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Zeppelin  
#1 Posted : Wednesday, March 20, 2024 9:34:42 PM(UTC)
Zeppelin

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I have used Daz Studio for years but have never seen this before. I created a character, placed in the zero position, exported as and object, and used the Morph loader pro to create body and head morphs using the HeadSplit DFormer which can be used on a generic G8 figure. All went well , I applied to new figure, but when I applied a pose the hands get funky. I have limits on, but it makes no difference the hands are warped beyond the range limits. Has anyone experienced anything like this?


Zeppelin attached the following image(s):
Hand.jpg
Zeppelin  
#2 Posted : Thursday, March 21, 2024 12:59:09 AM(UTC)
Zeppelin

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The bone joints are out of alignment from the wrists down. It's not a matter of manually putting the ranges back, any movement distorts the action. Bend the wrist and it moves horizontally from the forearm. Very strange. I've re-tried many times, all with the same effect.
TheBitterGent  
#3 Posted : Thursday, March 21, 2024 1:44:04 AM(UTC)
TheBitterGent

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IDK just a guess.
Id look into the aligning the bones to figure shape and ERC freeze JCMs during the morph loader process.
Check it in bone editor view to watch where the error occurs.

Edited by user Thursday, March 21, 2024 1:51:50 AM(UTC)  | Reason: Not specified

thanks 1 user thanked TheBitterGent for this useful post.
Zeppelin on 3/21/2024(UTC)
Zeppelin  
#4 Posted : Thursday, March 21, 2024 2:08:40 PM(UTC)
Zeppelin

Rank: Advanced Member

Joined: 3/14/2013(UTC)
Posts: 303

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Was thanked: 110 time(s) in 95 post(s)

Thanks, this video describes the problem and the solution:
https://www.youtube.com/watch?v=JBtl2b8B7TM
The Daz Guru Guy is excellent, I've learned so much from him

thanks 1 user thanked Zeppelin for this useful post.
Twisted_Pencil on 3/22/2024(UTC)
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