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So I went back and double check the included tutorial. Please let me know if I missed something. This is what I did.
1. Load G8F
2. Set materials
3. Load Headlights (L&R)
4. Selected Joint Editor tool (didn't see a tab or pane with that name); selected Left Headlight, right clicked in the view for context menu; selected Edit->Adjust Rigging to Shape. Unchecked all but Nipple in the 'Bones to Adjust' pane. Clicked accept.
5. Repeated for the right headlight.
6. Copied materials
7. INJ'ed the character's face and body shape
8. Dialed the Ultimate Breast Factory G8F "Incredible" morph to 100%
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Well, yes, it's a complex geograft, but far from beeing impossible. It would require some time to build, solving the texturing issues, building from scratch a good set of breast morphs, etc.
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Eric37, about the issue: the problem is that some Ultimate Breast Morphs shapes point downwards by default, and the Headlights nipples point upwards by default. So for the moment, the fix is to select the Headlights nipples bones and rotate them downwards. I'll update the Ultimate breast morphs, so all the shapes will point up by default, and then some will be rotated down with the breast bones to give the shapes a natural look. This way, Headlights will always look fine.
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Originally Posted by: Meipe Eric37, about the issue: the problem is that some Ultimate Breast Morphs shapes point downwards by default, and the Headlights nipples point upwards by default. So for the moment, the fix is to select the Headlights nipples bones and rotate them downwards.
I'll update the Ultimate breast morphs, so all the shapes will point up by default, and then some will be rotated down with the breast bones to give the shapes a natural look. This way, Headlights will always look fine.
Thanks. I'll give rotating the bones a try. Something new to learn.
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Originally Posted by: Eric37 Originally Posted by: yupa
By the way, did you think about geograft supplementary breast (two, four) to create alien, perverse demons, cat girl, custom cyber-prostitute-robot ?
and also I commend you for the scripts and all the details you did to make it an easy to use product.
I would be interested as well. I know a more difficult geograft may be 3 breasts ala Total Recall and other movies. But that would be very cool!
Add me to the list of folks who'd like that.
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Originally Posted by: Eric37 Originally Posted by: Meipe Eric37, about the issue: the problem is that some Ultimate Breast Morphs shapes point downwards by default, and the Headlights nipples point upwards by default. So for the moment, the fix is to select the Headlights nipples bones and rotate them downwards.
I'll update the Ultimate breast morphs, so all the shapes will point up by default, and then some will be rotated down with the breast bones to give the shapes a natural look. This way, Headlights will always look fine.
Thanks. I'll give rotating the bones a try. Something new to learn.
Just select the nipple and bend it downwards. It'll adjust the nipple, but not the areola, so you may download and use these G3F morphs in order to adjust extreme shapes:
https://www.4shared.com/...OxR9Ckca/FIX_morphs.html
following is an example... Meipe attached the following image(s):
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Meipe,
Love the product. Been wanting something like this for quite a while. I'm having a problem with one of the characters where the headlights shell is visible as a grey ring outside the aerola in the final render. The character is Cailin HD. I've played around with translucency and even tried using the headlights without the shell but no luck. Any help you can provide would be greatly appreciated.
Thanks a million,
Haddixx44 attached the following image(s):
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Originally Posted by: Haddixx44 Meipe,
Love the product. Been wanting something like this for quite a while. I'm having a problem with one of the characters where the headlights shell is visible as a grey ring outside the aerola in the final render. The character is Cailin HD. I've played around with translucency and even tried using the headlights without the shell but no luck. Any help you can provide would be greatly appreciated.
Odd. I've had decent success with Cailin, although sometimes I do modify the Translucency settings on the actual figure.
For this one, the Translucency Color is RGB 255, 203, 203 and the Trans Weight is 50% (0.50)... I don't know if it's the default or not.
(I modify this setting because you get all sorts of weird settings here due to lighting differences between your own setup & the artists' setup, and it's most obvious in how they do the Trans settings.)
EDIT: Oh, I also modified the diffuse maps of the Headlights (lighter) because that's how I roll.
Edited by user Friday, August 11, 2017 1:01:17 PM(UTC)
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Thank cheesymaid, your suggestion had me dig into the Torso Surfaces properities again and I found the problem by comparing each and every property against a character that worked. The problem turned out to be that the default Cailin Character has the SS Reflectance Tint set to 0.80, 0.97, 1.00. That is what is causing the gray circles. The problem was this parameter wasn't visibile to me since the Base Color Effect by default is set to "SCATTER ONLY". Once I switched that to "Scatter & Transmit" I was able to change the SS Reflectance Tint to 1.0, 1.0, 1.0 and that solved my problem. Attached are renders when I load with the default character settings and the other is with the problem fixed. I didn't load the headlights_shell for either render. Thanks again. Sometimes you just need to know something is possible... Edited by user Friday, August 11, 2017 4:17:32 PM(UTC)
| Reason: Not specified Haddixx44 attached the following image(s):
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2 users thanked Haddixx44 for this useful post.
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Interesting! I'll see if I can add an automatic fix to the problem
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I have a similar problem as above but on more alien type skins, I tried what they did but did not work hopefully there is a fix for this.
This is with and without a headlights shell I tried the shell fix but the problem persists
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Looking at the characters, I think the problem may be they have a custom SSS Reflectance tint on the torso... SSS reflectance tint color can create conflicts with the geometry shells. Could you please check it (enable Metallicity/Roughness to see the surface parameter)? If it has a custom color, try to use a color close to the default one (0.84 1.0 1.0)
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I am sorry I am fairly new to daz messing with all the surface dials and such, so what am I looking for again?
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1-select your character in the scene; 2-go to the surface tab (menu Windows->Panes->Surfaces if you can't find it); 2-in the surfaces tab expand your character label (with the little triangle) and the surfaces sub-label; 3-select the torso there; 4-on the right you'll see all the surfaces parameters of the torso. Search for the one called SSS Reflectance Tint (shouldn't be far from the top). If you can't find it, change the 'Base Mixing' or the 'Base Color Effect' (Haddixx44 suggests changing the Base Color Effect to 'Scatter and Transmit'); 5-once you found it, check the SSS Reflectance Tint color. If it isn't white or a color close to the white, click on it to edit it: change it to white (1.0, 1.0, 1.0), or the bluish used by default on many characters (0.84, 1.0, 1.0).
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Thanks for the detailed instructions that seems to have worked, and thank you for this product I love it
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Thank you for this great product!
Inverted nipples which look like lipps would be a great add!
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Sure, it would be fun! I just have to schedule it. Edited by user Wednesday, October 11, 2017 1:03:37 AM(UTC)
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I'm also having the problem with the grey circles described above. I've checked the SSS-Reflectance Tint and it is set but the effect is still happening. I'm trying to use the original texture (this is Georgia from Raiya) so I didn't load the Headlights Shell (although I have tried that and it is also grey).
marble51 attached the following image(s):
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This is how it looks when rendered ...
marble51 attached the following image(s):
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