Options
Go to last post Go to first unread
BrevityBox  
#1 Posted : Sunday, May 7, 2023 5:41:39 PM(UTC)
BrevityBox

Rank: Newbie

Joined: 10/31/2020(UTC)
Posts: 4

Hi all, I'm trying to copy the bones/weights from Breastacular to clothing. I use Breastaculars bones for jiggle physics in Unreal Engine, and it works perfectly for nude characters, but I would like it work with clothed characters as well. I tried using the Transfer Utility, and that almost works, but then the clothing no longer follows the bones/JCMs from the G8 character. Does anyone know how to do this correctly?


Thanks!


Chaosophia  
#2 Posted : Sunday, May 7, 2023 8:17:20 PM(UTC)
Chaosophia

Rank: Advanced Member

Joined: 2/25/2016(UTC)
Posts: 800

Thanks: 34 times
Was thanked: 83 time(s) in 66 post(s)

Did you try with rigging adjusted to shape on the model before using transfer utility?


BrevityBox  
#3 Posted : Sunday, May 7, 2023 9:02:16 PM(UTC)
BrevityBox

Rank: Newbie

Joined: 10/31/2020(UTC)
Posts: 4

Originally Posted by: Chaosophia Go to Quoted Post


Did you try with rigging adjusted to shape on the model before using transfer utility?



 


I'm not sure what you mean, could you please elaborate?


 


BrevityBox  
#4 Posted : Sunday, May 7, 2023 9:30:17 PM(UTC)
BrevityBox

Rank: Newbie

Joined: 10/31/2020(UTC)
Posts: 4

I haven't applied any morphs. It's just a standard G8 with the clothing on.


Before Transfer Utility


UserPostedImage


After:


UserPostedImage


 


Pushee-Ri  
#5 Posted : Sunday, May 7, 2023 11:09:45 PM(UTC)
Pushee-Ri

Rank: Advanced Member

Joined: 9/23/2020(UTC)
Posts: 337

Thanks: 74 times
Was thanked: 183 time(s) in 168 post(s)
I think this won't work with rigging because Breasticular doesn't have all the bones /weight maps /JCM that the model has. You can see that well in your second picture. I.e. if not all bones etc. of the model are (or can be) transferred to the clothes, the clothes will never follow the model as expected.

I'm not sure if this will work, but you might try applying a smoothing modifier to the clothing and setting Breasticular as a collision target. Unfortunately, I can't think of any other possibilities - but maybe there are other users with other ideas.

Good luck!
Chaosophia  
#6 Posted : Monday, May 8, 2023 7:00:05 AM(UTC)
Chaosophia

Rank: Advanced Member

Joined: 2/25/2016(UTC)
Posts: 800

Thanks: 34 times
Was thanked: 83 time(s) in 66 post(s)

Sorry for delay, our power went out from a storm.


Disregard my comment, I was thinking it could have been because the g8f shape, and Meipe has an option that adjusts if the bones are off set. I don't know why I was thinking that could be cross used with clothing. Sorry.


 


Oxidation1988  
#7 Posted : Monday, May 8, 2023 7:07:47 AM(UTC)
Oxidation1988

Rank: Advanced Member

Joined: 3/9/2021(UTC)
Posts: 39

Thanks: 16 times
Was thanked: 17 time(s) in 17 post(s)

If you already have the breastacular in unreal engine then there are other ways to get the jiggle effect. I did a video on here about a year ago. The jift of it is that you make orb shapes and palce on boobs and it adds the effect after you set it in the state of movement. Here is a link https://www.youtube.com/...h?v=jDnMWh5rDGw&t=1s Wish I could help you more but it has been over a year since I messed with UE XD


thanks 1 user thanked Oxidation1988 for this useful post.
Meipe on 5/9/2023(UTC)
BrevityBox  
#8 Posted : Tuesday, May 9, 2023 1:06:14 AM(UTC)
BrevityBox

Rank: Newbie

Joined: 10/31/2020(UTC)
Posts: 4

Thanks for the replies everyone. It looks like I will have to copy the bone weights over in Blender/Maya, which adds an annoying step but works. If anyone figures out how to do this inside of DAZ I would love to hear from you.


Blood-PawWerewolf  
#9 Posted : Thursday, May 25, 2023 1:03:44 PM(UTC)
Blood-PawWerewolf

Rank: Member

Joined: 8/22/2015(UTC)
Posts: 16

Was thanked: 1 time(s) in 1 post(s)

Originally Posted by: BrevityBox Go to Quoted Post


Thanks for the replies everyone. It looks like I will have to copy the bone weights over in Blender/Maya, which adds an annoying step but works. If anyone figures out how to do this inside of DAZ I would love to hear from you.



 


same here. a tutorial for transferring weights for this would be really welcome


Users browsing this topic
Guest
Forum Jump  
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Powered by YAF.NET | YAF.NET © 2003-2024, Yet Another Forum.NET
This page was generated in 2.004 seconds.

Notification

Icon
Error