Rank: Advanced Member
Joined: 3/31/2015(UTC) Posts: 122
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I'm really interested by this product.
Except the bamboos are way too clean and simplified. A few different textures and displacements would be so nice !
It's a general remark : too many props from any vendors are not as realistic as I should like... Some usage traces are often lacking.
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Rank: Advanced Member
Joined: 2/14/2016(UTC) Posts: 669
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It's not too hard to add a grunge layer via a Layered Image, and minor cracks via a displacement map.
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Rank: Advanced Member
Joined: 2/14/2016(UTC) Posts: 669
Thanks: 35 times Was thanked: 370 time(s) in 287 post(s)
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Originally Posted by: Seven-ol 
It's a general remark : too many props from any vendors are not as realistic as I should like... Some usage traces are often lacking.
20 or so years ago a lot of Vendors were doing Grungy Textures, some as part of the base textures and some as optional add-ons.
Guess what happened?
Customers started complaining because the textures were too Grungy/Dirty. So a lot of Vendors started supplying clean textures and figuring users could fix the maps to whatever level of Grunge/Dirt that they wanted either via direct manipulation of the clean maps, or via texture layering in Poser's Material Room and once Daz introduced L.I.E. through Layered Imaging in Daz Studio.
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Rank: Advanced Member
Joined: 3/31/2015(UTC) Posts: 122
Thanks: 3 times Was thanked: 26 time(s) in 23 post(s)
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Originally Posted by: BrotherHades 
Originally Posted by: Seven-ol 
It's a general remark : too many props from any vendors are not as realistic as I should like... Some usage traces are often lacking.
20 or so years ago a lot of Vendors were doing Grungy Textures, some as part of the base textures and some as optional add-ons.
Guess what happened?
Thanks !
I really must try to master the LIE system ...
Customers started complaining because the textures were too Grungy/Dirty. So a lot of Vendors started supplying clean textures and figuring users could fix the maps to whatever level of Grunge/Dirt that they wanted either via direct manipulation of the clean maps, or via texture layering in Poser's Material Room and once Daz introduced L.I.E. through Layered Imaging in Daz Studio.
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