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Creating textures for Golden Palace
Rank: Newbie
Joined: 5/12/2020(UTC) Posts: 4
Was thanked: 1 time(s) in 1 post(s)
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I wonder if anyone can help. I am rendering my models in Cinema4D using the Daz bridge ( or other options as necessary ). However, the Golden Palace part of the exported model failes to bring over a satisfactory texture. I am happy to create my own personal textures, but Im unsure of a work flow because the UV's overlap the G8M's face.
Does anyone know of a method/workflow/pipeline to get create good GP textures for external applications?
Kind Regards to all and I hope you are keeping safe, well and finding joy in these uncertain times.
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Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 1,522
Thanks: 1284 times Was thanked: 1468 time(s) in 722 post(s)
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Rank: Newbie
Joined: 5/12/2020(UTC) Posts: 4
Was thanked: 1 time(s) in 1 post(s)
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Thank you so much Meipe - that is hugely helpful.
May I ask one more question? I am reasonably adept in ZBrush and Cinema4D. I am looking to 'clean up' some of the more extreme poses where distortion and creasing occurs by sculpting corrective morphs. Have you any guidelines and tutorials? I use your product but because it only sits as a 'graft' in Daz, I do not understand how to sculpt both your graft and the base mesh together.
Kind regards
Groinc
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 1 user thanked groinc for this useful post.
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Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 1,522
Thanks: 1284 times Was thanked: 1468 time(s) in 722 post(s)
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Blender allows now to edit several objects at once without joining them and ruin their vertex order. But it works in edit mode, not sculpt mode, if I'm not mistaken.
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Creating textures for Golden Palace
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