't fix the problem.
(i've had similar experiences with the STIX geograft on busty figures.)
If you manage to post a picture I can be more specific, but I assume your issue is because of G9's mesh projecting its poor topology to high-res grafts... We hadn't this problem with G8F as its topology was nice.
With G9 Breastacular I solved the problem with rigidity maps, but users don't like it much it as it doesn't keep the FBM character breast shape... So this time, no rigidity maps are included.
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Originally Posted by: Meipe 
Originally Posted by: endrance 
Since I don't see it mentioned in the pdf or in any of the promos I assume this is only for the female nipples?
Yes!
Do you have plans a male version at some point?
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Originally Posted by: Meipe 
If you manage to post a picture I can be more specific, but I assume your issue is because of G9's mesh projecting its poor topology to high-res grafts... We hadn't this problem with G8F as its topology was nice.
With G9 Breastacular I solved the problem with rigidity maps, but users don't like it much it as it doesn't keep the FBM character breast shape... So this time, no rigidity maps are included.
if your assumptions are correct, what steps should i take to address the problem?
o
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Hi Meipe,
I want to start off by saying this is another excellent set with your usual high quality and completely in line with the morphs from Breastacular for G9 (perhaps even better). However, I want to bring your attention to some issues I found, which can probably be fixed with the next update.
I loaded in a plain Genesis 9. Dialed "HL_Areola Forward 1_Both" to 50% and "HL_Base Shape 2_Both" to 100% so that I could visualize the nipples.
The issues I've spotted are around the "Nipples/Tip In" section:
1. "HL_Nipple Tip In 05_Both" is not activating the left and right counterpart parameters dials.
2. "HL_Nipple Tip In 06_Both" is activating the left and right parameter dials for 05, not 06.
3. "HL_Nipple Tip In 07_Both" activates, but the left parameter dial is creating an extra distortion in the left nipple by shifting it inward as well, this only applies up to 100% and not past, but I believe something went wrong in the ERC freeze process.
If you need me to I can try to post a picture, but this antiquated forum doesn't seem to want to allow me to upload an image.
skeeter99 attached the following image(s):
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With #3 above, it seems the issue causing the distortion is actually on the "Right" parameter dial which is affecting the left nipple. Edited by user Tuesday, February 3, 2026 5:46:55 PM(UTC)
| Reason: More specific reason for #3.
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Hey, I'm getting this issue when using Headlights for G9 I think it's the same as what some other user said a couple months ago. As you can see it's not as obvious in the preview iray render but it's still there. It's also there in the base G9 shape but much less noticeable.

And well, personally it's not like I didn't like Breastacular for G9, but having to make a correction morph for every single morph that changes the breasts is just kinda... a lot. Since I really mostly just care about the nipples I figured a headlight graft for G9 would work, but yeah, getting those weird shapes.Sadly, due to G9's nature I'm not expecting a simple solution, most likely will need corrections morphs similar to Breastacular, right?
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BBSoft
I'm not sure if it is the issue but it looks like either rigidity blocking underlying morphs, or use of HD Morphs/Characters with grafts, will also cause an abrupt stop in the underlying morphs. Not saying it is either issue, but it is what it looks like, basically the underlying morphs (Figure level morphs) aren't transferring through to the graft, or are only partially transferring to the graft area.
If it's a rigidity issue Meipe may be able to fix it. If its an HD Morphs issue sadly there is no fix, as Daz won't release the HD Morph Tool kit outside of their PAs, so most third party vendors, or graft designers can't make the necessary modifications to the grafts so they'll work with HD Morphs.
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These look great, Meipe! I’m still working with G8, but I’ll definitely keep these in mind when I start exploring G9. I’ve experimented with G9 a bit, though I wasn’t too impressed with the default body shapes for either males or females. That said, I’m sure there are plenty of morphs available now that improve them quite a bit.
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 1 user thanked rotica for this useful post.
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Originally Posted by: BrotherHades 
BBSoft
I'm not sure if it is the issue but it looks like either rigidity blocking underlying morphs, or use of HD Morphs/Characters with grafts, will also cause an abrupt stop in the underlying morphs. Not saying it is either issue, but it is what it looks like, basically the underlying morphs (Figure level morphs) aren't transferring through to the graft, or are only partially transferring to the graft area.
If it's a rigidity issue Meipe may be able to fix it. If its an HD Morphs issue sadly there is no fix, as Daz won't release the HD Morph Tool kit outside of their PAs, so most third party vendors, or graft designers can't make the necessary modifications to the grafts so they'll work with HD Morphs.
Well, I know it's not HD morphs and at first I figured it's something related with rigidity but Meipe already said here in a post that he didn't include rigidity maps for Headlights, so yeah, not sure now. 
I mean, I think it should be possible to correct it the same way as Breastacular (the one in the included tutorial where you have to sculpt in blender and so on), but if I have to do all that, might as well just use Breastacular. That's kinda the whole point I was hoping Headlights would solve.
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Have the issues with this product been resolved yet?
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