I love striptease, much more than straight up sudden nudity. Unfortunately, making undress striptease morph turns out to be a lot more work than may appear at surface level, as I experienced when I was creating my "Scintillating School Outfit" for G9.
I did attempt an undress morph, but was unsatisfied as a creator myself, and I can only imagine customer satisfaction would be affected in a greater magnitude as they are a harsher critic than the creator themselves!
You can spend a lot of time in creating a really great sensual undress morph that has all the right folds and creases and looks just right. You're proud of your work, until you export it to daz and realise the following:
* Undress morph only looks great in the base pose that you used for creating it. The moment you change the pose, your carefully crafted folds deform and no longer look right. You spent an hour creating those sensually attractive undressing folds? Its gone/changed now, and the more time you spent on creating it, the more you dislike the deformed version since its "not right" and not how you made it.
* You change your character morph, add in big breasts and whatnot. Now with a new character shape, the undress doesn't look as good. It doesn't hug the new body shape in the right way. It doesn't look bad, mind you, but not as good as you originally created it for the base character. And NOBODY uses just the base G8F/G9. Your carefully crafted folds? They're in a different place now. You can somewhat fix this with corrective body shapes but you soon realise you can't make one for every body shape out there, and the moment a pose change is brought in, all that effort is gone down the drain. Because, again, who plans on using their sexy clothing morphs just in the base pose? Not even you as the creator would use a product in a single base pose.
* Your undress morph only looks good at 100% dial value. Dial values in between don't look right, or sometimes just look broken, as if you made a bad product. You can fix this with keyed ERC but now you need to make somewhere around 3 to 6 undress corrective morphs for the SAME single undress morph so it looks good in all dial positions. If you spent an hour creating the original undress morph, now you need to deal with 3 to 6 more versions of the same morph. Again, you can do this, you really can, until you realise that your morph doesn't look right in different poses with different body shapes. So if you're aiming at 3 poses where your morph looks bad and needs correction, and 6 body shapes minimum with a keyed ERC of 3 corrective morphs for 33%, 66% and 100% morph dials, you're looking at 3 x 6 x 3 = 54 corrective morphs just for one undress morph to look right. And even then it might not look right in all scenarios because you can't account for all poses and bodyshapes. You just went for the bare minimum.
* You have to realise all this is just for the undress morph, not the entire cloth. You need to work on more important corrective morphs for the entirety of the cloth itself, not just a mere morph for it!
* I think it might make more sense to just go with dForce. Its a pain to get right, but when it works, it works really well and, you're not here making 54 corrective morphs for another morph.
Edited by user Wednesday, May 8, 2024 12:10:29 AM(UTC)
| Reason: word repetition