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DAZ 4.23 (latest update) and Meipe
Rank: Member
Joined: 8/10/2015(UTC) Posts: 14
Thanks: 23 times
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Updated Daz this morning to the 4.23 version. I've now find, while one Meipe product on a figure works, if I use multiple products (i.e. Golden Palace + Headlights), the shell fix script will no longer work. Both products will still appear as gray areas on the figure. 
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Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 70
Thanks: 3 times Was thanked: 16 time(s) in 12 post(s)
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Same issue here, with Daz v 2.23.
You can still manually fix this.
Select the shell and go to
Parameters -> Shell -> visibility -> surfaces. And turn the greyed surfaces to off. Edited by user Tuesday, October 8, 2024 1:40:27 AM(UTC)
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 2 users thanked Hamer66 for this useful post.
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Rank: Advanced Member
Joined: 7/19/2017(UTC) Posts: 105
Thanks: 157 times Was thanked: 37 time(s) in 31 post(s)
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Since the update, I haven't tried to use the items myself. But if that's the case, I hope we will get a fix soon. Also, with the new filament toon shaders. I hope we will see filament support in the future.
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Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 1,513
Thanks: 1276 times Was thanked: 1465 time(s) in 722 post(s)
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Yes, the latest DAZ Studio build broke my script... But you can use Omni's one that still works:
https://www.dropbox.com/...ayeshfgm2jy3shl&dl=0
I'll build a new script BTW Edited by user Sunday, October 13, 2024 3:11:44 AM(UTC)
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 3 users thanked Meipe for this useful post.
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DAZ 4.23 (latest update) and Meipe
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