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Weird "pigmentation" around Golden Palace
Rank: Newbie
Joined: 11/3/2016(UTC) Posts: 9
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Hi!
I've been happily using Golden Palace for years now (including additional product like Jungle Jewels, Storming the Castle and more) but recently ran into a problem with a specific setting. In the scene included, I noticed weird "pigmentation" around the model's crotch. At first I thought it was a problem with the product so I tested the model in an empty scene, but the problem was gone. After some experimenting, I realized that the problem is with the light I've been using. A set of six chandeliers which for some reason created this effect. When I switched them to Ghost Light the "pigmentation" was gone.
Obviously I could switch to Ghost Light but I don't like the flat light it provides. Any idea how the light from the chandeliers could cause this "pigmentation"?
Enclosing the problematic render and the light setting of one chandelier.
Thanks!
doorknob22 attached the following image(s):
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Rank: Advanced Member
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Spectral Rendering when turned ON can cause this sort of issue. Though I'm not sure if switching light types should make a difference. Either way go to Render settings and turn Spectral Rendering to OFF and see if it fixes the issue.
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 1 user thanked BrotherHades for this useful post.
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Rank: Newbie
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Looks similar. to when I have mesh grabber selected as my tool. All shells look wrong until I select another tool.
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Rank: Newbie
Joined: 11/3/2016(UTC) Posts: 9
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Originally Posted by: BrotherHades 
Spectral Rendering when turned ON can cause this sort of issue. Though I'm not sure if switching light types should make a difference. Either way go to Render settings and turn Spectral Rendering to OFF and see if it fixes the issue.
I was hopeful for a few moments, then realized that my Spectral Rendering was OFF by default... Tried turning it ON and OFF again, to no avail. Edited by user Wednesday, January 26, 2022 10:53:03 AM(UTC)
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Rank: Newbie
Joined: 11/3/2016(UTC) Posts: 9
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For what it's worth, the problem is caused when I direct a strong light at the ceiling and it's reflected down. Lighting wise, the effect in the room is very nice but apparently Golden Palace can't handle the reflected light and this ugliness comes out. Lighting the model directly solves this problem.
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Rank: Advanced Member
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::If mat copy has been ran and shader types (Iray or PBR) match.::
If changing the lighting angle solves it. Then I'm thinking maybe a tweak to the refraction or reflection anisotropy or Subsurface Scatter (SSS) Direction on either the graft or one of the shells might be a solution as well without changing your lighting.
Toggle shell visibility to see if you can pinpoint if a shell is the culprit. Comparing the values to your torso/body values might help narrow the search more quickly as well.
Possible need to turn share glossy inputs off, and toggle Glossy Scatter and Transmission. I get similar doubling type problems with eye shaders sometimes when sharing glossy inputs is on. Edited by user Thursday, January 27, 2022 3:07:18 AM(UTC)
| Reason: Note Mat Copy and Shader type match
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