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ImPacT71  
#1 Posted : Friday, December 20, 2024 5:29:36 AM(UTC)
ImPacT71

Rank: Newbie

Joined: 12/13/2024(UTC)
Posts: 2

Hey,


i have some trouble with ONE Character (P3DHarper G8) and Golden Palace. 


UV seems to be correct and its also not a shell Problem.


The Golden Palace Mats seems to appear kind of grey.


Any Ideas?


ImPacT71 attached the following image(s):
error.jpg
BrotherHades  
#2 Posted : Sunday, December 22, 2024 7:59:09 AM(UTC)
BrotherHades

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Could be shader didn't apply right, for example if the Figure has PBRSkin Shader, and GP has Iray Uber applied.


 


I've also differences in translucency cause a similar effect, example if you hit high translucency on the figure, but GP applied with regular translucency


 


Both problems mentioned will create a similar look to your image.

ImPacT71  
#3 Posted : Monday, December 23, 2024 12:14:04 PM(UTC)
ImPacT71

Rank: Newbie

Joined: 12/13/2024(UTC)
Posts: 2

Thanks :)

The strange thing is, that i don’t have Problems using NGV8.
But i prefer GP.

Is there any Chance to fix it if it is one of the Problems you said?
I am not that good in such things. I can handle Lightning and so on,
but Thats it
BrotherHades  
#4 Posted : Tuesday, December 24, 2024 11:49:39 AM(UTC)
BrotherHades

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Originally Posted by: ImPacT71 Go to Quoted Post
Thanks :)

The strange thing is, that i don’t have Problems using NGV8.
But i prefer GP.

Is there any Chance to fix it if it is one of the Problems you said?
I am not that good in such things. I can handle Lightning and so on,
but Thats it


 


Both issues aren't that hard to fix, if it is the shader issue you just need to match the GP torso surface with the figure. So if the figure has PBRSkin and the graft is Iray Uber, you just need to apply PBRSkin to the graft (Just make sure you are applying to thr Golden Palace graft, and aren't on the shell. The shell needs Iray Uber Shader as it relies on Opacity maps, and by default PBRSkin doesn't use opacity)


 


If issue is translucency, then I think usually running the material copy script again after translucency was applied usually will take care of it. It usually boils down to user changing the translucency on the figure after the Material Copy Script was run, and the translucency changes made to the figure doesn't copy to the graft, so running the Mat copy after translucency changes, will copy the settings including the translucency to the graft.   


Meipe  
#5 Posted : Wednesday, December 25, 2024 1:11:50 PM(UTC)
Meipe

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