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Ebonix115  
#1 Posted : Wednesday, December 23, 2020 8:18:23 PM(UTC)
Ebonix115

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So as I'm getting a little more comfortable with the use of Daz3d, learning Blender, there are some other applications that I'd like to learn how to use. But the thing is, most people, for some odd reason, don't like sharing what kind of applications they use to create the videos or what sites/programs the use to get the models. Take for example this one:


 


I love the artwork! But I have no clue what program they used or where they got the models for it. I did try to inbox them, and am still waiting on a response. But the point still remains, what other programs could I be using for the creation of great pornography? What other sites could be used to purchase/find models that are needed to create it? 

Edited by moderator Thursday, December 24, 2020 1:04:00 PM(UTC)  | Reason: Link removed by Moderator - No external links allowed

smanimation  
#2 Posted : Thursday, December 24, 2020 1:39:49 PM(UTC)
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A lot of it's just what you are use to. You'll hear the line "it's not the tool it's the artist", That's partly true. I tend to use Lightwave a lot, because I've used it for nearly 30 years.I also have an old copy of Photoshop and Premiere. I also use Daz and Blender. I also have an older copy of 3ds and Max, but haven't used them in a long time. Then I also use several cad and cam programs. But you don't want to go there, unless you are in the business of designing stuff to be built or machined. Photoshop has become rental software, so you probably want to use Gimp or some other program, unless you want a job at a studio. Premiere has also become rental, Blender probably does every thing you need for basic video editing and is mostly what I use now. For animation Blender probably does everything you need. If you want a job at a studio you probably want to learn Maya, but it's also rental software. Daz and Poser will also do a lot of animation stuff. They are easier and faster, but a lot more limited. For content, it's hard to do better then the sites that support Poser and Daz. Then as to Daz and Poser. Daz is free, but you pay for addons. Poser, costs money, has been around forever and I can't comment on the last 3 ver as I haven't played with them. There is also a ton of content for XNALora, but nearly all of it is pirated from video games. Can be lots of legal problems with that.

In short Daz, Blender and Gimp should be more then able to do those kinds of videos. All the models are ones that are around on some of the standard Daz/Poser sites.

You might want to start off with some simpler stuff and work your way up, but there is also a lot to be said for jumping in over your head and working your way through. Lots of ideas on how to get good. Do small things, getting every thing just right and working your way up. Or just do as much crappy stuff as fast as you can and then you'll naturally work towards getting better as time goes by. Or jump in over your head and push through. When you are "done" you will see a lot you don't like or did "wrong" and then you can go back and fix it or just go on to the next project and do better..... You get there how ever you manage to get there
sentionaut  
#3 Posted : Thursday, December 24, 2020 4:22:32 PM(UTC)
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I couldn't tell from what you posted, but before Blender became considerably more accessible a lot of people got started with Source Filmmaker. I think there's still a decently active community, and if you search for "SFM models" you'll come across a few places that host them. It's not anywhere near as robust as Blender, though. (Edit: I forgot Unity and Unreal, which are game engines but can also be used for rendering and animation.) 


As someone who's also learning, I think the best advice I've gotten on 3D in general is to pick something and stick with it until you have a handle on it. Left to my own devices I jump around getting nervous that I'm learning the wrong thing, or not enough, or that there might be something better, and the conclusion I've come to is that sticking with Blender for now is probably the best way to get to making full projects. Almost everything else is wildly expensive, specializes in one area and is meant to be part of a pipeline (typically with other wildly expensive software), or was only ever meant to do simple stuff and has been prodded into flexibility by the community (extremely cool but difficult to get started). I'd love to learn Cinema 4D for animation, but it's so far out of my budget that when I look at what people have done with Blender and how active that userbase is, it's just a much better place to start from. 

Edited by user Thursday, December 24, 2020 4:47:24 PM(UTC)  | Reason: Not specified

ZenMaster3D  
#4 Posted : Monday, March 15, 2021 1:43:38 PM(UTC)
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For the record: I'm well aware that this thread is 3 months old, but because the forums aren't that very active I don't think my reaction has to be a problem...


Originally Posted by: Ebonix115 Go to Quoted Post


So as I'm getting a little more comfortable with the use of Daz3d, learning Blender, there are some other applications that I'd like to learn how to use. But the thing is, most people, for some odd reason, don't like sharing what kind of applications they use to create the videos or what sites/programs the use to get the models.



Although it can definitely be fun to learn about other stuff (and other workflows) do be careful that you don't loose focus: use a program because you can get results with it and because it works for you. Don't get involved with something because it looks "cool" or because you get the impression that it's "better" because some other people are using it.  The classic "what works for me doesn't have to work for you" cliche, and that can make things quite frustrating.


Also keep in mind what you want out of the software. Modeling (setting up scenes) is quite different from designing and editing your own 3D figures for example.


Ebonix115  
#5 Posted : Monday, March 15, 2021 10:41:35 PM(UTC)
Ebonix115

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Originally Posted by: ZenMaster3D Go to Quoted Post


For the record: I'm well aware that this thread is 3 months old, but because the forums aren't that very active I don't think my reaction has to be a problem...


Originally Posted by: Ebonix115 Go to Quoted Post


So as I'm getting a little more comfortable with the use of Daz3d, learning Blender, there are some other applications that I'd like to learn how to use. But the thing is, most people, for some odd reason, don't like sharing what kind of applications they use to create the videos or what sites/programs the use to get the models.



Although it can definitely be fun to learn about other stuff (and other workflows) do be careful that you don't loose focus: use a program because you can get results with it and because it works for you. Don't get involved with something because it looks "cool" or because you get the impression that it's "better" because some other people are using it.  The classic "what works for me doesn't have to work for you" cliche, and that can make things quite frustrating.


Also keep in mind what you want out of the software. Modeling (setting up scenes) is quite different from designing and editing your own 3D figures for example.



You are absolutely right. Since I've been using Daz, a good example that I came across is the fact that a lot of people use Maya and Cinema 4D for their animation work. While those look good, I'm actually happy with the animation feature that Daz has. I realized this after realizing just how many products there were out there and what they could be used for, and seeing that it would seriously be a headache trying to learn them all. Thanks for the advice though! And it's always nice to see people active on here! 


ZenMaster3D  
#6 Posted : Friday, August 13, 2021 12:38:17 PM(UTC)
ZenMaster3D

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Originally Posted by: Ebonix115 Go to Quoted Post


Since I've been using Daz, a good example that I came across is the fact that a lot of people use Maya and Cinema 4D for their animation work. While those look good, I'm actually happy with the animation feature that Daz has.



Although Daz may not the "best" it most certainly gets some good results. And with the Filament render engine (new in later versions) it's even a lot easier to get some good results from it. Heck, I even started using Filament sporadically for still renders because it can often look really good (and actually saves rendering time).


And yah, I agree: always happy to see the forums slowly getting active :)


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