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Hair (not fur) conforming issue on Anthromorphic Characters
Rank: Advanced Member
Joined: 2/18/2021(UTC) Posts: 52
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I was going to skip applying hair to my characters due to these conforming issues but as I like to learn, I'm curious if there is a way to fix this. I used morphs on Gen 8 to create these characters. The issue is when you fit the hair to the figure, part of the head is now the ear so the hair conforms onto the ear. This as you can see, just looks plain ridiculous lol.
Is there a way to configure how the hair conforms to the character?
Thank you guys for your assistance in advance,
- Dark Dark45 attached the following image(s):
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Rank: Advanced Member
Joined: 2/14/2016(UTC) Posts: 669
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Probably the easiest solution would be to unfit the hair, and just parent it to the head and adjust positioning and scaling as needed. I think you can also go under the hair in the parameters tab, look under the applied morphs (You might have to turn show hidden properties on for all used and transferred morphs to appear) and look to see if there is a dial for just the ear area, if not you might just have to adjust the dial for the head morph itself.
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Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 158
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If the character has separate ear morphs, you can dial them off in the hair, if not, parent it instead of conform as suggested is an option in most cases.
The ideal solution for repeated use is to export the character, then the hair WITHOUT conforming, load them both in a 3D modeling software and adjust the hair to fit the character. Then import the hair as a morph named EXACTLY as the internal name of the character morph and save the hair morph. That way, the hair will automatically adopt your custom shape instead of the auto generated one during conform.
Another option is to create a rigidity map to force the hair to keep its shape, especially around the ears area.  DAZ STUDIO USER SINCE 2006
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Rank: Advanced Member
Joined: 2/18/2021(UTC) Posts: 52
Thanks: 26 times Was thanked: 7 time(s) in 7 post(s)
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Originally Posted by: BrotherHades 
Probably the easiest solution would be to unfit the hair, and just parent it to the head and adjust positioning and scaling as needed. I think you can also go under the hair in the parameters tab, look under the applied morphs (You might have to turn show hidden properties on for all used and transferred morphs to appear) and look to see if there is a dial for just the ear area, if not you might just have to adjust the dial for the head morph itself.
Ok so, you guys have given me some ideas. The unfit is something I prefer not to do as then I have to place the hair manually and that could be frustrating lol. Not sure why I did not think to check the active morphs to see what was applied to the hair, this has done the trick... kind of. It involved some trickery by adding other morphs from the ears as an example then taking them away on the Gen 8. That enabled some extra morph controls on the hair for me to use.
The result is imperfect but I believe it is passable for my use case. If I decide to go ocd on this and make morphs and so on, this visual novel will never be made lol. I'll literately be in blender or hexagon for eternity.
Not sure if you guys are into Anthro's but now the question becomes hair or no hair? lol
I'm also unsure why the breastacular geograph is showing so predominately in this render :\ hopefully I'll be able to figure that out easy enough.
Thank you guys bunches!
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Hair (not fur) conforming issue on Anthromorphic Characters
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