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Dark45  
#1 Posted : Tuesday, April 20, 2021 11:54:14 PM(UTC)
Dark45

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Hey guys, hope all is well today.


I need help with getting my fur props to attach to the Gen 8 Male setup that I have. The attached image shows what happens when I convert the prop from a static prop to a conforming one. It does not fit correctly but the morphs of the arms work (if I move the arm, the fur moves too). Any help on the workflow to get the fur to fit correctly while retaining the conforming properties would be of a great help.


Thank you guys in advance for any help you are able to give.


Regards,


Dark

Edited by user Wednesday, April 21, 2021 12:42:43 AM(UTC)  | Reason: Not specified

Dark45 attached the following image(s):
Help Please.JPG
SnarltheWerewolf  
#2 Posted : Wednesday, April 21, 2021 10:06:51 PM(UTC)
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Based on the position of the fur to the arms, I'm assuming you sculpted the fur on the character with the arms up and out? And i'm going to assume the figure is a genesis 8 male.

If that is the case you'll need to make sure the arms of the character are in the same position they were in when you sculpted the fur and then in the transfer utility you'll need to:

- Under From and G8M you'll need to change it from default to current.

- Then in the options turn on "Reverse Source Shape From Target"

Your fur was sculpted on something other a generic base g8m in the default A position, so "Default" won't work under From.
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Dark45 on 4/22/2021(UTC)
Dark45  
#3 Posted : Thursday, April 22, 2021 12:49:07 AM(UTC)
Dark45

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Ah, I think I understand where you are getting at. Yeah, I'm using Look At My Hair to make the fur and when the designer sculpted it I bet they used the A position. Reversing the shape would line it up. I'm gonna give this a test and see if it works out... if it does, I owe you my friend.

Regards,
- Dark
Dark45  
#4 Posted : Thursday, April 22, 2021 1:00:32 AM(UTC)
Dark45

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Originally Posted by: SnarltheWerewolf Go to Quoted Post
Based on the position of the fur to the arms, I'm assuming you sculpted the fur on the character with the arms up and out? And i'm going to assume the figure is a genesis 8 male.

If that is the case you'll need to make sure the arms of the character are in the same position they were in when you sculpted the fur and then in the transfer utility you'll need to:

- Under From and G8M you'll need to change it from default to current.

- Then in the options turn on "Reverse Source Shape From Target"

Your fur was sculpted on something other a generic base g8m in the default A position, so "Default" won't work under From.


Dude, this totally work, tysvm man! If you have products in the Catalog I will gladly purchase a couple to say thank you!


Dark45  
#5 Posted : Thursday, April 22, 2021 2:21:57 AM(UTC)
Dark45

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Ok so we are almost there, have an issue with the figure stretching.


Dark45 attached the following image(s):
Issue 2.JPG
SnarltheWerewolf  
#6 Posted : Thursday, April 22, 2021 9:53:08 AM(UTC)
SnarltheWerewolf

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I don't have anything for sale at the moment, but that might be changing if I can fix some flaws with this penis geograft. You can "thank" the post, that's always appreciated.

Your new problem is due to the weightmapping and the fact that the base pose is an A pose with the arms down and not up. You've only got two real choices. Either take the weightmapping tool and try smoothing out the weightmapping in the collar and shoulder joints of the *fur prop* and not the g8m figure.

The other option is to build a jcm, it's an additional morph to fix flaws. While the weightmapping is a bit more dramatic and affects all movements, the jcm itself is to correct a certain movement of a joint(s) of the figure. E.g. if the left shoulder bends up to 50, then dial in a second morph that morphs the fur prop in the armpit area to fix the flaw.

If you're generally happy with how the prop looks/moves, I would just make a morph and jcm to fix the fur when the shoulder bends up.
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Dark45 on 4/22/2021(UTC)
Dark45  
#7 Posted : Thursday, April 22, 2021 11:17:38 PM(UTC)
Dark45

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Awesome, I'll look into building a jcm. Ty kindly.
Hellboy  
#8 Posted : Friday, April 23, 2021 5:18:04 AM(UTC)
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JCM from the base figure are translated to the hair and that also causes distortions.


But between adjusting the weight mapping and creating a rigidity map, I'd just go directly to creating JCMs, you would probably end up doing them anyway even after all the adjustments.


UserPostedImage
DAZ STUDIO USER SINCE 2006
thanks 1 user thanked Hellboy for this useful post.
Dark45 on 4/25/2021(UTC)
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