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Blender, diffeomorphic and so on....
Rank: Member
Joined: 11/10/2018(UTC) Posts: 11
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So I've done a lot of work with trying to set up a workable pipeline between Daz and Blender with varying degrees of success. Mainly because my rig is better suited for CPU rendering so I can get faster and better results from Cycles than I can with Iray. So what I'm wondering is if anyone has had any good success with getting stuff from Daz in to Blender involving Meipes geografts. I always seem to run into problems of one type or another. So I'm just wondering if anyone here has had any success in this area?
Just trying to pick some brains that's all.
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Renderotica
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Store Products
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Product Support
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Meipe
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Blender, diffeomorphic and so on....
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