Originally Posted by: 3feetwolf Hi,
As for Jade HD, it uses PBRSkin Shader. It needs to modify a lot of codes to make HD Nipples 1.0 support this Shader, so I give up trying to improve it.
My bad, I didn't notice it was PBR. I'll make sure to double check in the future so I don't bother you with something that's out of scope.
Originally Posted by: 3feetwolf Hi,
I seem to have found a solution to Yui's problem, when I changed the size of the HD Nipples' bump map to 1024 x 1024, the rendering seemed correct.
But I still don't know why... If it's really just a matter of texture size, then not only bump map, but other textures should have a similar issue when rendering.
That is a very interesting find! Did you just resize the texture in an image editor? The results look great, but it's interesting that the texture size matters since it's not being tiled.
I resized NipplesMapB_L and NipplesMapB_R to 1024x1024 and the results are really great. I'm using the Yui material on a bigger chested model so it's a little easier to tell, but there's still a faint edge there. Is it just the bump map that's responsible for this?
Was wondering if maybe adjusting another texture map would also help. But tbh if I didn't know the seam was there, I wouldn't be able to tell (on the further away render it's almost invisible):
Edited by user Thursday, February 23, 2023 8:05:22 PM(UTC)
| Reason: Attached images