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Problem with the new “Shell Fix v3”
Rank: Member
Joined: 5/11/2016(UTC) Posts: 28
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Hello Meipe,
I have the following problem with the new “Shell Fix v3”.
With G9 the fix does not work for me in combination with Dicktator and Fender Blender (and Tail) ! (DAZ Studio 4.23.0.4 / 4.23.0.1)
The gray/white areas on the Dictator are not eliminated even with different parameters.
The way I see it, the problem only occurs in combination with Fender Blender (and Dicktator) !!!
I am looking forward to your feedback. 
Greetings
Wolfgang
Edited by user Friday, November 1, 2024 5:47:45 AM(UTC)
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Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 1,513
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I don't know, I just tested G9 with Dicktator ant the two Fender Blender grafts, and the script works for me. Only bug I was notified is that the fix can be reversed when you use tools like the Geometry editor. Meipe attached the following image(s):
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Rank: Member
Joined: 5/11/2016(UTC) Posts: 28
Thanks: 1 times Was thanked: 4 time(s) in 2 post(s)
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Hello Meipe, thank you very much for the very quick feedback! I have attached 3 pictures of the problem which show what I mean ! What can I do ? Webduck attached the following image(s):
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Rank: Advanced Member
Joined: 11/5/2017(UTC) Posts: 255
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Can try...
::: (After All Grafts and Shells are Applied, as the Shell Surfaces will stack by default) ::: Select a Shell in Scene Go into Parameters Tab / Shell / Visibility Then for Face Groups and Surfaces Right Click and check Edit Mode to activate Editing Select the first Face Group or Surface Then scroll to the last Face Group or Surface at the bottom Hold Shift and Click (Selecting them all) Then Right Click over the newly selected Face Groups or Surfaces Selection Go down to Set Go down to Values Toggle the Current Values and Default Values to OFF (This should Turn OFF ALL the Shells Face Groups Or Surfaces) Then Reselect the only the Face Group or Surfaces (careful with GP9 there are a lot) that are associated with the Shell currently selected in the scene Toggle their values to ON. Right click and exit Edit Mode.
Repeat the steps again for any additional Shells. (ie: Foreskin doesn't need the mouth, fingernails, toenails, etc overlap)
Hope it helps. Otherwise, Id say look into the UVs perhaps. However, UV errors usually show at Mat Copy before Shell Loading.
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 1 user thanked TheBitterGent for this useful post.
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Rank: Member
Joined: 5/11/2016(UTC) Posts: 28
Thanks: 1 times Was thanked: 4 time(s) in 2 post(s)
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Hello, Thank you very much for your kind support and your solution suggestions! I am still hoping for a modified script from Meipe for a simple solution to the problem. Best regards
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Rank: Newbie
Joined: 7/14/2025(UTC) Posts: 2
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This worked for me
First, use the 0-G9 Selector and the 1-Dicktator_Smart Then use the 2-Dicktator_Material Copy In the 01-Material Presets folder apply the nearest preset to your character skin Then apply the Bump, Veins and Testical Wrinkles All of this is done with the Genesis 9 figure selected THEN, and I think this might be the crucial bit, Render The Veins etc are displacements and only show upon rendering
I took it verbatum from Haruchai.
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Rank: Member
Joined: 5/11/2016(UTC) Posts: 28
Thanks: 1 times Was thanked: 4 time(s) in 2 post(s)
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Great,
thank you for the helpful information !!!
Webduck
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Problem with the new “Shell Fix v3”
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