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brucek5  
#1 Posted : Thursday, December 29, 2022 2:40:12 PM(UTC)
brucek5

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Is there a way I can create my own custom morphs for Golden Palace that will work with my different Genesis 8 characters?


 


Akirael  
#2 Posted : Saturday, December 31, 2022 12:47:03 PM(UTC)
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The quickest way would be probably DAZ Hexagon but most people prefer Blender or Zbrush, b/c they are far more convenient to use.


brucek5  
#3 Posted : Saturday, December 31, 2022 2:53:36 PM(UTC)
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Thanks Akirael for the reply.

My question is not on how to modify the geometry, but more on how to apply it. I tried using the Morph Pro tool as I would to a human character, but I can't get it to apply only the delta vertex changes. The result is my morph gets applied, but the entire geograft also expands away from the character. There must be a special process when dealing with geografts.

Bruce
Meipe  
#4 Posted : Monday, January 2, 2023 1:52:46 PM(UTC)
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thanks 1 user thanked Meipe for this useful post.
Akirael on 1/3/2023(UTC)
Meipe  
#5 Posted : Monday, January 2, 2023 1:55:05 PM(UTC)
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brucek5  
#6 Posted : Monday, January 2, 2023 6:10:23 PM(UTC)
brucek5

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Meipe thanks for the reply.


It "kind of works".


1. When I import the test morph with Golden Palace on a GF (I only changed 4 vertexes) plus I set reverse deformations, See screen capture 01. I get the morph but the entire mesh grows a little,


2. Then I tried setting the attenuate by surface.  See screen capture 02.  Here I get the morph but the enire surface I selected grows a little.


3. Then I tried setting the attenuate by face group.  See screen capture 03.  Here I get the morph but now limited to a single face group.


 


I didn't perform you last step where you used the Morph Asset tool and only to the Golden Palace mesh. Does using this tool address the delat morph issue?


brucek5 attached the following image(s):
GP_Morph_Test_01.JPG
GP_Morph_Test_02.JPG
GP_Morph_Test_03.JPG
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