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Problems with Breastacular collisions & Thunder Big Squeeze poses
Rank: Advanced Member
Joined: 7/6/2014(UTC) Posts: 220
Thanks: 13 times Was thanked: 46 time(s) in 36 post(s)
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Hi there,
have there been any updates to those products? If not, I might make something wrong:
1) Collisions
Whenever I hit "simulation" it says there is nothing to collide/simulate. Did exactly as stated in the manual and used the hidden gloves but without any success. May G8F/Breastcular and the hands already collide in the scene or must they not?
2) Thunder Poses
Those are said to be G8F poses. But applied to a G8F they show complete weird poses. They are only usable once I run a G3-G8 pose corrector script.
3) Problems with Golden Palace
Does Breastacular cause problems with GP? Once loaded onto a figure with GP the material copy script seems not to work.
Any help would be appreciated! Edited by user Sunday, September 8, 2019 8:31:59 AM(UTC)
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Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 1,521
Thanks: 1280 times Was thanked: 1468 time(s) in 722 post(s)
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You don't need to simulate anything with the smoothing modifier. Check in the parameters tab, with Breastacular selected, that "Enable Smoothing" is On, and that the Collision Item is set to the objet you want to collide (the gloves, for example). The colliding object must already be snapping into the mesh... maybe that's the thing that looks weird with Thunder poses, but there's nothing wrong about it. The result is immediatly calculated, you can then refine it setting "Collision Iterations", etc. Use the "Shell Fix" script on the GP/BL shells in order to clean the white areas created by DS in front of the grafts... This is the only 'conflict', the Mat Copy script should work fine.
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 2 users thanked Meipe for this useful post.
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Rank: Advanced Member
Joined: 7/6/2014(UTC) Posts: 220
Thanks: 13 times Was thanked: 46 time(s) in 36 post(s)
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Thanks for the quick answer. Will try.
Is there generally an order in which things should be applied to the figure. Like gens first, then breastacular or vice versa? And regarding the later. Should it be applied to a plain character or could there already be morphs for the chest area applied?
Never mind, feeling like a noob ;-) Once a read the manual again, it all came together. Had some dForce-like handling in mind but the direct collision is even better. Great product! Edited by user Sunday, September 8, 2019 9:38:28 AM(UTC)
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Rank: Advanced Member
Joined: 12/31/2016(UTC) Posts: 427
Thanks: 200 times Was thanked: 248 time(s) in 167 post(s)
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Originally Posted by: Optika 
Hi there,
have there been any updates to those products? If not, I might make something wrong:
1) Collisions
Whenever I hit "simulation" it says there is nothing to collide/simulate. Did exactly as stated in the manual and used the hidden gloves but without any success. May G8F/Breastcular and the hands already collide in the scene or must they not?
2) Thunder Poses
Those are said to be G8F poses. But applied to a G8F they show complete weird poses. They are only usable once I run a G3-G8 pose corrector script.
3) Problems with Golden Palace
Does Breastacular cause problems with GP? Once loaded onto a figure with GP the material copy script seems not to work.
Any help would be appreciated!
Hi Optika!
Can you post a picture of what the pose looks like on your end? You shouldn't need to use a separate script to use the pose on G8F, however you may need to adjust the arms a little depending on the Breastacular shape you're using.
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Rank: Advanced Member
Joined: 7/6/2014(UTC) Posts: 220
Thanks: 13 times Was thanked: 46 time(s) in 36 post(s)
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Everything fine, thank you. I might have just forgotten to use the "unlocker"-script. Now that I did, everything is working and I can adjust the poses and optimize the collision as Meipe already explained above. Thanks and sorry for bothering.
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Rank: Advanced Member
Joined: 12/31/2016(UTC) Posts: 427
Thanks: 200 times Was thanked: 248 time(s) in 167 post(s)
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Problems with Breastacular collisions & Thunder Big Squeeze poses
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