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hig27  
#1 Posted : Monday, March 28, 2022 2:19:49 AM(UTC)
hig27

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I am in the process of converting a bunch of G8F Figures with their original materials to G8.1F. This works nicely, and also applying a new Golden Palace works just as fine as refitting the original GP.


However: Once I start the 8.1 Mat Copy script it changes GP's UV Maps to Karen7 which don't fit exactly well. I manually have to change them back to Default UVs.


This is of course just a minor niggle but I still don't get my head around why this happens (on every converted character) and if there was a way to avoid the change to Karen7 UV maps.


Any help? Thx guys! :-)

Edited by user Monday, March 28, 2022 2:56:51 AM(UTC)  | Reason: Not specified

TheBitterGent  
#2 Posted : Tuesday, March 29, 2022 4:45:17 AM(UTC)
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Is your convertor changing the UVs to Karen7? Mat Copy doesn't change the UV that I know of.
If using the old G8F UVS just continue to use the Mat Copy for G8F if you can run it on G8.1F, otherwise you will have to change it manually.
The G8.1 Mat Copy Updates account for the torso to head body surface change and PBR Skin shader difference.
hig27  
#3 Posted : Tuesday, March 29, 2022 6:16:03 AM(UTC)
hig27

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I saved my G8F as Character Presets with Shape and Materials and loaded these presets on a G8.1 Base Female Dev Load.


The new Character's UVs are "Base Female". I tried using "Base 8.1 female" and "G8F Uniform UV", but these obviously don't fit.
The G8F Mat Copy Script won't work as the character is recognized as G8.1



I also don't understand why G3 UV maps (at least I think Karen 7 would be a G3 character) are chosen when all my characters were never G3 in the first place. Puzzled.

Edited by user Tuesday, March 29, 2022 6:52:44 AM(UTC)  | Reason: Not specified

hig27  
#4 Posted : Tuesday, March 29, 2022 8:45:15 AM(UTC)
hig27

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Oh boy, I think I found the solution.
When you convert a G8 character with materials you have to change the UV Maps to "Base 8.1 Female". This obviously leaves some unmapped areas on head and around the shoulders.
You have to remap the Head UV map only to "Base Female". Afterwards the Mat Copy script copies the Body Material perfectly.
thanks 1 user thanked hig27 for this useful post.
Meipe on 4/2/2022(UTC)
TheBitterGent  
#5 Posted : Wednesday, March 30, 2022 4:53:28 AM(UTC)
TheBitterGent

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Mat Copy just Copies from the Torso (for G8) or Body (for G8.1) and Pastes to the Torsos of GP.
It does it with one click as opposed to scrolling through surfaces manually.

???? G8 to G8.1 ????

Sounds like your making a mountain out of a mole hill and causing yourself a lot of unnecessary work and burning memory space.
Who is the character? Is she one I might already have to test for myself? On second thought, you do you.

Im so confused, your not doing G3 to G8 then working with G8.1?
Karen 7 (G3F), or you are dealing with a custom UV then.

G8 to G8.1 "converting?" but keeping the G8 skin.... then... What, and WHY? One of the main update reason for G8.1 was PBR skin. The mesh is the same just Sub Divided more. The morphs from G8 work on G8.1, the old skins using the G8 UV still load to G8.1, then the G8.1F Mat Copy works on G8.1 GP after, no prob.
hig27  
#6 Posted : Wednesday, March 30, 2022 8:49:56 AM(UTC)
hig27

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No, I never used G3 characters, that's why I was and am confused about Karen7 UV maps just as you are.


And the benefits of G8.1 are more than just PBR skin (which doesn't impress me at all) but much more sophisticated expressions, which I am mainly interested in. I kept the materials I had on my prebuilt G8 characters because they were better than most (in fact: all) G8.1 characters I found. Good Bump- and Normal maps take you a long way.


Furthermore I wanted to keep the characters appearance through the different Genesis generations. New textures would have prevented these problems but were never an option.


 


cheesymaid  
#7 Posted : Wednesday, March 30, 2022 1:10:00 PM(UTC)
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Can't you just manually copy it? Converting Kanade 8 to PBR and using that with GP... it really isn't that different than using Kanade 8 stock materials.
(Karen 7 is weird because she uses a custom UV, but you can just change the UV Set in the Surfaces tab.)


I think all the texture zones in GP are from the Body surface (for Genesis 8.1). The script probably should recognize nuPBR, but you can just do it manually. Just convert the prop to PBR, then it's copy/paste (Kanade 8.1's Body, pasted to every mat zone in GP)... and then set the zones to Default UV.


It's the shells that do more of the work with GP, anyway. It just borrows the Body textures as a base, underneath the geo shells.

TheBitterGent  
#8 Posted : Thursday, March 31, 2022 1:52:09 AM(UTC)
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Im just saying, unless ALL your characters were saved with Karen 7 UVs, or they dont have separate materials for the skins. Then when you change the Head you're essentially just overlapping UVs with the old Torso new Head UV Map.

So if you want to use the old skin then the old G8 UV (Face Torso) map will still load to the G8.1 (Face, Head, Body). You can still use the G8.1 Lashes, Tear, Expressions (Note there's a file rename hotfix for Visemes unless fixed in the latest release), G8 shape Morphs, and G8 posing.

Its like you're trying to "convert" the Skin UV, but without actually "converting" the skin UV, and also not updating to PBR... then you don't need to convert the skin UV. (Again unless they are custom UVs like Karen 7) sooo. That's what has me confused.
TheBitterGent attached the following image(s):
Skin UVs Display Edited.png
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