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Golden Palace G8F - Pushed Outside Body - wtf?!
Rank: Newbie
Joined: 3/14/2018(UTC) Posts: 9
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This happened twice recently when I tried to export OBJ to other programs. The anatomy jumps outside the body. Is there an easy fix to get it back to its position without redoing all the morphs etc? I have backups so not a big deal, was just wondering how to fix it. Using the latest Daz 4.22.
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Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 838
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I never export to other programs, but it would be helpful to those that do if you mentioned what program you're exporting to and what method you are using.
I have seen something like this inside Studio itself, though. I created a character pairing and saved it as a scene subset to load into an environment that I was working on. I had collision enabled when I saved. When I loaded the subset into the new scene, the collision-enabled graft decided to relocate to its own zip code. I couldn't find a way to fix it, either.
I also see that you're using 4.22. See another recent topic of mine about my tribulations with that unexpected shit show.
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Rank: Newbie
Joined: 3/14/2018(UTC) Posts: 9
Was thanked: 1 time(s) in 1 post(s)
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Originally Posted by: matt
I never export to other programs, but it would be helpful to those that do if you mentioned what program you're exporting to and what method you are using.
I have seen something like this inside Studio itself, though. I created a character pairing and saved it as a scene subset to load into an environment that I was working on. I had collision enabled when I saved. When I loaded the subset into the new scene, the collision-enabled graft decided to relocate to its own zip code. I couldn't find a way to fix it, either.
I also see that you're using 4.22. See another recent topic of mine about my tribulations with that unexpected shit show.
I was exporting an .OBJ file for use in ZBrush and Substance Painter. The funny thing is I could load up a backup and export what was needed. The model is in a Group, not sure if that might cause issues. I never saw this before. I also played around with creating Geometric Shells. In the future I will pay closer attention - if it happens again.
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Rank: Newbie
Joined: 10/2/2021(UTC) Posts: 4
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so you used the smoothing modifier on the golden palace the issue has to do with that
and the fix for that is to set the collission to the genesis hip bone
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1 user thanked RaynnXD for this useful post.
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Rank: Newbie
Joined: 3/14/2018(UTC) Posts: 9
Was thanked: 1 time(s) in 1 post(s)
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Originally Posted by: RaynnXD so you used the smoothing modifier on the golden palace
the issue has to do with that
and the fix for that is to set the collission to the genesis hip bone
Ok, thanks for the post. I'll have to find the file and see if that fixes it. I noticed that Dicktator also goes nuts and bogs down the system when a smoothing modifier is applied. Fortunately, it can be undone by removing the modifier.
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