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Abbadon  
#1 Posted : Thursday, January 2, 2020 12:20:20 AM(UTC)
Abbadon

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Hello,


I didn't see others with this issue, but I am having issues with the nipples poking through clothing:


UserPostedImage UserPostedImage UserPostedImage


 


Any ideas on what this could be? I see plenty of other images that don't seem to have this issue.


 


Thanks!


Meipe  
#2 Posted : Friday, January 3, 2020 1:41:04 AM(UTC)
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BrimstoneOmega  
#3 Posted : Friday, January 3, 2020 12:30:27 PM(UTC)
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When I get this I either raise the collision iterations on the clothing item, or you can just hide the nipples on the graft, since it's under the clothes anyway there's no harm hiding them.
Meipe  
#4 Posted : Saturday, January 4, 2020 3:14:39 AM(UTC)
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WanderingDemon  
#5 Posted : Tuesday, August 11, 2020 8:09:05 AM(UTC)
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So any fix for this? I got this problem on almost all clothes, while using preset nipple shape :(


sumigo  
#6 Posted : Tuesday, August 11, 2020 12:01:04 PM(UTC)
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Originally Posted by: WanderingDemon Go to Quoted Post


So any fix for this? I got this problem on almost all clothes, while using preset nipple shape :(



You have to have a clothing item that has the type of morphs that allow for this, some have morphs that fix this in the package.


Otherwise you either have to create your own morphs to add into the clothing or find a clothing morph expansion pack like fit control by Zev0, which is what I use and can verify it works a lot of the time, not always but it's better than nothing and even works on old V4 clothes, it's really helpful with Dforce items.


 


I hope this helps.


thanks 1 user thanked sumigo for this useful post.
Meipe on 8/13/2020(UTC)
Thunder-3D  
#7 Posted : Tuesday, August 11, 2020 6:58:42 PM(UTC)
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I run into this sometimes myself. This is usually caused with colidable clothing when using Breastacular, because the nipple morphs are on the Brestacular Graft itself, and the clothing item is trying to collide with the base G8F figure breasts, which probably won't have nipples turned on when using Breastacular. It's the same when trying to collide pants with Dicktator/Futalicious, an object can only collide with 1 other object at a time, and Studio considers grafts to be a separate object from the parent object.


Due to this, Breastacular is really intended to be displayed nude, however there IS a workaround that I use. ;)


 


Try the following:


 - Save a shaping preset just for the Breastacular object so you can undo this later!


 - Zero the nipple shapes on the breastacular graft, any Breastacular shapes attached to the base figure can be left on.


 - If you want nipple bumps on the clothing, crank up the nipple morphs on the base figure, most importantly "Nipple Scale" or "Nipple Size", this will provide nice round shapes for the clothing to collide with for a nice nipply look :D .


 - Once you are done rendering with clothing on the figure and want to go to a nude figure, zero the base figure nipple morphs, and apply the shaping preset you saved on the Breastacular object, and you'll have your detailed Breastacular nude nipples again! ;)


 


There are other (more complicated) ways to work around it, but I find this is the fastest solution. :)

thanks 2 users thanked Thunder-3D for this useful post.
WanderingDemon on 8/12/2020(UTC), Meipe on 8/13/2020(UTC)
Kgpx  
#8 Posted : Thursday, August 13, 2020 12:56:54 PM(UTC)
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That's exactly how I do it, too, I have separated base HL and Nipple shape presets on and off saved for most of my characters, so i can switch forth and back depending on the dressing level.
Fit Control has been mentioned and I also can recommend having this in your library.
Oh, and then there's Mesh Grabber, which literally adds a tool. Great for the half-undressed renders where you cannot disable HL so easily and, as said also good for tuckking away ... tools.
Thunder-3D  
#9 Posted : Thursday, August 13, 2020 1:24:56 PM(UTC)
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Originally Posted by: Kgpx Go to Quoted Post
That's exactly how I do it, too, I have separated base HL and Nipple shape presets on and off saved for most of my characters, so i can switch forth and back depending on the dressing level.
Fit Control has been mentioned and I also can recommend having this in your library.
Oh, and then there's Mesh Grabber, which literally adds a tool. Great for the half-undressed renders where you cannot disable HL so easily and, as said also good for tuckking away ... tools.


 


I cannot recommend Mesh Grabber highly enough, it is an absolute MUST HAVE and I use it all the time. There's a bit of a learning curve, but once you get a good understanding of what it can and can't do, it's one of those tools you wonder how you ever got along without it. :)


Zeppelin  
#10 Posted : Thursday, August 13, 2020 5:29:18 PM(UTC)
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Try increasing the smoothing iterations, it works for me
Nejjin  
#11 Posted : Friday, August 14, 2020 2:20:22 PM(UTC)
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I usually create a geometry shell around my figures and make it invisable and set the collisions to collide with the geometry shell. It even makes pant bulge pretty well if you play with the collision iterations and smoothing. Most times you don't want to go above 4 smoothing iterations and 7 collision iterations, more than that and your clothes will start to do crazy stuff in areas that bend like the elbows and knees.
jimbojones  
#12 Posted : Friday, August 14, 2020 8:50:48 PM(UTC)
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I am not a guru and do basics and havent worked with collisions, but a work around that has helped me fit the clothes better to big nipples is run Fit Control to the G8 figure. Then selecting the clothing such as bra and then dialing the fitting morphs with the nipple , cup , breast,  adjustment setting.  Sometimes I will also change the clothing parent fit to breastacular instead of  the character and seems to work better but only with bras and bikini tops.

Edited by user Friday, August 14, 2020 8:58:43 PM(UTC)  | Reason: Not specified

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